[escape-from-the-masters-lair] push by DarkOppr...@gmail.com - Added some more shirts. Added more race descriptions. on 2011-04-19 10:50 GMT

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Apr 19, 2011, 6:51:33 AM4/19/11
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Revision: ab43ba32b1f6
Author: Kevin Wells <DarkOp...@gmail.com>
Date: Tue Apr 19 03:50:10 2011
Log: Added some more shirts. Added more race descriptions.
http://code.google.com/p/escape-from-the-masters-lair/source/detail?r=ab43ba32b1f6

Modified:
/.hgignore
/Development/To Do.rtf
/Escape from the Master's Lair.layout
/creature_commands.cpp
/data/templates/armor_shirts
/data/templates/base_stats
/data/templates/races
/data/templates/starting_equipment
/player_windows.cpp
/string_input.cpp
/version.h

=======================================
--- /.hgignore Sun Mar 27 04:29:52 2011
+++ /.hgignore Tue Apr 19 03:50:10 2011
@@ -9,3 +9,4 @@
screenshots
Escape
game_log
+highscores
=======================================
--- /Development/To Do.rtf Tue Apr 19 01:42:48 2011
+++ /Development/To Do.rtf Tue Apr 19 03:50:10 2011
@@ -2,7 +2,7 @@
{\*\generator Msftedit
5.41.21.2510;}\viewkind4\uc1\pard\sa200\sl240\slmult1\lang1033\strike\f0\fs22
-Implement drinking from fountains.\strike0\par
\strike -Handle anything left in the code in comments.\lang9\strike0\par
\strike -Add random character selection stuff to game startup.\strike0\par
--Finish making current races all unique.\par
+\strike -Finish making current races all unique.\strike0\par
-Add race descriptions to race selection screen.\par
-Add smart startup choice thing.\par
\par
=======================================
--- /Escape from the Master's Lair.layout Tue Apr 19 01:42:48 2011
+++ /Escape from the Master's Lair.layout Tue Apr 19 03:50:10 2011
@@ -52,8 +52,8 @@
<File name="creature_combat.cpp" open="0" top="0" tabpos="3" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor1 position="18168" topLine="400" />
</File>
- <File name="creature_commands.cpp" open="0" top="0" tabpos="7" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="11700" topLine="336" />
+ <File name="creature_commands.cpp" open="1" top="1" tabpos="4" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="39189" topLine="1349" />
</File>
<File name="creature_equipment.cpp" open="0" top="0" tabpos="5" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor1 position="1187" topLine="18" />
@@ -88,8 +88,8 @@
<File name="effect.h" open="0" top="0" tabpos="0" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
<Cursor1 position="132" topLine="0" />
</File>
- <File name="enumerations.h" open="1" top="1" tabpos="2" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="5044" topLine="278" />
+ <File name="enumerations.h" open="1" top="0" tabpos="2" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="4911" topLine="26" />
</File>
<File name="font.cpp" open="0" top="0" tabpos="5" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
<Cursor1 position="1745" topLine="48" />
@@ -230,7 +230,7 @@
<Cursor1 position="196" topLine="0" />
</File>
<File name="player_windows.cpp" open="0" top="0" tabpos="1" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="12660" topLine="336" />
+ <Cursor1 position="35094" topLine="1011" />
</File>
<File name="quit.cpp" open="0" top="0" tabpos="0" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
<Cursor1 position="963" topLine="21" />
@@ -268,8 +268,8 @@
<File name="save_load.h" open="0" top="0" tabpos="4" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
<Cursor1 position="204" topLine="0" />
</File>
- <File name="string_input.cpp" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="208" topLine="0" />
+ <File name="string_input.cpp" open="1" top="0" tabpos="3" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="9267" topLine="234" />
</File>
<File name="string_input.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor1 position="242" topLine="0" />
=======================================
--- /creature_commands.cpp Mon Apr 18 18:50:18 2011
+++ /creature_commands.cpp Tue Apr 19 03:50:10 2011
@@ -382,7 +382,7 @@
//
else
if(vector_levels[current_level].tiles[coords.check_x][coords.check_y].type==TILE_TYPE_DOOR_OPEN){
//Door already open.
- update_text_log("The door is already open.",is_player);
+ update_text_log("The door is already open. You could always
close it, though.",is_player);

