Warcraft 3 Frozen Throne Secret Level

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Denisha Simcoe

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Aug 4, 2024, 5:41:10 PM8/4/24
to ernosackbib
Soim wondering if the secret tower defence level in warcraft 3 reforged is completely redone or new to the game, because i dont recall having seen it before, and i cant find anything on the net about it.

The Frozen Throne is Blizzard's expansion pack to GameSpot's 2002 PC Game of the Year, Warcraft III: Reign of Chaos. Blizzard has successfully expanded on Warcraft III's already classic real-time strategy gameplay with additional heroes, units, and a brand-new single-player campaign to challenge even the most experienced Reign of Chaos veteran.


This GameSpot Complete game guide for Warcraft III: The Frozen Throne provides complete walk-throughs for the story campaign and offers multiplayer strategies for all four races with hero overviews, sample strategies, specific combat tips, and a complete set of cheat codes. This game guide features:


Initial orders are to hunt down the demon Illidan and recapture him before he can harm other innocent civilians. You begin with the warden Maiev, the new hero available in The Frozen Throne, a small band of archers, and Naisha, a powerful huntress. Bust through the nearby elven gate and approach the decimated village. You'll encounter some wild mur'guls in the northeast corner of the village. Nothing Maiev can't handle. If you do suffer damage, grab the rune of lesser healing from the northwest part of the village.


TIP: Explore close to the eastern shorelines and you will see the tip of an adjacent island. Maiev has the "blink" ability, which she can use to teleport a short distance. Use blink to teleport to this island, where you'll find more monsters, some of which drop items like runes or tomes. You can also find crates that contain items, and there are secret areas near the fountain of health found later in the mission. Look for areas to the west and south of the fountain and use blink to send Maiev there.


Exit the village moving west. You'll encounter a few ferocious beasts. Utilize Maiev's fan of knives attack. Allow your hero to absorb most of the punishment and keep your fragile archers in the rear and out of melee range. Let your archers damage the beasts from a safe distance. Encounter Illidan's servitors in the southwest corner of the map. Again, avoid a close-quarters battle with your archers and allow Maiev to do most of the work. Continue north and encounter a friendly hunting party--they offer a new quest.


Due to Illidan's presence, some of the wild animals in the area have gone berserk. This one in particular--the wildkin--is causing a great deal of trouble. Maiev should level up for the first time during the mission. Spending the skill point on her fan of knives ability isn't a bad idea. Seek and destroy the wild mur'guls in the waterfall north of the hunting party.


Continue east and you'll encounter the wildkin and its two escorts. This can be a tough battle if all three beasts surround and attack Maiev. Move all units into battle but try and keep them alive (retreat any severely damaged unit). Use Maiev's fan of knives liberally. There's a rune of greater healing nearby, so you can heal your units after the battle easily. After killing the beast, grab the reward--a tome of agility.


Head north and grab the rune of greater healing to mend your party's wounds. Go northeast to the river, which triggers a cutscene revealing the naga. Battle a small group of naga. Lead with Maiev, then send in your other troops for support. Go around to the west and use the fountain of health to heal your units. There are also runes of mana nearby to replenish Maiev's mana supply. Take out the wild mur'guls to the north. You'll encounter more Illidan servitors in the north, engaged with some allied forces. Rescue the night elves to receive an additional quest.


Satyrs captured members of Maiev's scout party. Find the satyrs and destroy the cages to free your sisters. You'll find the imprisoned forces due north. Defeat the small group of servitors, then free the night elves from the two cages. Return to the fountain of health if needed, then continue east. Crush the demonic gate and trigger the cutscene.


Illidan has fled to the sea--and you must follow. Illidan's naga minions are setting fire to the remaining transports. You must save at least two ships to complete the mission. Move in quickly and attack anything firing on the ships. Use Maiev's fan of knives. Ensure all your troops are engaged with enemy units. Focus your fire on specific units to kill them quickly. Work your way south and eliminate the naga troops to save the ships and complete the mission.


