Revision: 9571c9ca95c4
Author: Kevin Wells <
DarkOp...@gmail.com>
Date: Sat Aug 4 00:00:07 2012
Log: Updated libraries. Now in beta!
http://code.google.com/p/escape-from-the-masters-lair/source/detail?r=9571c9ca95c4
Added:
/libgcc_s_dw2-1.dll
/libpng15-15.dll
/libstdc++-6.dll
Deleted:
/libpng12-0.dll
Modified:
/Escape from the Master's Lair.cbp
/Escape from the Master's Lair.cbp.save
/Escape from the Master's Lair.layout
/Escape from the Master's Lair.layout.save
/SDL.dll
/SDL_gfx.dll
/SDL_image.dll
/SDL_mixer.dll
/docs/readme
/libogg-0.dll
/libvorbis-0.dll
/libvorbisfile-3.dll
/version.h
/zlib1.dll
=======================================
--- /dev/null
+++ /libgcc_s_dw2-1.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /dev/null
+++ /libpng15-15.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /dev/null
+++ /libstdc++-6.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /libpng12-0.dll Wed Mar 16 04:57:57 2011
+++ /dev/null
Binary file, no diff available.
=======================================
--- /Escape from the Master's Lair.cbp Thu Apr 21 20:17:18 2011
+++ /Escape from the Master's Lair.cbp Sat Aug 4 00:00:07 2012
@@ -15,7 +15,7 @@
<Option compiler="gcc" />
<Compiler>
<Add option="-fexpensive-optimizations" />
- <Add option="-O3" />
+ <Add option="-O2" />
<Add option="-w" />
<Add directory="..\..\MinGW\include" />
<Add directory="..\..\SDL\include\SDL" />
@@ -27,24 +27,23 @@
</Compiler>
<Linker>
<Add option="-s" />
- <Add option="-lws2_32" />
<Add option="-lmingw32" />
<Add option="-lSDLmain" />
<Add option="-lSDL" />
<Add option="-mwindows" />
- <Add option="-Wl,--stack,16777216" />
+ <Add option="-Wl,--stack,67108864" />
<Add library="..\..\SDL\lib\libSDL.dll.a" />
<Add library="..\..\SDL\lib\libSDLmain.a" />
<Add library="..\..\glew\lib\glew32s.lib" />
<Add library="..\..\MinGW\lib\libopengl32.a" />
<Add library="..\..\MinGW\lib\libglu32.a" />
<Add library="..\..\SDL\SDL_image\lib\SDL_image.lib" />
- <Add library="..\..\SDL\SDL_gfx\lib\libSDL_gfx.dll.a" />
+ <Add library="..\..\SDL\SDL_gfx\lib\libSDL_gfx.a" />
<Add library="..\..\SDL\SDL_mixer\lib\SDL_mixer.lib" />
- <Add
library="..\..\Boost\stage\lib\libboost_system-mgw45-mt-1_46_1.a" />
- <Add
library="..\..\Boost\stage\lib\libboost_filesystem-mgw45-mt-1_46_1.a" />
- <Add
library="..\..\Boost\stage\lib\libboost_iostreams-mgw45-mt-1_46_1.a" />
- <Add library="..\..\Boost\stage\lib\libboost_bzip2-mgw45-mt-1_46_1.a"
/>
+ <Add library="..\..\Boost\stage\lib\libboost_system-mgw45-mt-1_49.a"
/>
+ <Add
library="..\..\Boost\stage\lib\libboost_filesystem-mgw45-mt-1_49.a" />
+ <Add
library="..\..\Boost\stage\lib\libboost_iostreams-mgw45-mt-1_49.a" />
+ <Add library="..\..\Boost\stage\lib\libboost_bzip2-mgw45-mt-1_49.a" />
<Add directory="..\..\SDL\lib" />
<Add directory="..\..\glew\lib" />
<Add directory="..\..\Boost\stage\lib" />
@@ -211,7 +210,7 @@
<lib_finder disable_auto="1" />
<AutoVersioning>
<Scheme minor_max="10" build_max="0" rev_max="0" rev_rand_max="10"
build_times_to_increment_minor="100" />
- <Settings autoincrement="1" date_declarations="1" update_manifest="1"
do_auto_increment="1" ask_to_increment="0" language="C++" svn="0"
svn_directory="" header_path="version.h" />
+ <Settings autoincrement="1" date_declarations="1" update_manifest="1"
do_auto_increment="0" ask_to_increment="0" language="C++" svn="0"
svn_directory="" header_path="version.h" />
<Changes_Log show_changes_editor="0" app_title="released
version %M.%m.%b of %p" changeslog_path="ChangesLog.txt" />
<Code header_guard="VERSION_H" namespace="AutoVersion" prefix="" />
</AutoVersioning>
=======================================
--- /Escape from the Master's Lair.cbp.save Sat Apr 16 01:26:55 2011
+++ /Escape from the Master's Lair.cbp.save Sat Aug 4 00:00:07 2012
@@ -14,7 +14,8 @@
<Option type="5" />
<Option compiler="gcc" />
<Compiler>
- <Add option="-O2" />
+ <Add option="-fexpensive-optimizations" />
+ <Add option="-O3" />
<Add option="-w" />
<Add directory="..\..\MinGW\include" />
<Add directory="..\..\SDL\include\SDL" />
@@ -56,43 +57,31 @@
<Option type="5" />
<Option compiler="gcc" />
<Compiler>
- <Add option="-O2" />
- <Add option="-D__CONSOLE_MODE" />
- <Add directory="..\..\MinGW\include" />
- <Add directory="..\..\SDL\include\SDL" />
