Alien Vs Predator 2000 Mods

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Dot Liljenquist

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Aug 4, 2024, 11:52:18 PM8/4/24
to esadsusnast
Anongoing project dedicated to updating and expanding the original Aliens vs. Predator PC FPS by Rebellion. Almost every model, texture, and sound in the game has been replaced. All of the multiplayer maps are updated with high resolution textures and new detailed models. In addition, the singleplayer maps have been revamped with high res textures, tweaked, or expanded.

New menu graphics, background images, episode title pictures.

Improved static for Marine night vision and Predator cloak in first person.

New high resolution burning graphic when player is on fire and for 3d explosions

Improved blood decals, lens flares, and other random particle effects

New High Resolution Marine motion tracker in HUD

Improved Alien vision

High resolution clouds


Every single model is replaced with new high poly, high detail models.

New Predator model with new weapons and features

New Alien, Predalien, Praetorian, Queen models and all resized correctly.

Multiple Marines with additional details such as light sources on certain weapons and shoulder lamps

New Facehugger

New Sentry Gun

Xenoborg replaced with Exosuit NPC

Every single HUD weapon replaced, including the Marine and Predator weapons and Alien claws/tail.


Predator Campaign:

Waterfall: new starting area, entire map re-textured with various new model details and prop replacements

Caverns: various details, cocooned humans in hive area

Battle: Entire map is redone and expanded several times larger


Marine Campaign:

Derelict: various details, replaced Space Jockey model

Colony: various environmental details, new control room, lightning, new terrain outside of colony

Invasion: several new areas, new start section with friendly marines and sentry gun, hidden Queen chamber

Orbital: redone Predator ship attack, friendly marines at start. new space details such as planet Acheron and high res Tyrargo, hanging corpses


Alien Campaign:

Earthbound: new high res Milky Way and Earth props

Invasion: friendly aliens randomly spawn from starting hive area

Caverns: several friendly aliens scattered throughout the map


For a limited time (next 17 hours as of this post) GOG.com is giving away free copies of AvP Classic 2000. All you have to do is head on over and sign up for their Galaxy test. A key should arrive in your mail shortly.


Its been quite a while, recently tried this again. What I was wondering is why the author didn't use the Aliens vs Predator 2010 Praetorian model. Since a few 2010 assets were used, would've been a good idea to use the 2010 model for the Praetorian as-well.


Old comment but from what I remember, Mad Max used a older version of Windows and an original copy of Aliens vs Predator Gold just to get the tools working because they dont work on newer operating systems. With that said, I have a feeling getting those tools to run on ubuntu would be difficult especially since the tools are very niche.


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So I've got myself in something of a situation. I find that I'm spending an increasing amount of time in the company of another who is not a gamer. In a world where everyone's something of a gamer, even if it's just a game of Farmville at lunchtime, or some Bejeweled on the mobile phone, this new friend plays none at all. We do not have this in common.


This means a front room that houses no tangle of game controllers protruding from the television. There's no room in the whole house possessing a heaving black box of hard drives and whirring fans. This person does not own a USB mouse. This is unfamiliar territory. I am scared.


But I can nonchalantly carry in a netbook. I'm writing this on it right now. It's an innocent-looking Trojan laptop, a small work machine. It's no use for gaming. It's sneered at by the likes of Steve Jobs for its inability to have its screen touched. It is, in fairness, a glorified typewriter. But just maybe...


Aliens vs. Predator first appeared in 1999. But that's not as cool a number as 2000, when the Gold version came out, which is presumably why the recently re-released version appearing on Steam clumsily calls itself, "Aliens Versus Predator Classic 2000". It's a splendid update, not only ensuring that it works on modern operating systems, but also boosting the resolutions to fit your gangly widescreen monitor. And as of last week, it's been updated to support multiplayer too.


I was slightly disappointed when the Aliens and Predator franchises made their joint appearance together on film. Not only because it was a terrible film, but because there was something great about the two separate stories having their crossover confined to the realms of videogames.


In 1994 developers Rebellion had released Alien vs. Predator for the Atari Jaguar. Remember that? I remember selling the things when working at Silica, in Debenhams, on Saturdays. "Look, you can play Doom on it!" Five years later they did the same, once more offering three campaigns, seen from the perspective of either an Alien, a Marine, or a Predator. It was essentially three games in one. And then with multiplayer to let them collide in the middle.


AVP falls in the cusp between some of the older games that have been gracing these Sunday pages, such as Dark Forces, and more modern shooters with which we're all so intimately familiar. It's as smooth and refined as anything you might pick up today, the mouse completely understood by the end of that decade, and the HUD nice and clear. Which means once it's scaled up to a new-fangled resolution, with widescreen support, even the option to use a 360 controller, all its powers are once again in force.


And it has some powers. Most especially the sound. I'm tempted to argue that it is exactly that the music is not context-sensitive that makes this quite such a ludicrously frightening experience. There are more jumps than a kangaroo convention on trampolines, but it's the sinister swells of the score, at completely inappropriate moments, that ensure my heart is always on the verge of giving out entirely.


Which is a good look when crouched over a netbook in your girlfriend's front room as she attempts to work on biological research statistical analysis. Your fingers desperately sweeping at the mouse pad, back hunched at the small screen, squinting at the darkness, the crescendo somehow timed to switch to diminuendo about three seconds before an alien leaps from nowhere directly in front of me forcing a less than manly squeal.


In the beginning there's an egg. Looks kinda like a big football, or a baked potato (I actually jokingly called baked potatoes "alien eggs" for a long time at home after first watching the first couple movies about 20-25 years back).


Egg opens and this pale, about hand sized spider-crab thing with a big long tail comes out. Its sole objective is to jump on something living (it seems like almost any species except the aliens themselves will do, provided the size is compatible. Humans are targeted often, a dog fell victim in Alien 3, and during the events leading up to first contact in the first movie, there's evidence of a much larger humanoid species also falling victim. One of the 21st century Alien verse movies goes into more detail about that part I think but I haven't watched it yet. On the other hand, cats appear to be too small for the thing to work with), grab its face (hence the name "facehugger"), wrap its tail around its neck, and drop a second stage embryo down its throat.


After a while, the facehugger falls off the victim (after which it dies, as seen in the first movie) and the victim seems to recover for a short while ... until that second stage embryo grows up enough and then pops explosively out of the host's chest (hence the term "chestburster"). It then rapidly grows up into the adult, H.R. Giger monster, super lethal predator alien. Some aliens are queens, they lay the eggs noted previously. It doesn't take long for them to obliterate an entire human colony.


In Aliens TC, it's somewhat less dire (the facehuggers occupy the lost soul monster slot, using the same attack mechanics - although the fact that they stay in close after first attacking means they attack a lot more often than lost souls, and 3-24 damage is actually a lot with how little health the Aliens TC maps have), but if you know the spoiler explanation, there's still going to be that visceral panic even if you've got god mode on ...

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