Hi,
I bought two tsg displays and one exodus starter display some time ago.
Recently I played my first games with a friend of mine using the starter decks.
Although it were our first EVE CCG games,
we are very seasoned TCG players (mostly Magic) usually with a good grasp on rules and tactical options.
That said, the matches were pretty disappointing, because only one game really finished through an early rush,
while the others resulted in stalemates, where attacking the others home system would have resulted in ones own
destruction.
I think this was "by design" at least in the starter decks due to mainly two reasons:
a) home region income is too good, so that even when you are forced back and can't contest other systems, you don't run into ISK problems.
b) the defensive bonuses on ships and starbase structures are too good, essentially often negating a lot of the attackers fleet
So my questions are:
- what are your experiences with that?
- is it related to the exodus starter deck builds, or is it inherent in the game (I haven't seen other cards yet)?
- if it is a common problem, do you have workarounds, like custom rules to make the game more dynamic?
Cheers
Rischwa