//No directional command will be executed.
input_directional=0;
@@ -393,7 +393,7 @@
//
else{
//No door there.
- update_text_log("There is no door there.",is_player);
+ update_text_log("There is no door there. Just what are you
trying to open?",is_player);

//No directional command will be executed.
input_directional=0;
@@ -413,7 +413,7 @@
//
else
if(vector_levels[current_level].tiles[coords.check_x][coords.check_y].type==TILE_TYPE_DOOR_CLOSED){
//Door already closed.
- update_text_log("The door is already closed.",is_player);
+ update_text_log("The door is already closed. It can't get more
closed.",is_player);

//No directional command will be executed.
input_directional=0;
@@ -424,7 +424,7 @@
//
else{
//No door there.
- update_text_log("There is no door there.",is_player);
+ update_text_log("There is no door there. Just what are you
trying to close?",is_player);

//No directional command will be executed.
input_directional=0;
@@ -457,7 +457,7 @@
}
//If no item is quivered.
else if(equipment_slot_empty(-1,EQUIP_QUIVER)){
- update_text_log("You have nothing in your quiver.",is_player);
+ update_text_log("Your quiver is empty. Perhaps you should put
something in it.",is_player);

//No directional command will be executed.
input_directional=0;
@@ -465,7 +465,7 @@
}
//If no launcher is being wielded.
else{
- update_text_log("You are not wielding a launcher
weapon.",is_player);
+ update_text_log("You are not wielding a launcher weapon, so it
will be next to impossible to launch anything at this time.",is_player);

//No directional command will be executed.
input_directional=0;
@@ -638,7 +638,7 @@
update_text_log("The door opens.",is_player);
}
else{
- update_text_log("The door refuses to budge.",is_player);
+ update_text_log("The door refuses to budge.
Drat!",is_player);
}
}
//If the target tile is not what was expected, it must have
changed between the time
@@ -657,7 +657,7 @@
update_text_log("The door closes.",is_player);
}
else{
- update_text_log("The door refuses to budge.",is_player);
+ update_text_log("The door refuses to budge.
Drat!",is_player);
}
}
//If the target tile is not what was expected, it must have
changed between the time
@@ -1167,6 +1167,7 @@
str_msg+=" is already equipped.";

update_text_log(str_msg.c_str(),is_player);
+ update_text_log("I suppose you could unequip it and then equip
it again, but then who would that be helping, really?",is_player);

//No inventory command will be executed.
input_inventory=0;
=======================================
--- /data/templates/armor_shirts Sat Apr 9 02:38:15 2011
+++ /data/templates/armor_shirts Tue Apr 19 03:50:10 2011
@@ -20,3 +20,87 @@
</armor>
</item>

+ <item category:armor>
+ name:shirt
+ plural name:shirts
+ writing:How much wood could a woodchuck chuck if a woodchuck could chuck
wood?
+ appearance:[
+ stackable:0
+ size:4.0
+ color:cloth
+ material:cloth
+ <armor>
+ armor category:shirt
+ </armor>
+ </item>
+
+ <item category:armor>
+ name:shirt
+ plural name:shirts
+ writing:Somewhere over the rainbow, there's another rainbow.
+ appearance:[
+ stackable:0
+ size:4.0
+ color:cloth
+ material:cloth
+ <armor>
+ armor category:shirt
+ </armor>
+ </item>
+
+ <item category:armor>
+ name:shirt
+ plural name:shirts
+ writing:You owe the Oracle a new shirt.
+ appearance:[
+ stackable:0
+ size:4.0
+ color:cloth
+ material:cloth
+ <armor>
+ armor category:shirt
+ </armor>
+ </item>
+
+ <item category:armor>
+ name:shirt
+ plural name:shirts
+ writing:4 8 15 16 23 42
+ appearance:[
+ stackable:0
+ size:4.0
+ color:cloth
+ material:cloth
+ <armor>
+ armor category:shirt
+ </armor>
+ </item>
+
+ <item category:armor>
+ name:shirt
+ plural name:shirts
+ writing:I put on my robe and wizard hat...
+ appearance:[
+ stackable:0
+ size:4.0
+ color:cloth
+ material:cloth
+ <armor>
+ armor category:shirt
+ </armor>
+ </item>
+
+ <item category:armor>
+ name:shirt
+ plural name:shirts
+ writing:IT'S A SECRET TO EVERYBODY.
+ appearance:[
+ stackable:0
+ size:4.0
+ color:cloth
+ material:cloth
+ <armor>
+ armor category:shirt
+ </armor>
+ </item>
+
=======================================
--- /data/templates/base_stats Sun Apr 17 01:59:21 2011
+++ /data/templates/base_stats Tue Apr 19 03:50:10 2011
@@ -6,8 +6,8 @@
health:50
mana:5
damage melee:8-12
- damage ranged:6-10
- damage thrown:4-8
+ damage ranged:5-7
+ damage thrown:3-5
movement speed:50
carrying capacity:150
levelup hp range:2-3
=======================================
--- /data/templates/races Tue Apr 19 01:42:48 2011
+++ /data/templates/races Tue Apr 19 03:50:10 2011
@@ -194,7 +194,7 @@

