Well things are coming along. You could say I'm in alpha stage.
Interesting question. In the game you have a character sheet with two
slots for your hands and 4 for your inventory. Some items are one
handed and some are two. The print and play version makes this easy
to work out because the tiles used for two handers are bigger.
90px x 90px = 1hander
180px x 90px = 2hander
No problem and it works great... mostly
Equip a 2 handed item into a one of the cells created for 90x90px and
instead of spilling over into the next inventory slot or hand, it
centers on that cell LOL. Not what I wanted. I want the two handed
item to "look" like it actually is in both hands. Any ideas of how to
do that without making the character card "free" space?
example codes:
ONE HANDERS
<location_type type="stack">
<size width="90" height="90">
<corner_coord board="3" x= "0" y= "0"><location>item1_1</
location></corner_coord>
....
<initial_location name="item1_1"><sides
paths="DeadOfNight_item_antiquepistol.png"><piece count="4">item1</
piece></sides></initial_location>
TWO HANDERS
<size width="180" height="90">
<corner_coord board="3" x="90" y="360"><location>item2_5</
location></corner_coord>
....
<initial_location name="item4_4"><sides
paths="DeadOfNight_item_bat.png"><piece count="4">item18</piece></
sides></initial_location>
CHARACTER CARD
<location_display type="no_display">
<size width="90" height="90">
<location_type type="cell">
<corner_coord board="5" x= "0" y="90"><location>yellow_left_hand</
location></corner_coord>
<corner_coord board="5" x= "90" y="90"><location>yellow_right_hand</
location></corner_coord>
<corner_coord board="5" x= "0" y="180"><location>yellow_item1</
location></corner_coord>
<corner_coord board="5" x= "90" y="180"><location>yellow_item2</
location></corner_coord>
<corner_coord board="5" x= "0" y="270"><location>yellow_item3</
location></corner_coord>
<corner_coord board="5" x= "90" y="270"><location>yellow_item4</
location></corner_coord>
.....
What ya think?
On Apr 28, 8:46 pm, Eggy <
eggy.everyg...@gmail.com> wrote:
> Scaling tabs are on the list... along with 1000 other things. :0) I think it mint not be too difficult to add though, and assuming so, I think we could get it in for some summer release.
>
> -Nathaniel
>
> Sent from my iPad
>
> On Apr 28, 2011, at 5:32 PM, Adam Jeppson <
ajepp...@gmail.com> wrote:
>
>
>
> > My Arkham Horror module was originally just the native resolution, and it was impossible to see some detail. I have since done the 2x trick and it is much better!
>
> > I feel your pain with redoing things. That arkham module was originally started about 10 months ago, and at around 2000 lines in the XML file, it is a bit of a pain to introduce big changes.
>
> > By the way, I'd love to see custom resolutions on the tabs to be able to scale the way the main board does. I need more pixels!
>