Hi and welcome to Evennia!
Sure, as long as you are okay with using one of the connection protocols available out of the box (telnet, ssh, ssl, webclient), you can use Evennia as a single-player game just fine. You don't need an internet connection or anything like that. Single-player mode is actually how most MUD developers work when developing their games.
Actually, there is a small single-player quest coming with Evennia out of the box. It showcases some of the possibilities in a small number of rooms. Take a look. :)
.
Griatch
On Tuesday, September 4, 2012 2:33:47 PM UTC+2, Jonathan Dobson wrote:
Hi folks,
For the past year and a half I've been working (part-time) on a single-player interactive fiction/RPG. Have been using Twisted & Python for dev. Then I stumbled across this project. It looks fantastic. I haven't had the opportunity to peruse any of the code yet, but I do know that Evennia seems to have a lot of core functionality already built that I haven't even bothered to start on yet. Would love to switch over my project to take advantage of what Evennia has to offer.
Question: despite being developed for a multi-player, real-time experience, can Evennia be used (easily, or with moderate effort) for a single-player, turn-based experience?