- <Add directory="..\..\SDL\SDL_image\include" />
- <Add directory="..\..\SDL\SDL_gfx\include" />
- <Add directory="..\..\SDL\SDL_mixer\include" />
- <Add directory="..\..\glew\include\GL" />
- <Add directory="..\..\Boost" />
- <Add directory="..\..\PDCurses-SO" />
- <Add directory="..\..\PDCurses-SO\win32" />
+ <Add option="-fexpensive-optimizations" />
+ <Add option="-O3" />
+ <Add option="-w" />
+ <Add directory="\usr\include\SDL\" />
+ <Add directory="\usr\include\" />
+ <Add directory="\usr\include\GL\" />
+ <Add directory="..\..\boost" />
</Compiler>
<Linker>
<Add option="-s" />
- <Add option="-lws2_32" />
- <Add option="-lmingw32" />
<Add option="-lSDLmain" />
<Add option="-lSDL" />
- <Add option="-mwindows" />
- <Add option="-Wl,--stack,16777216" />
- <Add library="..\..\SDL\lib\libSDL.dll.a" />
- <Add library="..\..\SDL\lib\libSDLmain.a" />
- <Add library="..\..\glew\lib\glew32s.lib" />
- <Add library="..\..\MinGW\lib\libopengl32.a" />
- <Add library="..\..\MinGW\lib\libglu32.a" />
- <Add library="..\..\SDL\SDL_image\lib\SDL_image.lib" />
- <Add library="..\..\SDL\SDL_gfx\lib\libSDL_gfx.dll.a" />
- <Add library="..\..\SDL\SDL_mixer\lib\SDL_mixer.lib" />
- <Add
library="..\..\Boost\stage\lib\libboost_system-mgw45-mt-1_46_1.a" />
- <Add
library="..\..\Boost\stage\lib\libboost_filesystem-mgw45-mt-1_46_1.a" />
- <Add
library="..\..\Boost\stage\lib\libboost_iostreams-mgw45-mt-1_46_1.a" />
- <Add library="..\..\Boost\stage\lib\libboost_bzip2-mgw45-mt-1_46_1.a"
/>
- <Add library="..\..\PDCurses-SO\win32\panel.a" />
- <Add library="..\..\PDCurses-SO\win32\pdcurses.a" />
- <Add directory="..\..\SDL\lib" />
- <Add directory="..\..\glew\lib" />
- <Add directory="..\..\Boost\stage\lib" />
+ <Add library="\usr\lib64\libSDL.so" />
+ <Add library="\usr\lib64\libSDLmain.a" />
+ <Add library="\usr\lib64\libGLEW.so" />
+ <Add library="\usr\lib64\libGL.so" />
+ <Add library="\usr\lib64\libGLU.so" />
+ <Add library="\usr\lib64\libSDL_image.so" />
+ <Add library="\usr\lib64\libSDL_gfx.so" />
+ <Add library="\usr\lib64\libSDL_mixer.so" />
+ <Add library="..\..\boost\stage\lib\libboost_system.so" />
+ <Add library="..\..\boost\stage\lib\libboost_filesystem.so" />
+ <Add library="..\..\boost\stage\lib\libboost_iostreams.so" />
+ <Add directory="\usr\lib64\" />
+ <Add directory="..\..\boost\stage\lib" />
</Linker>
</Target>
</Build>
@@ -103,6 +92,9 @@
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
</Linker>
+ <Unit filename="Escape from the Master's Lair.rc">
+ <Option compilerVar="WINDRES" />
+ </Unit>
<Unit filename="MersenneTwister.h" />
<Unit filename="age_limits.h" />
<Unit filename="ai.h" />
@@ -143,6 +135,10 @@
<Unit filename="game.h" />
<Unit filename="game_window.cpp" />
<Unit filename="game_window.h" />
+ <Unit filename="grammar.cpp" />
+ <Unit filename="grammar.h" />
+ <Unit filename="highscore.cpp" />
+ <Unit filename="highscore.h" />
<Unit filename="image.cpp" />
<Unit filename="image.h" />
<Unit filename="image_data.h" />
@@ -151,6 +147,8 @@
<Unit filename="item.h" />
<Unit filename="item_combat.cpp" />
<Unit filename="item_save_load.cpp" />
+ <Unit filename="item_template.cpp" />
+ <Unit filename="item_template.h" />
<Unit filename="level.cpp" />
<Unit filename="level.h" />
<Unit filename="level_size.h" />
@@ -159,6 +157,7 @@
<Unit filename="main.h" />
<Unit filename="material_properties.cpp" />
<Unit filename="material_properties.h" />
+ <Unit filename="max_item_stack_size.h" />
<Unit filename="max_objects.h" />
<Unit filename="message_log.cpp" />
<Unit filename="message_log.h" />
@@ -173,7 +172,7 @@
<Unit filename="player.cpp" />
<Unit filename="player.h" />
<Unit filename="player_scores.cpp" />
- <Unit filename="player_starting_gold.h" />
+ <Unit filename="player_start.cpp" />
<Unit filename="player_windows.cpp" />
<Unit filename="quit.cpp" />
<Unit filename="quit.h" />
@@ -187,6 +186,7 @@
<Unit filename="render.h" />
<Unit filename="save_load.cpp" />
<Unit filename="save_load.h" />
+ <Unit filename="starting_values.h" />
<Unit filename="string_input.cpp" />
<Unit filename="string_input.h" />
<Unit filename="templates.cpp" />
@@ -206,7 +206,7 @@
<Unit filename="world.h" />
<Extensions>
<AutoVersioning>
- <Scheme minor_max="10" build_max="0" rev_max="0" rev_rand_max="10"
