> If you want to run your app from Xamarin Studio, you will either have to use
> the templates provided, or create a monomac or xammac project as
> described here. Unfortunately, VS templates must be valid in VS, so I cannot
> include those in the templates in the Visual Studio addin.
>
> If you just want to run your app on OS X, but compile in VS, you can add the
> Eto.Platform.Mac.Template nuget. This will automatically create a
> <YourApp>.app bundle/folder in the output directory when you build, which
> you can zip up, transfer to a mac, unzip, then run. Note that
> zipping/unzipping is important here, as otherwise the Launcher.exec file in
> the bundle won't get the executable bit set properly. You could also set the
> executable bit set manually after copying to mac as well, but I find the zip
> approach easier.
So what's the recommended way to put some code into git, share the same code across win/lin/mac, and have a pretty good reuse of code across all three?
I'm talking about a private git server, so it's ok to commit binaries, if that matters.
Thanks again...