EPUB & PDF Ebook Unity Game Development Scripting | EBOOK ONLINE DOWNLOAD
by by Kyle D'Aoust (Author).

Ebook PDF Unity Game Development Scripting | EBOOK ONLINE DOWNLOAD
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Description
Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity projectAbout This BookWrite customizable scripts that are easy to adjust to suit the needs of different projectsCombine your knowledge of modular scripting elements to build a complete gameBuild key game features, from player inventories to friendly and enemy artificial intelligenceWho This Book Is For If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.What You Will Learn Include controls for both keyboard/mouse and the gamepad Create three different types of expandable items Implement an inventory that includes a hot key system Optimize your game's video and audio options Integrate a GUI HUD with buttons, health bars, and damage reports Make a complex AI system Save game data in multiple styles Track player statistics and scores In Detail The intuitive and powerful Unity game engine is one of the most widely used and best loved packages for game development. Unity scripting is an essential but challenging skill to master in order to create custom game elements. Learning modular scripting allows you to rewrite as little code as possible as you deploy your scripts to multiple projects and work easier, quicker, and more efficiently than before. In each chapter of this book, you'll learn how to script new game elements. Beginning with making custom controls for the keyboard and mouse, as well as the Xbox 360 Controller, you'll then get to grips with more complex systems such as inventory, data saving, and artificial intelligence. As you create these elements, you'll also learn how to make your scripts simpler and easy to use. This will allow drag-and-drop deployment, which is to be used by designers and nonprogrammers. Finally, you'll combine all of your newfound skills to create your own complete game project.

Let's be real: 2020 has been a nightmare. Between the political unrest and novel coronavirus (COVID-19) pandemic, it's difficult to look back on the year and find something, anything, that was a potential bright spot in an otherwise turbulent trip around the sun. Luckily, there were a few bright spots: namely, some of the excellent works of military history and analysis, fiction and non-fiction, novels and graphic novels that we've absorbed over the last year.
Here's a brief list of some of the best books we read here at Task & Purpose in the last year. Have a recommendation of your own? Send an email to ja...@taskandpurpose.Com and we'll include it in a future story.
Missionaries by Phil Klay
I loved Phil Klay’s first book, Redeployment (which won the National Book Award), so Missionaries was high on my list of must-reads when it came out in October. It took Klay six years to research and write the book, which follows four characters in Colombia who come together in the shadow of our post-9/11 wars. As Klay’s prophetic novel shows, the machinery of technology, drones, and targeted killings that was built on the Middle East battlefield will continue to grow in far-flung lands that rarely garner headlines. [Buy]
- Paul Szoldra, editor-in-chief
Battle Born: Lapis Lazuli by Max Uriarte
Written by 'Terminal Lance' creator Maximilian Uriarte, this full-length graphic novel follows a Marine infantry squad on a bloody odyssey through the mountain reaches of northern Afghanistan. The full-color comic is basically 'Conan the Barbarian' in MARPAT. [Buy]