Despite its devotion to authenticity, Red orchestra 2 isn't entirely realistic. Problems are caused by a handful of noteworthy flaws. At times, it can be tough to properly attach yourself to cover. It's a little too easy in the chaos of battle to wind up on the wrong side of some rubble and unwittingly expose yourself to enemy fire. Sometimes you have to get ridiculously close to the cover-providing object to bring up the option of hunkering down. Another more serious issue comes with firing. Bullet drop is supposed to be part of the physics model, but it's hard to see much of an effect, at least over the distances involved in the included maps. Aiming high to compensate for gravity pulling bullets toward the earth seems to mainly result in missing high, so the mechanics appear to be a little off. The most troublesome flawt may be of the technical variety, however: occasional random crashes might take you from Stalingrad to your Windows desktop in a hurry.