Im not sure why that's happening. Maybe change that video aspect setting from "normal" to "widescreen"? However I'd like to advise against enabling 1080i anyway. 1080i is very taxing on the Xbox, often slows down the dashboard and is utterly useless anyway as only about six games even support it.
I have everything set to widescreen and HD resolutions enabled in my main dashboard but XBMC4Gamers still starts in 4:3, even though the settings in it are for 720p in appearance and widescreen in video settings. Changing the resolution back and forth allows it to go to widescreen so I don't know why it can't just boot in widescreen mode when the settings should dictate this.
Also, if I want to keep XBMC4Gamers in 4:3, all of the assets are squeezed as if they're supposed to be stretched for widescreen. For this case I have every single setting possible set to normal and 4:3 and it still does this, so I can't really win with this program.
Try using Enigmah Switcher to make sure the Xbox is set to NTSC and then you can use the M$ dash to set the wide screen and enable 480p, 720p it is advisable to not enable 1080i as there is not enough memory to fully support it..
Yes everything is set to widescreen including in the ms dash. Every place that it can be set, it is set to widescreen 720p enabled, but then XBMC4gamers starts in 4:3 even though it is set to 720p, and switching back and forth resolutions makes 720p actually show widescreen. I don't know why that is or how to fix it because it doesn't make any sense, that the setting is not CHANGING it just isn't working at bootup until I manually change it back and forth.
Yes the assets looks good in widescreen, but they are squished in 4:3 for me (this is with ms dash in normal mode with only 480p, all dashboards in normal mode with 480p when I use XBMC4gamers in 4:3 mode), so all of the artwork looks bad in 4:3. So 4:3 is ugly because everything is compressed, and widescreen doesn't work unless I go into the settings every single boot and switch resolutions. So again, this program does not work for me. I looked at the artwork and can see they are not natively compressed, XBMC is doing that to them in 4:3 mode.
If I can't practically use widescreen because the setting for widescreen doesn't work at startup, then I'd prefer to just use 4:3, but then the assets are squished in 4:3 mode so everything is ugly. I have checked everything, trust me there isn't anything I did wrong in any settings.
It was the same thing with both the version with the extras disc and when I updated. I was able to get widescreen to stick by booting directly into it rather than launching as an application, and I have it set to black button on startup in the dashboard launch config application from the extras disc. 4:3 still doesn't show assets correctly though.
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