<race>
name:hell hound pup
- description:
+ description:Strangely enough, hell hound pups are somewhat adept at
wearing armor.<NEWLINE>They aren't the best at going anywhere fast, though.
appearance:c
color:red
weight:300
@@ -204,7 +204,7 @@

<race>
name:hell hound
- description:
+ description:Hell hounds are red, water is blue, milk, eggs, coffee.
appearance:c
color:red
weight:300
@@ -218,7 +218,7 @@

<race>
name:kitten
- description:
+ description:Kittens may look cute and cuddly, but their claws have a
nasty bite.
appearance:f
color:blue
weight:300
@@ -228,7 +228,7 @@

<race>
name:housecat
- description:
+ description:The common housecat. Made of claws, fur, and concentrated
fury.
appearance:f
color:blue
weight:300
@@ -238,7 +238,7 @@

<race>
name:jaguar
- description:
+ description:Jaguars are speedy hard-hitters, but they can only take so
many hits.
appearance:f
color:carrot orange
weight:300
@@ -249,7 +249,7 @@

<race>
name:lynx
- description:
+ description:Lynx move faster than the sphinx, but don't live as long.
appearance:f
color:burnt sienna
weight:300
@@ -260,7 +260,7 @@

<race>
name:leopard
- description:
+ description:Leopards are quick, leopards are slick, but staying alive
just isn't their shtick.
appearance:f
color:pumpkin
weight:300
@@ -271,7 +271,7 @@

<race>
name:cougar
- description:
+ description:Cougars are fast, unarmed beasts, but can drop dead even
faster than they can run.
appearance:f
color:sandy brown
weight:300
@@ -282,18 +282,18 @@

<race>
name:pink panther
- description:
+ description:The Pink Panther is a most mysterious creature.<NEWLINE>They
are frequently seen lurking in the shadows, being frustratingly silent.
appearance:f
color:rose
weight:300
- movement speed:-1
- health:-15
-
+ unarmed:-25
+ damage melee:1,1
+ health:-25
</race>

<race>
name:tiger
- description:
+ description:Tigers are fast and strong, but can't take many hits.
appearance:f
color:orange
weight:300
@@ -304,7 +304,7 @@

<race>
name:lion
- description:
+ description:Lion's are the king of the jungle. They are also pretty tough
in the dungeon. The tiger's more ferocious cousin.
appearance:f
color:burnt orange
weight:250
@@ -319,7 +319,7 @@

<race>
name:wild boar
- description:
+ description:Wild boar are quicker than they first appear.<NEWLINE>They
take a penalty in general healthiness for this speed, however.<NEWLINE>They
also make great eating while stranded on an island.
appearance:q
color:pale brown
weight:90
@@ -329,28 +329,29 @@

<race>
name:elephant
- description:
+ description:Elephants, with their tree trunk-like limbs and massive
bodies, are some of the<NEWLINE>tougher creatures in the dungeon. They are
also among the slowest.<NEWLINE>Legend tells of a beautiful tropical island
inhabited by a single elephant named Hubert.
prefix article:an
appearance:q
color:light gray
weight:4175
- health:40
+ health:50
movement speed:5
</race>

