-mikep
It's you and me against the world.
When do we attack?
Sent from my iPhone
What will happen when EG gets updated again? Was the problem just a mismatch between the version number and the commands being used?
Geoff
Sent from my iPhone
Hopefully, you shouldn't have any problems.
That field essentially exists to flag what version of EveryGame the module was built for, so that you could be warned if you tried to run a new module on an un-updated copy. We'd initially imagined using it to allow different parsing behavior between versions (just as when the syntax for the "random_side" action was changed) but ultimately, we decided this could cause too many issues.
I'm not sure why that check would have caused any problems actually, but it should be fine in the future. Virtually every module included in EveryGame has an older-than-current version listed, since they list the version in use when were built. They work just fine from one version to the next, so yours should too hopefully.
-Nathaniel
Sent from my iPad