Vector Vs. Raster

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Rocki Eibl

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Aug 4, 2024, 6:33:48 PM8/4/24
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Vectorasteris a graphics design app for creating custom vector halftones, stipple designs or animated raster effects based on imported images or dynamic elements like gradients, text or noise fields.

The halftone patterns and point shapes can be changed and varied across the pattern to produce many different styles. The resulting effect is always shown, with the preview updating in real time as you change parameters. The result can then easily be exported as vectors to SVG, PDF or EPS files, as images to JPEG, PNG or TIFF, or simply copied and pasted into most graphics software.




With Vectoraster 8 you can now also animate all these effects to create transitions, video backgrounds or other effects to use in your motion design projects. The result can be exported either as GIF, MOV or MPEG4 video files or a sequence of frame pdf or image files.


Fixes and improvements:Fixes not being able to dynamically vary optional parameters like additional point scaling and additional point rotation.Fixes tabbing between min/max value fields for newly enabled dynamic varied parameters.


You can download and update from free from within Vectoraster, or download the new version via the product page linked below. If you've bought the app via the Apple App Store the update should be rolling out there as well today.


The application will still be available to purchase outside of the App Store as well and this change should not affect the functionality of the application. Future updates will continue to be released both the App Store and non-App Store version, so you'll get the same functionality regardless of version. It will however not be possible to convert an App Store purchase to a license for the non-App Store version or the other way around.


A small update of Vectoraster 8 has now been released. This update fixes some minor compatibility issues with macOS 14 and addresses some sanbox file-access related issues some users have been experiencing.


A new update of Vectoraster 8 has now been released. This update modernizes some underlying file reading and writing code that should improve future (and current) compatibility and might get around some tricky permission issues. Along with this there are a couple of other little fixes and improvements.


Changes and improvementsFix generation of innermost spiral raster points when generating line rasters.New setting to automatically convert background color colorspace to match point color (for CMYK exports for example).Add clipping rect to exported SVGs.Changes to export file writing and saving APIs.Changes to file reading handling when importing source files APIs.


It appears that Apple has removed system support for the EPS format in macOS 14 Sonoma, which means that sadly importing or exporting EPS files in Vectoraster and Patternodes will no longer work on macOS 14.


This was unexpected, so unfortunately current versions of Vectoraster and Patternodes will not give you any warning about this and may behave erratically trying to load/save EPS data as they relied on these system features. It's unlikely EPS format support will come back at this time, so if you're still working with EPS files, now is a good time to switch over to SVG or PDF.


Changes and improvementsAdded support for CMYK and other non-rgb color models in static colors (varying dynamic point colors will still convert to RGB in rendering and exports). CMYK colors are only supported in PDF exports.Improved interface performance.Improved support and handling of pasting graphics as source image layers.BugfixesFixed bug where exporting to CSV or SVG would result in the preview going blank.Fix issue with new source images pasted in getting the wrong initial size.Fix issue with importing vector graphics with very large sizes causing memory issues.


A new update of Vectoraster 8 has now been released. This adds some new functionality with support for complex unicode characters in text rasters (like SF symbols and ligatures) and some new point index options where you can chose to vary raster parameters based on the row or columns in the raster pattern for some new interesting effects.


Fixes and improvementsFixes issue with incorrect physical sizes when importing image source layers.Better error messages on file access permission issues when importing files.


After you complete your purchase you will immediately be given access to your license codes and information on how to unlock the full version of your software. You will also be sent two e-mails from Paddle to the address you've specified. One receipt for your records and one titled "Your Paddle.com Order" containing your license code and unlocking information.


Since you would like to use your raster layer as the clip/intersect feature, you may want to try converting it to vector using the "raster to polygon" tool (Conversion) and then running your vector geoprocessing.


auditing your file it reveals that you are actually using Mac Rhino 5.5.3, which does not print or export images when set to vector at all. i recategorized it for you. maybe check out the wip 6 i think its possible there to print images when set to vector.


generally if you are just asking how to change the draw order you can use SendBackward and SendToBack and the other direction BringForward and BringToFront to clear all use ClearDrawOrder note that this only works for curves and hatches but not for any surfaces or other geometry.


When I was seven, the power went out at night and my dad was working on some sketches under a flashlight (one of those big ones that take a massive battery). There was a sketch of our dog laying on the table and when I saw it, I wanted to sit down and draw with him. Looking back, it was at that moment as I tried to sketch with my dad helping that I knew I wanted to do something in this crazy world of art.


Affinity Designer is a vector app, however, unlike other vector-based software, you can effortlessly create raster assets too using the Pixel Persona. This allows you to do things with vector you could not do in the past.


I now use Affinity across all my design outlets, from illustration and packaging to branding and motion graphics. The apps have radically changed the way I work and have allowed me to create things I would not have been able to do with other software. On top of this, the apps have changed how I use the iPad with nearly 90% of all my design work done on it now.


While flipping through it, the pages started to inspire me to, well, maybe try and create a single illustration over a month and post it online. And I was thinking, am I crazy? Well maybe, but here we are!


Drawing inspiration from the mystery encompassing the plot of Oxenfree (an indie game) and my love for Stargate (hence the pyramids), the illustration used mix media as a texture with the vector shapes. I started by creating all the vector assets, then applied sand/rock textures and pixel brushes by Frankentoon to add more grunge to the objects, followed by shadows. I then polished it off with some colour correction.


The illustration used a real photo of a park with some people and objects within it, so I started by using the Inpainting brush to remove those objects. Then I created the monsters, bench, background bushes and other vector objects, then applied raster textures and pixel brushes to them like in the previous illustration. After that I applied overlay particle effects and colour corrected it. In this image, I also started to play around with the filters in Affinity Photo such as Depth of Field and Noise.


In the background, you can see an island with a lighthouse. Originally the green monster was placed on the island instead of on the rocks, but the scene felt like it was lacking something. So I decided to add more rocks to make it look more interesting. I then played around more with filters in Affinity Photo such as Noise, Depth of Field, Lens Blur, Halftone, High Pass and Lighting. Moving forward these filters became a part of my design stack for these illustrations.


This illustration came from the fact that most of us are not going outside as much (due to the pandemic), so the monsters and ghosts have a taken to the streets! I wanted to learn more about shadows and to get a better understanding of how they work and how to create them in Affinity. Something that helped me a lot was using light in real life with some objects. I played around with the position of the light to see how the shadows interacted with the environment.


I start all these illustrations in the Pixel Persona of Affinity Designer, where I begin to sketch out ideas. I generally go through a couple of different designs for each illustration, playing around with placement and the type of monsters I will use. This illustration was inspired by the train image that I was going to use as a background.


After that, I moved the project into Affinity Photo. You may have noticed that there are people in it, so I had to remove these with the Inpainting brush. I also replaced the text on signs with my own. This is something most people may never notice, but I like small Easter eggs hidden in images like that.


Again today I run into the problem that layout printing in vector is still seriously broken.

Details in my custom display mode will not print with vector mode or print different than displayed.

(see attached examples)

detailPrints.zip (83.2 KB)


EDIT to clarify:

I expect details to show up when printing regardless of the printing mode.

Currently, any details in the attached displaymode do show in the page preview, but are not printed (coorect)

3a8082e126
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