<race>
name:woolly mammoth
- description:
+ description:Woolly mammoths are fairly tough, but quite slow.
appearance:q
color:gray
weight:4175
- health:30
+ damage melee:1,1
+ health:35
movement speed:3
</race>

<race>
name:mastodon
- description:
+ description:The mastodon. Somewhat tough, somewhat slow.
appearance:q
color:dark gray
weight:4175
@@ -360,7 +361,7 @@

<race>
name:yak
- description:
+ description:The common dungeon yak, covered in shaggy yak hair and
bearing a nasty pair of yak horns.
appearance:q
color:brown
weight:4175
@@ -371,9 +372,9 @@

<race>
name:wumpus
- description:
+ description:Wumpus are pretty decent in a scuffle, but are less than
decent at moving about the dungeon.<NEWLINE>Legend has it they like to eat
adventurers. Good thing you aren't one.
appearance:q
- color:blue
+ color:dark blue
weight:4175
damage melee:2,4
health:30
@@ -382,7 +383,7 @@

<race>
name:buffalo
- description:
+ description:Buffalo are somewhat good at unarmed combat, and somewhat bad
at moving quickly.
appearance:q
color:dark brown
weight:1760
@@ -393,7 +394,7 @@

<race>
name:hippopotamus
- description:
+ description:Hippos are good at unarmed combat, but are rather slow,
lumbering creatures.
appearance:q
color:burnt sienna
weight:450
@@ -404,7 +405,7 @@

<race>
name:rhinoceros
- description:
+ description:Rhinos are ok in a scuffle, and just less than ok at
surviving.
appearance:q
color:payne's gray
weight:850
@@ -418,8 +419,7 @@

<race>
name:valley orc
- description:
- prefix article:an
+ description:The lowest caste of orc, these poor souls are cursed with
mediocrity. But they can hit stuff with a blade.
appearance:o
color:green
weight:55
@@ -434,7 +434,7 @@

<race>
name:hill orc
- description:
+ description:Hill orcs are orcs who like to cut things.
appearance:o
color:yellow
weight:55
@@ -449,7 +449,7 @@

<race>
name:cave orc
- description:
+ description:Cave orcs are tough warriors who favor blades.
appearance:o
color:gray
weight:55
@@ -464,7 +464,7 @@

<race>
name:Beoghan orc
- description:
+ description:Beoghan orcs enjoy slashing enemies and worshipping their
mischievous deity.
appearance:o
color:blue
weight:55
@@ -503,7 +503,7 @@
name:dwarf
description:Dwarves are masters of blunt weapons and possess a naturally
tough skin.<NEWLINE>Unfortunately, they are not good with other forms of
melee weaponry, and they are not very agile.
appearance:d
- color:white
+ color:tan
weight:55
blunt weapons:-100
natural armor:5
@@ -516,19 +516,37 @@
</ai traits>
</race>

+<race>
+ name:gnome
+ description:Gnomes like poking things. They like poking things with sharp
pointy things. They are good at this.<NEWLINE>They aren't good at much
else. Also, they are somewhat fragile.
+ appearance:g
+ color:jungle
+ weight:55
+ stabbing weapons:-125
+ hardiness:-1
+ bladed weapons:75
+ blunt weapons:75
+ <ai traits>
+ flees:1
+ uses items:1
+ </ai traits>
+</race>
+
//************//
// e - elves: //
//************//

<race>
name:wood elf
- description:
+ description:Wood elves excel at all forms of ranged attacks, but are
quite fragile.
appearance:e
color:pale brown
weight:55
- launcher weapons:-50
+ launcher weapons:-75
+ thrown weapons:-75
damage ranged:1,2
- levelup hp range:-1,-2
+ damage thrown:1,2
+ health:-40
<ai traits>
flees:1
uses items:1
@@ -537,13 +555,15 @@

<race>
name:high elf
- description:
+ description:High elves are somewhat good with ranged weapons, but are
below average with all forms of melee weapons.
appearance:e
color:sandy brown
weight:55
- launcher weapons:-50
- damage ranged:1,2
- levelup hp range:-1,-2
+ launcher weapons:-25
+ thrown weapons:-25
+ bladed weapons:50
+ blunt weapons:50
+ stabbing weapons:50
<ai traits>
flees:1
uses items:1
@@ -552,13 +572,16 @@

