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So I have a lock on an exit that requires the character to have a certain object in their inventory before they are able to traverse the exit. This works as expected. But, I would like to extend it to allow traversal if a second condition is met. Can I have the traverse lock listed twice? Or is there another way of doing this?
Griatch Art
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Feb 13, 2021, 5:41:34 AM2/13/21
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Yes, for example `traverse: carries(key) or carries(crowbar)`