Disciples 2 Gold Gallean No Cd Crack

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Saija Grzegorek

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Jun 15, 2024, 2:38:20 PM6/15/24
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Drain Life and Drain Life Overflow attack source changed to Earth
Increased Wraith purchase price to 660 gold (when found in Mercenary camps)
Death now nerfed to 40 initiative, main damage to 80 and XP to next level increased to 1150
Wight has their initiative upped to 60 and Xp to next level increased to 1150
Templar and Dark Lord get 5 and 10 armor, respectively
Ghost chance to hit lowered to 55%
Werewolf purchase price lowered to 500 gold and revive to 400 gold
Wyvern, Doomdrake and Deathdragon get -10 dmg (now 15, 30 and 45) and Poison like Dreadwyrm

-=[ Strange changes ]=-
a. "All Fighter Leaders get 15 armor."
[this is to strong] I have only thought about exchanging Elves leader from Elf to the second lvl armoured centaur with a statline, increasing armour for all will stack with +20% armour bonus at next level giving in result 35% + yellow potion means 45% of native armour without any artifacts! Personally I think that such a change would be valid only at small maps.
b. "Werewolf purchase price lowered to 500 gold and revive to 400 gold"
[this is way too strong], at the beginning, personally I have changed the dmg to 60 AND increased cost from 1000 to 1500 gold. Such a change means that Werewolves are introduced to the map in mid/late stages, or after some agreements about the initial gold values from hot seat player. Anyway, balance can be brought also by map editing.
c. "Drain Life and Drain Life Overflow attack source changed to Earth"
[] what is a purpose of that change? See, Hordes have its one weakness with attack source, which require the use of Lich Queen to provide variety of sources.
Personally I think that better idea is to add a Fly ability to the Lich Queen and change Vampire to act as a 100dmg archer with Death source and initiative increased. That also means that Lich units are more valuable within that change, as also other choices.

disciples 2 gold gallean no cd crack


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b. "Werewolf purchase price lowered to 500 gold and revive to 400 gold"
Well, Undead can also get the Wraith creature line in mid-game and the Damage Ward spell in late game (if playing a mage warlord) so I thought I'd squeeze in Werewolves as a pricey (but not debilitating) early-game weapon resistance option. Werewolves are also arguably the weakest weapon resistance option of the 3 (one-trick-ponies, only good for creeping) so I think the cost-benefit evens out.

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