<race>
name:night elf
- description:
+ description:Night elves can live practically forever, but are horrible in
a scuffle.
appearance:e
color:indigo
weight:55
- launcher weapons:-50
- damage ranged:1,2
- levelup hp range:-1,-2
+ health:20
+ levelup hp range:1,2
+ natural armor:10
+ damage melee:-2,-4
+ damage ranged:-1,-4
+ damage thrown:-1,-3
<ai traits>
flees:1
uses items:1
@@ -567,12 +590,12 @@

<race>
name:cave elf
- description:
+ description:Cave elves are fairly adept with ranged weapons, but suffer a
reduced lifespan.
appearance:e
color:light gray
weight:55
launcher weapons:-50
- damage ranged:1,2
+ thrown weapons:-50
levelup hp range:-1,-2
<ai traits>
flees:1
@@ -582,13 +605,16 @@

<race>
name:kokiri
- description:
+ description:Kokiri are weak and frail, but boy, can they run.
appearance:e
color:green
weight:55
- launcher weapons:-50
- damage ranged:1,2
- levelup hp range:-1,-2
+ health:-45
+ damage melee:-2,-4
+ damage ranged:-1,-4
+ damage thrown:-1,-3
+ speed:-150
+ movement speed:-3
<ai traits>
flees:1
uses items:1
@@ -597,8 +623,15 @@

<race>
name:grid bug
- description:
+ description:The grid bug. Nature's most loathed creature. Weak,
ineffective. No one wants to be one.
appearance:x
color:purple
weight:0.07
+ health:-30
+ strength:-2
+ agility:-2
+ hardiness:-2
+ <ai traits>
+ flees:1
+ </ai traits>
</race>
=======================================
--- /data/templates/starting_equipment Sun Apr 17 02:37:44 2011
+++ /data/templates/starting_equipment Tue Apr 19 03:50:10 2011
@@ -12,7 +12,7 @@
<DO NOT SPAWN>
name:simple wooden dagger
plural name:simple wooden daggers
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:0.5
@@ -28,7 +28,7 @@
<DO NOT SPAWN>
name:simple wooden long sword
plural name:simple wooden long swords
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:2.5
@@ -44,7 +44,7 @@
<DO NOT SPAWN>
name:simple wooden axe
plural name:simple wooden axes
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:1.5
@@ -60,7 +60,7 @@
<DO NOT SPAWN>
name:simple wooden mace
plural name:simple wooden maces
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:1.5
@@ -76,7 +76,7 @@
<DO NOT SPAWN>
name:simple wooden quarterstaff
plural name:simple wooden quarterstaves
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:1.5
@@ -92,7 +92,7 @@
<DO NOT SPAWN>
name:simple wooden spear
plural name:simple wooden spears
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:2.5
@@ -112,7 +112,7 @@
<DO NOT SPAWN>
name:simple wooden bow
plural name:simple wooden bows
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:4.0
@@ -128,7 +128,7 @@
<DO NOT SPAWN>
name:simple wooden crossbow
plural name:simple wooden crossbows
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:3.5
@@ -144,7 +144,7 @@
<DO NOT SPAWN>
name:simple sling
plural name:simple slings
- writing:
+ writing:IT'S DANGEROUS TO GO ALONE! TAKE THIS.
appearance:)
stackable:0
size:2.5
=======================================
--- /player_windows.cpp Tue Apr 19 01:42:48 2011
+++ /player_windows.cpp Tue Apr 19 03:50:10 2011
@@ -691,9 +691,9 @@
}
}

- ss.clear();ss.str("");ss<<"p - Pick a good race for me * -
Randomly choose a race";msg=ss.str();
+ ss.clear();ss.str("");ss<<"[p] - Pick a good race for me [*]
- Randomly choose a race";msg=ss.str();

font_small.show((option_screen_width-msg.length()*font_small.spacing_x)/2.0,option_screen_height-font_small.spacing_y*2,msg,COLOR_WHITE);
- ss.clear();ss.str("");ss<<"g - Pick a good character for me ! -
Randomly choose a character";msg=ss.str();
+ ss.clear();ss.str("");ss<<"[g] - Pick a good character for me [!]
- Randomly choose a character";msg=ss.str();

font_small.show((option_screen_width-msg.length()*font_small.spacing_x)/2.0,option_screen_height-font_small.spacing_y,msg,COLOR_WHITE);

ss.clear();ss.str("");ss<<" <-- Press [Escape] to go
back";msg=ss.str();
@@ -926,9 +926,9 @@

font_small.show(option_screen_width-font_small.spacing_x*msg.length(),0,msg,COLOR_WHITE);
}

