[The Best Sql Editor For Mac

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Melvin Amey

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Jun 13, 2024, 3:47:41 AM6/13/24
to esvefernhaf

I have tried Onivim, but requested a refund after a week. Vim style of work with only keyboard is not for me. I can only invest the time to get used to an editor with similar way of work to TextMate. Onivim is another world.

The Best Sql Editor For Mac


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You'll probably want to get SLADE 3 anyway just for its resource management, but for editor you might prefer another. UDB is generally the most popular, but it has so many features that its interface can be a bit intimidating. DBX, although largely similar (both are derived from Doom Builder 2), is much less cluttered, and if you know Lua scripting, it can be a very interesting and powerful tool. Eureka has the least features but if you're mapping for vanilla/Boom standard, it should be largely sufficient.

I use and kind of swear by GZDooMBuilder, have tried SLADE and it doesnt feel right in my opinion (Probably cause im used to GZDB). I might get around to trying ultimate doom builder though. But I would recommend GZDooMBuilder

For the 'doom builder' side of it, you'll want either 'Ultimate Doombuilder' (formerly the flakily named GZDoomBuilderBugFix) or Doom Builder X, with the former being a bit more feature rich if you want to use GZDoom specific features. The other variants are mainly just older and more out of date. Neither is horribly hard to learn if you ignore the features you don't need though.

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

I just started learning SASS syntax. I'm wondering what do you think is the best code editor for it? I prefer a clean and bracket-less syntax. Currently I'm using Sublime text 3, but I get errors when there's no brackets and semicolons in the code and it seems that there's no package or something else to get rid of it.. btw, I'm Windows user.

I started off using Notepad++, then moved to Sublime Text, and then to VS Code. Visual Studio Code really straddles the line between a text editor and an IDE, it has a ton of great features. Two of my favorites are allowing console access from within the code editor, and excellent git integration. It also has some great plugins, and an intuitive manager for those plugins.

Visual Studio Code is a code editor redefined and optimized for building and debugging modern web and cloud applications. Visual Studio Code is free and available on your favorite platform - Linux, Mac OSX, and Windows.

Hi, Just wondering if anyone can recommend a free mesh editor and maybe knows of the current best free one.
Having tried the photographic capture method (Agisoft Photoscan) on some objects and turned the result into a mesh it needs some gap filling and tidying up.

Hi, try MeshMixer and ReCap they are pretty good, but probably the best one is MeshLab, it has a great library of algorithms, while you are doing that you could search to for CloudCompare.
For Grasshopper there is s a plugin call Mesh+ that Close Holes on meshes.

I have used MeshMixer which is next best for manual editing among free tools, and MeshLab (good for scripting & automation) and why not Instant Mesher for quad meshes (good also at isotropic meshing).

Hi,
exploring each of the suggestions by way of internet reviews, you tube etc.
Blender said to be deliberately designed to make it repel newbies !
I search on intro to Rhino mesh tools and get

Depending on your problem, try the tools I mentioned and run FIRST remeshing (Isotropic in OpenMesher, Traingulated in Instant Meshes, Remesh (with specific edge length) in MeshMixer and se what happens. SOmetimes it is better to close holes before remshing, sometimes not (depending on how bad the mesh is).

I have a 3D mesh from Agisoft Photoscan of a human which needs some repair work and tidying up for example, my first step into such territory, wondering what prog is best, intuitive, etc. newbie proof !
MeshMixer I am warming to seeing videos but not see one of Rhino doing such or similar.

The reason why I am asking this question is because I'm curious about people's experience with writing really large documents (100+ pages) and the link above doesn't really talk about it. I've tried Texmaker before and it was getting sluggish with 30-40 page documents (this was about 3 years ago though). Now I will soon have to start writing my PhD thesis and I'm curious as to what people would recommend.

At home I'm running Debian and just use vim. However, here at uni I have win7 and am hoping to avoid vim because I've read that vim on windows might cumbersome - command piping unavailable, backslash in paths, etc.

