Here's my example that I'd love to implement that would require multiple piece types on a piece to be most efficient. Consider a stack of 50 cards. You would like to make it easy to configure it into different combinations for different types of decks. Each deck could have different numbers of cards. A single card might belong to several of the different deck types, so you would want to label them as such using multiple piece_types.
Does anybody else have an opinion on whether the locations should require pieces have *all* of their types listed in the location's valid types, or whether to only require that *some* of the pieces types be listed?
I can imagine both being useful, and perhaps we could eventually add some way to switch between behaviors. At least at first though, it seems like it'd be simpler to just choose a single approach.
"All" has one vote. Anybody one to stand up for "some"?
-Nathaniel
Sent from my iPad
Sent from my iPad