Re: Pcsx 2 Bios

0 views
Skip to first unread message
Message has been deleted

Laverne Levenstein

unread,
Jul 11, 2024, 1:03:23 PM7/11/24
to etalpreses

This was the answer I was looking for. So I put my ps1 bios into a folder and then tried to move it into the correct directory through ssh. Still no success. I continue to get the no bios error. Here is the way I moved it.

pcsx 2 bios


Download https://urluso.com/2yRPgy



what this does is BASICALLY relocate the folder into the games sub folder but linked to the original location to nothing gets broken. it is what I did on mine and it works fine. alternatively you can reconfigure the emulator to use a separate folder for JUST the PSX bios but i figured it would be a bit of extra clutter.

In case the PCSX ReARMed core can find no BIOS files named like this in RetroArch's system directory, it will default to a High-Level Emulation BIOS. This decreases the level of compatibility of the emulator, so it is recommended that you always supply valid BIOS images inside the system directory.

If none of the above is found, PCSX_ReARMed will search for filenames starting with "scph" and use that instead.
It doesn't seem to matter whatever BIOS version is used and from what region, as long as it's from a retail PSX/PS one.
If no compatible BIOS is found, PCSX_ReARMed will revert to use the HLE BIOS, which can have compatibility issues (e.g. memory card issues in Suikoden games, some games just going into black screens, ...).

Most conversion tools will want a single .bin file for each disk. If your game uses multiple .bin files (tracks) per disk, you will have to mount the cue sheet to a virtual drive and re-burn the images onto a single track before conversion.

Keep in mind that save states also include the state of the memory card; carelessly loading an old save state will OVEWRITE the memory card, potentially resulting in lost saved games. You can set the 'Don't overwrite SaveRAM on loading savestate' option in RetroArch's Saving settings to On to prevent this.

Enables or disabled second memory card (Memcard 2 slot). When enabled,
Memcard 2 slot's save data will be loaded and saved as
pcsx-card2.mcd file in the saves directory.
All games will share the same second memory card.

Multitap option works depending on the game. Setting any mode on a game that does not use multitap will make inputs not working. Leave mode at disabled unless supported by game and you really to play in multiplayer modes.

Most (all?) negCon compatible titles provide in-game options for setting a 'twist' deadzone value. To avoid loss of precision, the in-game deadzone should always be set to zero. Any analog stick drift should instead be accounted for by configuring the 'NegCon Twist Deadzone' core option. This is particularly important when 'NegCon Twist Response' is set to 'quadratic' or 'cubic'.

'quadratic': Analog stick displacement is mapped quadratically to negCon rotation angle. This allows for greater precision when making small movements with the analog stick.
Optimal setting for gamepads.

'cubic': Analog stick displacement is mapped cubically to negCon rotation angle. This allows for even greater precision when making small movements with the analog stick, but 'exaggerates' larger movements.
Enables precise control but difficult to use.

A linear response is not recommended when using standard gamepad devices. The negCon 'twist' mechanism is substantially different from conventional analog sticks; linear mapping over-amplifies small displacements of the stick, impairing fine control. A linear response is only appropriate when using racing wheel peripherals.

This not a solution for 3 reasons:1: It was not stated in op and it should have, but we already know it works without BIOS. (my 2nd answer)2: Some games does not works or work as they could3: It should work.

Actually emulated HLE bios works but i wonder if there is a way also to get a bios that allow PCXRearmed to use bigger screen resolution.Second problem, emulation is very slow for psx games on switch, like quake 2 or other are laggy. Do you experience same problem ? What option do you use ?

Thanks for your help:Tried with BIOS with switch_thread audion: same crash.How can i provide an atmosphere crash log?i got some files in micro SD\atmosphere\fatal_reports but they dont looks very usefull to me

Thank you for your reply. I will try to look better in the core option where to force resolution cause i really cant find it. This is weird. I use HLE bios since i cant load official bios in retroarch switch version.

BUT, when i play PSP games in the original PPSSPP app made for Switch via HB App Store, it s very fluid, no lag at all. I can double (maybe triple) the resolution easy and the Nintendo Switch emulate perfectly and smoothly

I just wanted to say I am experiencing the same problem since I updated the core about a week or 2 ago.Until then it worked fine. Luckily my paranoia made me backed up my cores regularly. If I take the core from 13 october it works fine.

You could also try pcsx-df (in the main repo) or psx (in AUR). PCSX-df is similiar to ePSXe with the plugin based system, and supports nice 3D rendering with antialias and such. pSX is trying to be more true to the real thing and it looks (as bad) as the PlayStation does/did.

After changing my PSX BIOS and messing with the video settings, I can now run games from ISOs. However, I can't get any sound whatsoever. Sound works perfectly in PCSX (which is less stable than ePSXe for me, so I'd rather not use it), but I can't get anything in ePSXe. My sound plugin is the epsxe-plugin-spu-alsa-1.9-1 package from the link in my first post. The plugin tests out perfectly. Despite that, I get the following error when I open an ISO or start the BIOS:

To be honest I have no idea, I run a custom kernel with ALSA OSS emulation and I've never touched anything except alsamixer to get both ALSA/OSS working. I'm going to assume the Arch stock kernel also has ALSA OSS emulation enabled so perhaps you need to load some extra module?

Well, when I don't have anything else running, mplayer works fine with OSS output, but ePSXe still has no sound. It gives me the same error. I also have alsa-oss installed, but that doesn't seem to be helping.

I don't think I can help more, as far as I know ePSXe was only released as a 32-bit compiled version and I'm running 64-bit. Try to get in contact with the person running that repo, he/she might be able to figure out the problem.

59fb9ae87f
Reply all
Reply to author
Forward
0 new messages