As Manuel suggested in his comment, split your document into several files and your experienced sluggishness will most likely go away. Just have one "thesis.tex" file from which you call all your chapters.

If you don't find that solution satisfactory, I would suggest moving your project to one of the cloud services you listed. I would still suggest you split up your chapters though as it will be much easier for you to make changes to the document.

I've been using Texshop on a mac for several years now and for more than 100 pages documents and it works very well. Texshop is very swift at the moments you have to compile text and bibliography and I use it for writing my thesis (more than 300 pages). But it's on mac. On Windows, you can give a try to Scrivener. Scrivener is a powerful text editor which allows you to organize your large document on the fly and export it in Latex format or just by pasting latex code into your Scrivener document. I use it too along with Texshop.

A general-purpose programmer-targeted text editor like Vim, Emacs or Sublime Text can handle many many lines of text/code without problems. Only downside is, that it takes some effort to set the editor up with your latex workflow.

Of course, to make things easier it is always good to split your document into several smaller files. But then the editor should still be able to climb through all of them to find out labels&ref etc.

I'm using emacs (under linux) for this (documents/books/lecture notes with > 600pages) and many many files. Emacs opens them all and finds crossref etc really fast: in the first round it reads all the files to get them, this takes a few seconds, but then all the labels and refs are stored and can be accessed really easily. Also index generation is really easy over the individual file borders...

That being said, my TeX code is created by a script that places the actual text in the proper place with the appropriate formatting as well. Essentially storing it as a TXT file with a .tex suffix. So I don't do constant editing in TeXworks.

The only issue I've got with it so far is that when you have the file open in TeXworks and you change something in it elsewhere like composing a new file with the external script, TeXworks takes a bit of time to read it in and that does frustrate me a bit. However if the file is closed in TeXworks before editing it with the external script and then opened afterwards, it opens quickly.

We notice that our editor is getting slower and slower, and this is certainly due to the fact that we are making it bigger and bigger and are adding more components each time. We are looking to reduce the load on the editor by bundling parts of the app into modules, but are not certain whether this is a good solution.

What is the main contributor to poor performance? Is it a lot of components, or the front-end logic inside of those components? For example, does adding 100 component impact performance at all, or only when too much JS logic is added to those components?

How does lazy loading in Retool apps translate to better performance in the editor. For example, if I create the 'heavy' parts (parts with a lot of component and JS logic) of our app in a module, and put this module in a modal, does it impact performance in the same matter as embedding the module in the app without the modal?

Should we "clean-up" orphaned components? I noticed that sometimes the console shows notifications about ophaned components, which are deleted in the past. Somehow these still seem to be present and may impact performance. Is there a way to prevent/ fix this?

Depending on the size of your app, yes using modules can be an easy way to reclaim some performance! The benefit of using modules comes from allowing you to edit several smaller apps rather than one giant one.

Note that when editing the main app (e.g. when you are combining all the modules) there is no performance benefit from using modules, since all the nested components still have to be rendered.


This depends, but yes both the number of components and your custom JS logic can be a factor. Each component takes about 2 milliseconds (ms) to "evaluate" plus the time to evaluate any custom JS logic (usually it's fast but will depend on the exact code you provide).

Note that this "evaluation" only happens when data updates in the component's dependency tree. This is why we advise to "minimize long dependency chains". An update to one component will take time to propagate to all it's children, taking about 2ms per component in the chain.


Yes cleanup any unused components since they will add to the load time. If you have trouble finding a component use the command palette to quickly select the component you are looking for.


Granted, you have to have Chrome (or Chromium, that works too) to use the Live Preview, but that is probably one of the best features. Basically, you can tweak a bit of code within the page's code and you can see that change as soon as you complete the code line.

I discovered and loved Jetbrains IDEs for PHP and starting now with HubSpot development I use WebStorm, which is gorgeous for API calls too with http files, so what a joy it would be to get a code completion addon for WebStorm as it exists for VScode. :))

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