build_times_to_increment_minor="1000" />
+ <Scheme minor_max="10" build_max="0" rev_max="0" rev_rand_max="10"
build_times_to_increment_minor="100" />
<Settings autoincrement="1" date_declarations="1" update_manifest="1"
do_auto_increment="1" ask_to_increment="0" language="C++" svn="0"
svn_directory="" header_path="version.h" />
<Changes_Log show_changes_editor="0" app_title="released
version %M.%m.%b of %p" changeslog_path="ChangesLog.txt" />
<Code header_guard="VERSION_H" namespace="AutoVersion" prefix="" />
=======================================
--- /Escape from the Master's Lair.layout Fri May 6 01:32:24 2011
+++ /Escape from the Master's Lair.layout Sat Aug 4 00:00:07 2012
@@ -1,322 +1,322 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Release-Windows" />
- <File name="MersenneTwister.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="14358" topLine="427" />
+ <File name="random_chance.cpp" open="0" top="0" tabpos="2" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="2753" topLine="115" />
</File>
- <File name="age_limits.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="266" topLine="0" />
+ <File name="item_template.cpp" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="261" topLine="0" />
</File>
- <File name="ai.h" open="0" top="0" tabpos="4" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="347" topLine="0" />
+ <File name="dungeon_location.cpp" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="185" topLine="0" />
</File>
- <File name="ai_keys.h" open="0" top="0" tabpos="0" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="573" topLine="3" />
+ <File name="save_load.h" open="0" top="0" tabpos="4" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="204" topLine="0" />
</File>
- <File name="collision.cpp" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="156" topLine="0" />
+ <File name="combat_all.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="199" topLine="0" />
</File>
- <File name="collision.h" open="0" top="0" tabpos="0" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="132" topLine="0" />
+ <File name="race.h" open="0" top="0" tabpos="3" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="833" topLine="15" />
</File>
- <File name="combat_all.cpp" open="0" top="0" tabpos="1" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="579" topLine="0" />
+ <File name="item_save_load.cpp" open="0" top="0" tabpos="14" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="3653" topLine="162" />
</File>
- <File name="combat_all.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="199" topLine="0" />
+ <File name="dungeon_generation.cpp" open="0" top="0" tabpos="6" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="30832" topLine="800" />
</File>
- <File name="covering.cpp" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="788" topLine="20" />
+ <File name="save_load.cpp" open="0" top="0" tabpos="9" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="5084" topLine="141" />
</File>
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splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="544" topLine="0" />
+ <File name="combat_all.cpp" open="0" top="0" tabpos="1" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="579" topLine="0" />
</File>
- <File name="covering_conversions.cpp" open="0" top="0" tabpos="0"
split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="261" topLine="20" />
+ <File name="race.cpp" open="0" top="0" tabpos="2" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="387" topLine="1" />
</File>
- <File name="covering_conversions.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="325" topLine="0" />
+ <File name="item_combat.cpp" open="0" top="0" tabpos="1" split="0"
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+ <Cursor1 position="6965" topLine="94" />
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- <Cursor1 position="15124" topLine="435" />
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</File>
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+ <Cursor1 position="454" topLine="16" />
</File>
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--- /Escape from the Master's Lair.layout.save Thu Apr 21 19:48:51 2011
