actually I'm still trying to get a feel for how many events i can have at one time,
I'm developing this aplication that has 300 custom made checkboxes (each checkbox is a MVC triad, and both V & C have event listeners listening for CHANGE events, and in addition to that the V has some mouse events)
those 300 checkboxes are split into 6 panels, each panel has 50 of those checkboxes
you can see only one of those panels at the time, rest of them are covered by a solid sprite
there are arrows on top that enable you to go from one panel to another (so with each move I'm moving all of those 300 elements via Tweenlite), this way you move from one panel to another and are able to select check boxes form the active panel that you can see at the moment
everything was fine untill i tried to run it on an older laptop (but not that old, stil does the job)
and I noticed a big performance drop
of course this can be due to many reasons
might as well be the fact that 300 of those objects being shifted by 400 pixels is just too much by itself
(so in this case I would have to either before using tweenlite convert the panelHolder into a bitmap and move that bitmap then after the animation is done swap it with final position of the panels)
but i decided see if maybe switching the events off for the duration of animation will do the trick
and your framework certainly would fit in nicely here...
what do you recommend?
nontheless I have big plans for teh eventcontroller framework and plan to use it in my next projects :)
brilliant stuff
!
(oh and thanks for being so helpful, this internet thing is amazing, everyway you turn people WANT to help you, from one forum to another, this really blows my mind ;)