The lib/ directory you mentioned is for version 3.1.2 of the gem; gem contents without --version will just list one version (it appears to pick the newest version, but I'm unable to verify this is always true). What output do you get for gem contents --version 3.1.2 sass?
You can also use just rename the .gem file to .tar and extract as a posix archive. The source code is inside it in the lib folder. See -development/how-extract-ruby-source-code-gem-packages-java for more details.
I installed Devise in my Rails app and I want to read through the source code and learn how it works. I looked through the entire folder structure of my Rails app, but couldn't find any code (except for the method calls).
Additionally I would advise you to install some IDE with go to source feature - RubyMine is just brilliant (and has 30-day-long free trial), if you want to go for absolutely free go with NetBeans together with Ruby plugin. This feature allows you to navigate quickly to source of clicked method, regardless whether it is defined inside your code or inside the gem.
The book is available for free on the nvidia website. A lot of the chapters are referring to samples and source code on the DVD which is supposed to be accompanying it, however I can't for the life of me find a download for that.
The book, including the DVD, is available for purchase, but the price is ludicrous (466 Euro (That's not a typo) on the german amazon). The kindle version, which is a whole lot cheaper, does not include the DVD, so I'm somewhat stumped.
I am looking for some advice, I have recently installed Redmine on a development server at work and have nearly persuade management to start using Redmine for all our project tracking. One feature that is lacking is the ability to view a summary of all issues from all projects or view a summary for custom queries. I have noticed this has been requested but the request is still new. I have highlighted what I think is the controller that generates the summary however, I am a Java programmer and have no Ruby experience. Is writing a plugin to provide this functionality a bit ambitious for a newbie?? And is it advised to write a plugin or alter the source code?
For first time you can try alter source code to learn ruby and get some expirience, but when you understand that core could be changed in every next revision you will come yourself to an idea of wrapping all your modifications into plugins.
Read Wiki about plugins and check implementations of others. Ruby is amazing language and I think you will enjoy learning it.
On a slightly different note (and probably breaking forum rules!!) I was just looking at the latest release of your Group plugin and I am really keen to explore the new functionality you have added as I think I may be able to get away with custom queries and grouping them to win over my boss. However, when I try and migrate plugins I am getting the following error:-
It seems that acts_as_customizable plugin is missing from your Redmine installation.
Check \vendor\plugins\acts_as_customizable\lib\acts_as_customizable.rb file.
If it's there run migration (rake task) with --trace switch and it will explain when the exception is thrown.
We have set up Redmine with several main projects and a number of sub projects, when viewing the summary report for one of the main projects it doesn't show the issues of the sub projects (except in the sub project list)
A good way to start is to just change the core source code. Once you have that working, you can convert those modifications to a plugin. As the author of a couple dozen plugins, I can say that you can do just about anything and everything in a plugin (given enough time).
Thank you for purchasing GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation. This CD contains sample code and demonstrations for manyof the book's chapters, as provided by the contributors. Updates and additional material can be found on thebook's Web site,
In the list below, each chapter that has anaccompanying codesample or demonstration is linked to the corresponding ZIP file, installer EXE,movie clip, or foldercontaining the unzipped data. In general, a ZIP file is present only if theunzipped folder would not have fit on the CD. Where possible, the contributorshave included executable versions of their samples in addition to source code.
The winner of Game Developer Magazine's 2004 Front Line Award in the Books category, GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
GPU Gems is hard cover, has 816 pages, and is in full color throughout, with over 300 diagrams and screenshots. It has a suggested retail price of $59.99 and is available at theAmazon,Barnes & Noble, andAddison-Wesley Web sites.
The system requirements for each chapter's sample vary widely,but for optimal performance, we recommend that you use a Shader Model 3.0-class GPU such as anNVIDIA GeForce 6 Series, NV4X-based NVIDIA Quadro FX, or newer graphics processor. In addition, you may need toupgrade your graphicsdriver. You will need Microsoft Visual Studio to open up some of the provided projects. OpenGL,GLUT, andDirectX arealso required to view all the examples. Many of the executable demos will runonly on PCs running Microsoft Windows.