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- <File name="update.cpp" open="0" top="0" tabpos="2" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="4468" topLine="508" />
+ <File name="random_chance.h" open="0" top="0" tabpos="3" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="296" topLine="0" />
</File>
- <File name="update.h" open="0" top="0" tabpos="11" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="245" topLine="0" />
+ <File name="item_template.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="407" topLine="0" />
</File>
- <File name="version.h" open="0" top="0" tabpos="0" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="369" topLine="0" />
+ <File name="dungeon_location.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="147" topLine="0" />
</File>
- <File name="world.cpp" open="0" top="0" tabpos="2" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="1766" topLine="0" />
+ <File name="starting_values.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="172" topLine="0" />
</File>
- <File name="world.h" open="0" top="0" tabpos="10" split="0" active="1"
splitpos="0" zoom_1="0" zoom_2="0">
- <Cursor1 position="195" topLine="0" />
+ <File name="covering_conversions.h" open="0" top="0" tabpos="0" split="0"
active="1" splitpos="0" zoom_1="0" zoom_2="0">
+ <Cursor1 position="325" topLine="0" />
</File>
</CodeBlocks_layout_file>
=======================================
--- /SDL.dll Wed Mar 16 04:57:57 2011
+++ /SDL.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /SDL_gfx.dll Wed Mar 16 04:57:57 2011
+++ /SDL_gfx.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /SDL_image.dll Wed Mar 16 04:57:57 2011
+++ /SDL_image.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /SDL_mixer.dll Wed Mar 16 04:57:57 2011
+++ /SDL_mixer.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /docs/readme Thu Apr 21 20:17:18 2011
+++ /docs/readme Sat Aug 4 00:00:07 2012
@@ -1,7 +1,7 @@
//-------------------------\\
// \\
// Escape from the Master's Lair \\
- // Version 0.5 \\ v
+ // Version 0.6 \\ v
~*~ // \\ **~/_\
== Welcome! ==
@@ -28,5 +28,5 @@
Questions, comments, suggestions, bug reports, complaints?
Contact me at:
darkop...@gmail.com
-/* Copyright (c) 2011 Kevin Wells */
+/* Copyright (c) 2012 Kevin Wells */
/* Escape from the Master's Lair may be freely redistributed. See license
for details. */
=======================================
--- /libogg-0.dll Wed Mar 16 04:57:57 2011
+++ /libogg-0.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /libvorbis-0.dll Wed Mar 16 04:57:57 2011
+++ /libvorbis-0.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /libvorbisfile-3.dll Wed Mar 16 04:57:57 2011
+++ /libvorbisfile-3.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.
=======================================
--- /version.h Thu Apr 21 20:17:18 2011
+++ /version.h Sat Aug 4 00:00:07 2012
@@ -4,26 +4,26 @@
namespace AutoVersion{
//Date Version Types
- static const char DATE[] = "21";
- static const char MONTH[] = "04";
- static const char YEAR[] = "2011";
- static const char UBUNTU_VERSION_STYLE[] = "11.04";
+ static const char DATE[] = "04";
+ static const char MONTH[] = "08";
+ static const char YEAR[] = "2012";
+ static const char UBUNTU_VERSION_STYLE[] = "12.08";
//Software Status
- static const char STATUS[] = "Alpha";
- static const char STATUS_SHORT[] = "a";
+ static const char STATUS[] = "Beta";
+ static const char STATUS_SHORT[] = "b";
//Standard Version Type
static const long MAJOR = 0;
- static const long MINOR = 5;
+ static const long MINOR = 6;
static const long BUILD = 3117;
static const long REVISION = 17267;
//Miscellaneous Version Types
static const long BUILDS_COUNT = 7394;
- #define RC_FILEVERSION 0,5,3117,17267
- #define RC_FILEVERSION_STRING "0, 5, 3117, 17267\0"
- static const char FULLVERSION_STRING[] = "0.5.3117.17267";
+ #define RC_FILEVERSION 0,6,3117,17267
+ #define RC_FILEVERSION_STRING "0, 6, 3117, 17267\0"
+ static const char FULLVERSION_STRING[] = "0.6.3117.17267";
//These values are to keep track of your versioning state, don't modify
them.
static const long BUILD_HISTORY = 57;
=======================================
--- /zlib1.dll Wed Mar 16 04:57:57 2011
+++ /zlib1.dll Sat Aug 4 00:00:07 2012
Binary file, no diff available.