SoI had mame running perfectly but then I used the Bezelproject installer (windows) to see what the hubbub about bezels was. Admittedly they are cool however, after running 1-2 games I am now get the error "mame unable to create the direct3d device (88760868)" after installing them? It doesn't matter if I launch them through Launchbox or independently either, I get the same result. I tried doing a fresh install of mame 0.240b through launchbox and from the actual installer from mamedev (the version I was running before hand) and the problem persists. All the info about this error seems to be 3-6 years old but I haven't sifted through enough old forums to figure out a solution yet so I figured I'd ask here. I've un-enabled the bezels through the bezelproject program and then uninstalled it (which still left some files in its install directory -_-) . I'm was still getting the error from all three installs of mame (so I deleted all three and tried one last time to do a fresh install which didn't work out). Any advice on how to save my arcade setup without nuking it and starting from scratch?
Yes I restarted my machine (the ol turn it off and on again trick). All is working fine now so not sure what I managed to mess up. After the restart I reinstalled mame through launchbox mame importer. Then reinstalled the bezels just to make sure that was the issue but the bezels are working perfectly in tandem with mame. I dont know what I did to break it in the first place?
so i had this error too on a fresh import of full mame romset using the importer tool, and as part of that also did the download bezels but dont know that this part has anything to do with the issue. here was the fix that worked for me, found at forum
At first, I thought it has to do with Direct-X.
So I searched a few forums and found a solution:
If I turn off "Use hardware acceleration" from the DirectDraw tab from the Direct-X control panel, then MAME runs fine.
Some of my games crashed or bottlenecked when i tried to run them with Intel Iris Xe Max Graphics. Then i checked dxdiag and i saw it. I don't know is that the problem that makes my games crashed or bottlenecked? Please help me find the solution if it does or not. Thank you! By the way, i have updated to directX 12.
Open the application and select "Everything" click on "Scan" to see the system and device information. By default, Intel SSU will take you to the "Summary View". Click on the menu where it says "Summary" to change to "Detailed View".
- Can happen at anytime when I play PUBG mobile with Gameloop simulator; 7 days to die when I turn on Anti-Aliasing, corrupt videos when playing web videos like Youtube videos and Facebook videos when I change graphic to high performance ( Intel Iris Xe Max Graphics) .
6- If no older drivers are stored in the system, the graphics controller in Device Manager should now be listed as 'Microsoft Basic Display Adapter', 'Standard VGA Graphics Adapter', or similar. If not, repeat step 3. Repeat the process until it is listed as 'Microsoft Basic Display Adapter'.
I did the successful clean installation of the driver 30.0.101.1191 from -graphics-windows-dch-drivers.html to the Intel Iris Xe Max Graphics but these errors still exist until now. I have to disable the Intel Iris Xe Max Graphics for the stability to run games and softwares. Because Intel Iris Xe Graphics 80EUs works perfectly with all the drivers announced since March 12, 2021.
Please bear in mind that this is a third-party video and we are using it as a reference since Intel is not linked to this video. If you need assistance to enabled this feature, our recommendation is to contact Microsoft to get specialized support on Windows* features.
But the problem of DirectX that it can make direct3d acceleration available or not occasionally without any sign. Then I run game, it bottlenecked at that time and I have to restart my device to make it available again. The web video isn't corrupted anymore after I installed to the 30.0.101.1121(Beta) driver but it change to bottleneck when direct3d acceleration not available. Furthermore, I check task manager at the time Direct3d acceleration not available, I see the DirectX version is 11 though I have the 12 in dxdiag.
About the video playback, yes, it happens to all videos played via Youtube, it also happens to other websides like Facebook or Tiktok, some videos of Facebook may not have corrupted video as many as Youtube or Tiktok but they still exist. the error happens to the other app like Egde. It happens like the video below. In this video I can't capture the DirectX error but if DirectX still in 12 the video will be corrupted like the video and if DirectX occurs error that makes it push to DirectX 11, it will make the video use the CPU to play instead of using graphic memory in Intel Iris Xe Max Graphics GPU.
In this case, it is important for you to know that emulators depend on their codec and 3rd party code + original content. For issues with emulators, our recommendation is to check with the developer to get specialized support on their product.
About the the bottleneck issue, I mean it is FPS issues. Just like the issue I said above, the DirectX sometimes drop from 12 to 11 when I check in task manager and directX 3D acceleration not available in Dxdiag. After that, I run game, the FPS drop down to 1. I have to restart my device for the directX to become normal again so that I can run game. The time DirectX errors occur is very hard to capture. The errors still happen in the graphic driver version 30.0.101.1340.
Hope you are doing great and staying safe, in this case, since this is being run on an emulator and there are external factors from it, our recommendation is to check directly with the emulator developer to get assistance on low FPS and other issues with their software.
Thank you for giving me advice ! Hope you have a good working day ! I'll consider your advice. You can close the topic here, I can run my software on Intel Iris Xe Graphics 80EUS instead because I see it is nearly as strong as Intel Iris Xe Max Graphics.
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