This page supports the ongoing GEM development effort since its release under the GNU Public License. The files found here are to be considered very raw. They will include source code, binary, and documentation.
GEM is a GUI desktop environment produced by Digital Research about the time that Microsoft did the first version of Windoze. MS won, unfortunately. :-( Please don't confuse these files with the GEM[DOS] source code found elsewhere on this site. This code is for IBM PC class machines. Well, most of it is. GEM also runs on the Atari ST. It is modified somewhat, but some apps are compatible.
Caldera has just released the source for GEM, and related products, to the public domain, under the GPL; the GNU Public License. The sources will be available here first. :-) Since it is now GPL'd, you can do pretty much whatever you want to with it as long as you honour the GPL license included with the files.
The first offering will be the source for GEM itself. This source is RAW. That means that it doesn't necessarily compile into a running program. It will take the efforts of some talented programmers to clean it up, and turn it into a solid, viable, operating system. I believe that there are several people out there who are more than capable of doing this.
The ZIP files have the make files, and compilers, so building the code should be possible. PLEASE! When someone gets this source to build, and run, PLEASE write up the instructions describing "how-to" do it, and send them to me. I will post them along with the source files for the next person to use. Also, if anyone fixes problems with these sources, please send them to me, and I will post them here.
We now have the full source presentation for GEM/3. The GEM source is in multiple parts. The first part is very large. Sorry, that's just the way it packed up. The other parts present the GEM Resource Construction Set, the GEM Programmers Kit, and some helpful files for building the sources.
GEMFULL: 3.4MB GEMFULL.ZIP contains the full sources to GEM/3 v3.13, which includes the AES, DESKTOP and GDOS sources, as well as the binaries. It also includes all the video driver sources and the printer driver sources. The archive also contains the sources for the installation programs. Use PKUNZIP -d to unpack it and restore the directory structure.
GEM PROGRAMMERS' TOOLKIT: 414K This is the Programmers' Tool Kit for GEM/3. To install the PTK, unzip the GEMPTK.ZIP file into a temp directory, start GEM and run INSTALL.APP. If you have problems with the installer not finding files, edit INSTALL.TXT - this file has all the file locations and destinations in it.
The GEM Programmers' Workbench: 41K The GEM Programmers' Workbench is C source code for the construction of the standard parts of GEM applications. It collects common routines into a library. It was written by Dylan Harris for Software Experts Ltd.. It is now being released by Dylan Harris of Cyberspace Services Ltd. under the terms of the GNU Public Licence. This version requires the GEM Programmers' Toolkit, and version 2 of the Lattice C compiler. You can see more information at the official GEM Programmers' Workbench site, including documentation
GEMPORT: 867K GEMPORT is a Digital Research kit designed to assist the porting of GEM to 8086, 68K+ and VMS/10 systems. It contains everything necessary to get going, including a compiler, an assembler, a linker, and lots of source code - all you need is an existing system.
ViewMAX is a late incarnation of GEM. Here is the source for it. Have fun with it. :-) PLEASE BEWARE! The ViewMAX source code is BETA, and will probably NOT compile to a stable, running, system. It will likely be best for perusing, and grabbing code snippets from. If anybody gets it to run properly, PLEASE let me know. I'll gladly post it so others can enjoy it too.
VIEWDESK SOURCE: 573K *** Updated 05/06/99 *** This is the desktop for ViewMAX II, Beta 3. This was [part of] a project, code named "Panther" at Digital Research, that was never finished. ["Panther" was the code name for DR DOS 7]
VIEWMAX AES SOURCE: 278K This is the AES (Application Environment Services) for ViewMAX II, Beta 3. This, in conjunction with VM_GDOS should build a complete ViewMAX distribution. Please note that the file "VIEWMAX" in this archive is corrupt. That's how I got it. There is another file of the same size that can be renamed to "VIEWMAX" if you don't want to build the sources.
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