Illidan and his forces are located somewhere in the chain of islands. Orders are to hunt him down and put an end to the chase. You begin with a small base, but there are some additions to be made. First, upgrade to the tree of ages. Second, start acquiring unit upgrades at the hunter's hall. You will also want to use a wisp to build additional moon wells to support more combat units. Construct an ancient of lore to produce spellcasters. Finally, bolster your defenses to the west and north of your base--naga forces attack from these areas. Build three to four ancient protectors at each spot. Keep a wisp nearby to heal damaged protectors.


Start reinforcing your initial army with more archers, huntresses, and spellcasters. Lead Maiev and your army west from your base and start killing creeps. There's also a goblin merchant to the west. When you've combed the west and southwest areas of the map, look east from your base for more creep opportunities. Search everywhere but north.


You may also notice the goblin shipyard south of your base--plus you have a couple of transports. You can use the transports to search the islands southwest of your base. There's a hydra over there for added experience. Plus, just northwest of this are some turtles with eggs containing gold. The goblin shipyard offers more transports and even naval frigates. You can use the frigates later in the mission to aid in the destruction of the naga bases.


A new island is revealed on the map. It's located northeast from your start location. Use transports to shuttle two groups of units to the island. You can receive another transport from the shipyard if necessary for even more units. The summoning pits continue to produce ghosts, so it's best if you simply destroy the pits as soon as possible and then mop up the remaining ghosts. Utilize Maiev's fan of knives in tight clusters of enemy units.


There's a western naga base just across the waterway. It's the one responsible for the attacks on your base. It's very lightly defended. Two to three groups of units should mow down all opposition there. Use frigates to provide naval support. Destroy the base and search the area north of it for more creeps--they carry the claws of attack +6.


Fill three transports with fresh units and send them to the far northwest. There's an ancient library there with some more creeps and items. You can find another gold mine north of the summoning pits and a health fountain just to the west (sea giants protect the fountain). With three groups of units and frigate support, annihilate the northern naga base.


Illidan escapes into the Tomb of Sargeras--you must follow. It's mop-up time. There are some naga forces around the tomb, but nothing you shouldn't be able to handle. If you do need to reinforce your army, collect more units from your base using the transports. You could also visit the health fountain just south of this northern naga base. Kill the naga defenders and enter the tomb to complete the mission.


Illidan continues to elude Maiev. Now he's fled into the Tomb of Sargeras--you must discover what he's up to. This is an underground level. There are many dangers in these corridors. You must protect your units well and keep them healthy to make it to the end of the mission.


From the start position, explore the areas to the north and east. You'll find creeps in the north, plus crates containing a rune of shielding. To the east, note the tome and rune in the normally unattainable location--but Maiev can get there with her blink ability. Get used to using blink; it comes in handy during this mission, and it's vital to completing a valuable optional quest.


Head south from the tome and kill some tomb guardians. Recover a mantle of intelligence +3 from them. Go east through the gates. Look south for more guardians and west for more skeletal orcs and a pit lord. It's around here you can begin the hunt for an optional quest. On the series of staircases to the east, use the blink ability to reach the pillar in between them. From there Maiev can blink to a southern walkway. Follow it around the southwest corner of the map to find a shadow orb fragment.


There are 10 shadow orb fragments scattered throughout the tomb. Each one you collect adds to the orb's abilities (increasing damage and armor, primarily), so collecting even a few of them is certainly useful. If you manage to get all 10, you'll complete the quest and have a nice item to boot.


TIP: You must use Maiev's blink to reach the shadow orb fragments, so finding them can be tricky. Walk against every wall you reach within the tomb and look for runes of mana in otherwise unattainable locations. These are big clues on where to blink. Usually near the rune of mana is the shadow orb fragment.


Maiev should destroy the rock barriers to rendezvous with her scout troops already trapped within the tomb. Near the first barrier is a glowing set of squares--this is a switch. Stand on it. It opens up a path to the west of your position. Go south through this path. Blink over to the tomb guardian and go west to find the second orb.


The only available path is north from the floor switch. Head that way and kill more creeps. Spot the rune of mana to the west over the water. It's another secret location. Blink to that rune and grab the fourth shadow orb fragment.


Resume your course north and fight more creeps. Go west at the bend. Continue west through a few hydras and rescue the dryads. There are several other hydras in the area. You'll even see a gargantuan sea turtle in a northern alcove. After you kill it, blink just southwest of it and find the fifth orb fragment.

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