Issues with files

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Cymbiotica

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Nov 22, 2010, 12:18:04 PM11/22/10
to EveryGame
Greetings all,

I have been hacking away at this for a few days and I keep hitting
some stumbling blocks. First question is, Does Everygame/iPad have
some sort of limit on number of files to be transferred? Also can we
just upload any files we have changed and not the entire directory
everytime? I ask this because my project has over 160 files and it
takes a little while to get them onto the iPad, but then I am also
getting missing files messages everytime. I have checked my XML and
file names, even downloaded the directory from my iPad and still this
issue occurs.

Despite that I am still figuring out how to make a set number of cards
into a deck that you can draw and then be able to rotate the cards
once on the board.


Thanks for any input/assistance you may be able to offer.

Eggy EveryGame

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Nov 22, 2010, 1:12:14 PM11/22/10
to EveryGame

I'd be interested to hear other people's experiences, but hear's my
take:

- There shouldn't be any limit to the number of files on the iPad.
Well, technically there is, but it's way higher than 160.

- It is possible that something is timing out when copying the files
from the root directory to the game directory (which happens when
EveryGame starts up). You might try quitting, and starting the app. If
you still see your individual files in the iTunes copy files window,
that could be it. After starting EveryGame, they should all be in sub-
folders. Have you verified the missing images are in the game
directory (and openable) when you copy it to your computer?

- You certainly can copy only the updated files to the iPad. They will
overwrite the old versions, but the other files will remain intact.

- There's no way right now to rotate the piece image in EveryGame. If
you want the piece rotated by 90 degrees, you'll need a second image,
specified by the sides tag. We might add this in the future, but not
right away. To convert all of your cards, in the meantime, you might
try looking at the built in Automator app on the Mac.

- The general approach for a deck of cards though is:
A location of type stack
One piece per card, each with two sides, the first always identical
for the back, the second unique per card for the front. They should
all have their initial location set to the stack location.

Then, you would have more locations for wherever you wanted to drag
them to, and either location_in_action or double_tap tags which use
the set_side or increment_side actions to flip them over.

-Nathaniel

Cymbiotica

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Nov 22, 2010, 1:46:20 PM11/22/10
to EveryGame
Thanks fir that quick response Nathaniel. I am downloading the 4.2
update right now but I uninstalled Everygame and re-installed. I am
going to up my files once more and see what happens. I do have a
different image for each tile I want to be able to rotate, hence why I
have so many files ;).

Thanks again and I will update after...errr update.

t.

Cymbiotica

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Nov 24, 2010, 8:06:41 AM11/24/10
to EveryGame
OK, well the iOS 4.2.1 update was almost a disaster, but all is well
now. I figured out part of the file issue, When saving in Photoshop, I
was adding .png to the filename but not actually saving as png so the
iPad couldn't read them. I reprocessed all the artwork files and that
is working now. I have a new gameboard with more 'pieces' built in so
less XML. My XML looks alright to me and when opened in Safari browser
I am getting no errors, and then no errors in Everygame either, but
nothing is working like I think it should. My 'deck' of cards will
start in the right place and with the card back showing, once moved to
the board it changes to the 'face' as well. The card is always the
same though, and then there are no more cards in the deck. Also the
'spinner marker' will not display. I know there is something silly I
am overlooking here but I am not seeing it. I am going to upload the
zip file to my site, if anyone has a minute or 10 to take a look to
assist me I would be greatly appreciative.

Thanks in advance for your time and assistance all

t.

file : http://tlesposito.com/DiMiPad.zip

Cymbiotica

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Nov 24, 2010, 2:36:10 PM11/24/10
to EveryGame
Actually I now have the spinning counters working as well as the other
counter pieces. still fighting with the card decks though....

Eggy EveryGame

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Nov 24, 2010, 4:33:51 PM11/24/10
to EveryGame
I took a look at the XML file, and it's an easy fix. When defining
the castle_deck location, you have it inside a < location_type
type="cell" > tag. Cells can only hold a single piece, like on a
chess board. If you use a type="stack" instead, you'll get all of
your tiles in there.

And to reorder the deck, you'll either need to remember to tap the
deck 4 times when you start playing, or create a DiMiPad_init.xml file
with a quad tap action (see WordRace for an example)

-Nathaniel

Cymbiotica

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Nov 29, 2010, 7:04:56 AM11/29/10
to EveryGame
I meant to mention the file issue was actually caused by adding spaces
in the <sides paths> attribute. So there is no bug, sorry I didn't
post this earlier.
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