- ss.clear();ss.str("");ss<<"p - Pick a good race for me * -
Randomly choose a race";msg=ss.str();
+ ss.clear();ss.str("");ss<<"[p] - Pick a good race for me [*]
- Randomly choose a race";msg=ss.str();

font_small.show((option_screen_width-msg.length()*font_small.spacing_x)/2.0,option_screen_height-font_small.spacing_y*2,msg,COLOR_WHITE);
- ss.clear();ss.str("");ss<<"g - Pick a good character for me ! -
Randomly choose a character";msg=ss.str();
+ ss.clear();ss.str("");ss<<"[g] - Pick a good character for me [!]
- Randomly choose a character";msg=ss.str();

font_small.show((option_screen_width-msg.length()*font_small.spacing_x)/2.0,option_screen_height-font_small.spacing_y,msg,COLOR_WHITE);

ss.clear();ss.str("");ss<<" <-- Press [Escape] to go
back";msg=ss.str();
@@ -1015,9 +1015,9 @@
ss.clear();ss.str("");ss<<"Press [Enter] to continue
--> ";msg=ss.str();

font_small.show(option_screen_width-font_small.spacing_x*msg.length(),0,msg,COLOR_WHITE);

- ss.clear();ss.str("");ss<<"p - Pick a good race for me * -
Randomly choose a race";msg=ss.str();
+ ss.clear();ss.str("");ss<<"[p] - Pick a good race for me [*]
- Randomly choose a race";msg=ss.str();

font_small.show((option_screen_width-msg.length()*font_small.spacing_x)/2.0,option_screen_height-font_small.spacing_y*2,msg,COLOR_WHITE);
- ss.clear();ss.str("");ss<<"g - Pick a good character for me ! -
Randomly choose a character";msg=ss.str();
+ ss.clear();ss.str("");ss<<"[g] - Pick a good character for me [!]
- Randomly choose a character";msg=ss.str();

font_small.show((option_screen_width-msg.length()*font_small.spacing_x)/2.0,option_screen_height-font_small.spacing_y,msg,COLOR_WHITE);

ss.clear();ss.str("");ss<<" <-- Press [Escape] to go
back";msg=ss.str();
=======================================
--- /string_input.cpp Sun Apr 3 03:01:05 2011
+++ /string_input.cpp Tue Apr 19 03:50:10 2011
@@ -239,6 +239,10 @@
else if(istarts_with(str_command,"save")){
save_game();
}
+
+ else if(istarts_with(str_command,"4 8 15 16 23 42")){
+ ///
+ }

else if(istarts_with(str_command,"fps")){
player.option_fps=!player.option_fps;
=======================================
--- /version.h Tue Apr 19 01:42:48 2011
+++ /version.h Tue Apr 19 03:50:10 2011
@@ -16,17 +16,17 @@
//Standard Version Type
static const long MAJOR = 0;
static const long MINOR = 2;
- static const long BUILD = 2952;
- static const long REVISION = 16376;
+ static const long BUILD = 2959;
+ static const long REVISION = 16410;

//Miscellaneous Version Types
- static const long BUILDS_COUNT = 6893;
- #define RC_FILEVERSION 0,2,2952,16376
- #define RC_FILEVERSION_STRING "0, 2, 2952, 16376\0"
- static const char FULLVERSION_STRING[] = "0.2.2952.16376";
+ static const long BUILDS_COUNT = 6922;
+ #define RC_FILEVERSION 0,2,2959,16410
+ #define RC_FILEVERSION_STRING "0, 2, 2959, 16410\0"
+ static const char FULLVERSION_STRING[] = "0.2.2959.16410";

//These values are to keep track of your versioning state, don't modify
them.
- static const long BUILD_HISTORY = 92;
+ static const long BUILD_HISTORY = 99;


}

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