Beholder 2 Lever Lock Book

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Otilia Mojarro

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Aug 3, 2024, 10:48:16 AM8/3/24
to etacovwi

I have two of the same type of Zwave locks for the front door (no sun) and the basement (tons of sun). The locks use glass input panels The panel on the rear door started developing what looked like chips in it. We thought someone had hit it with something, but now we think the sun and heat are causing this. The front door lock is fine, as it's in the shade all the time.

If you are willing to reconsider, I love the Ultraloq U-Bolt-Pro-Zwave. It allows fingerprint, number code, or keyed entry. It's also 700 series Zwave so the distance is good. I've used these in my home and my daughters.

As a bonus, the lock includes a "door closed" sensor. It's a magnet that you attach to your door frame. Using the lock app (phone based) you calibrate the door so it knows when it's closed. Works very well and allows the "autolock" function to work very well.

The lock is a Kwikset Smartcode 916 touchscreen deadbolt. As I said before, the front door lock is fine, as it's always in the shade (North-facing door with trees nearby). The rear door lock's touchscreen is disintegrating due to being in the brutal sun (South-facing door, no shade whatsoever). And I'm sure the temperature swings (extremely hot in the sun, cooling off at night) don't help. The rear door is on at least its third season in the brutal sun.

I had previously used a Schlage deadbolt on my garage entry door. Problematic location far from the controller and the garage is lined with foil backed foam (faraday cage). The Schlage always gave me fits. I would periodically have to re-include the lock by bringing the ISY into the garage.

After years of fighting with the Schlage I upgraded all of my Zwave devices to 700 series (Zooz 700 z-stick on Home Assistant). I installed the Utraloq on the garage door and it included from that location. No fanfare, incantations, or chants required. It just works.

Sorry, I'm just getting back to this. Thank you. I am going to buy this lock. While Costco has a great return policy, I don't want another lock like the one I have, as I'd be putting it on the door in the sun again. Doesn't make sense.

Curious if this is any quieter/more elegant than the schlage. After 7 years my BE469 (not the plus BE460ZP) gave up the ghost. Was looking at the ZP upgrade, however I always hated how loud and metallic the Schlage sounded. If I can get the Ultraloq keyed to my schlage, that sounds like a better solution especially if it adds fingerprint (its also 25% cheaper).

I cannot say that the Ultraloq units are quieter. I can hear my front door lock from two room's away (just as noisy as the Schlage). To be honest, I think the noise has more to do with the door material (steel) and flooring (tile). My lock in the garage is on a fiberglass door and is far quieter.

In terms of "elegance", that is in the eyes of the beholder. I do like the Ultraloq. Fingerprint sensor works great 95% of the time (unless my hands are wet - swollen) and the numeric input is easy the other 5%. My only issue with the Schlage was that the numeric keypad was difficult to see in the sun.

My recommendation for this application was that they may be able to use delayed egress mag-locks or exit devices, and that direct-hold mag-locks would be preferable to concealed shear locks. Maybe not as pretty, but beauty is in the eye of the beholder, right?

Looking at this from the requirements of 7.2.1.6.1 have you ever been required to define the word throughout? Some of the hospitals around do not have the entire building sprinkled some certain floors only, others you may walk through a connector and the new hallway does and the old hallway does not, and that connector door is the one they want to lock down. I have read 9.6 and 9.7 and either missed it or it is not defined, then having spoke with AHJ has received two different interpretations/requirements

Since you have opened this up to all of us nerds, you may start getting a
lot of postings. By the way, I also have a list and mag locks of any type
are at the bottom. But the good thing is I only have maybe 29 months till
I can join the ranks of feeding at the GOVT trough thru Social Security!!

The main entrance of the catacombs is a large room. To your left you willfind a locked door, while to the right is another door that you can openwith a button. Taking the latter route, you get to a door that is openedwhen you step on the pressure plate before it. Guards will attack you asyou enter, and one drops a grey key.

At the end of the passage is another door with another pressure plate infront of it. Unlike the first door, this one does not remain open when youstep off the pressure plate. Put something on the pressure plate to keepthe door open.

You could certainly benefit from Insal's added inventory, but you can't lethim escape with your items. Fortunately, you can keep him on your partyby having him killed. There is a guard at the other end of the room. Give himyour back, and he will kill Insal. His attacks are pretty weak, so you maywant to speed things up by casting Fireball and walking into it.

After you kill that guard (who drops lock picks when you kill him), checkout the barrels behind him. They contain rations and 3 bags of magic dust,which you will need later if one of your characters gets petrified.

The note that Insal leavesif you let him rob your party hints at a secret door in the room with thebarrels. Look for a small button on the same wall as Insal's door lock is.This will reveal a staircase down.

There isn't much to this level. After killing two or three spiders youwill find a few items in a corner. These include bones that crumble to dustas you touch them, a cleric scroll of neutralize poison, aparchment, a mage scroll ofmagic missile, and a copper key. The parchment shows a secret door in anotherarea that you will be visiting shortly.

Backtrack to the catacomb entrance and use the grey keyyou got from the guards earlier to open the door. Kill the guards (my paladinadvanced to Level 7 during this fight). In the corridor thatfollows, you find a pit. A party member remarks about the lever closing the pit,but that a trap follows. Pull the lever to close the pit. As you step on thepressure plate after the pit, it reopens behind you. The door before you alsoopens, and guards come to attack you.

Kill the guards and collect their loot (2 grey keys and 2 scale mails).As the corridor bends, look for a small button on the wall (given away by themap you found earlier) to reveala path down to the prison area. This is the same place where you end up if youfall through the pit.

Note that as soon as you take a staircase down from this level, you willhave to answer a copy protection question. If you skip this part, you willbe asked anyway at the second staircase after thebarracks.

A button opens the door to the cell where you fall from the pit. Anothercell door is locked, but you can pick the fancy-lookinglock and the door will open behind you. Here, you find a mage scroll oflightning bolt, and a skull. Lightning bolt is an awesome spell that surgesthrough your enemies and causes lots of damage, so scribe it to your mage'sspellbook.

Go back up and continue following the passage. Use a grey key to unlockthe guard station door, and kill them all. My Fighter/Thief got hisThief Level 7 during this fight. The guards drop a long sword, and youwill also find a magical dagger by examining the basin.

Further down the corridor, you will find a door on either side. Pick thefancy-looking lock and killthe two guards in there to get another grey key. Use it to open the otherdoor, where you will find a horn called the NorthWind, and a parchmenthinting at its purpose.

At the end of the corridor are stairs leading down. As soon as you go downthe stairs, look for a button in the wall to your right. Pressing this buttonwill make a niche appear on the wall. This niche contains a sling and acleric scroll of Raise Dead.

With that all sorted, it was time to move on. I found the secret passageway to the stone portal: I felt clever. I found the stone necklace to use with this portal: I felt smart. I stepped through the activated portal into an entirely new area built entirely of ominous drow-styled masonry and decorated with golden spider motifs: I felt a chill run down my spine. Luckily for me both of the doors in that small room filled with other stone portals were locked, so I happily rushed back the way I came, and then wasted a lot of time trying to find somewhere other than the scary drow place to be.

One last group was all that stood between me and the exit. The fight was in an awkward spot, and made all the worse by the roaming birdpeople that I kept walking into as I tried to retreat. I died. Then I reloaded, rested my party, and had another go. I died again. So I reloaded, found these troublesome kenku one more time, and then ran off to a nearby room, closing the door behind me. I was alive and frankly, a bit fed up.

Battles with mind flayers were always real all or nothing affairs, my team either getting hit by psychic blasts that did unrecoverable amounts of damage, or hacking the tentacled sods to pieces in second. It made for not just tense encounters but a new sort of tactic too, presenting me with a real glass cannon of an enemy I had to unload everything on the instant I saw them if I wanted to even stand a chance of surviving.

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