Sofar what i can see: unity course is outdated and exactly same as one on coursera for free. This preparation course is one of the worst courses i seen in my life in case of learning path - For sure doing it will not get you close to what exam will be about. To be honest i dont understand why unity sell it in this price - you can get better courses on udemy for 10 usd. This course is complete waste of money.
As for background, I have played with Unity for about 2 years, studied game programming at University, have about 14 years professional experience as a programmer (but never worked professionally with Unity, just a hobby).
Hi everyone!
I am currently working with a pixel artist on a 2D top down action RPG game on Unity. We've got a lot of the design done, though as always, there are parts that are still ongoing, and we have started to build a prototype.
We're using the More Mountain's Top Down Engine, Pixel Crusher's Dialogue System and Quest Machine, and Opsive's Behaviour Designer. We've done pretty well so far but we have got to a point where we need a programmer who can help us customise parts of the Top Down Engine (the Pixel Crusher's stuff and Behavior Designer are all fine).
We're looking for someone who knows Unity and C# very well. It's a bonus if you enjoy the genre and if you've ever heard/used any of the above systems!
We plan on making a prototype and a demo and look to get it up on Kickstarter or via a publisher.
If you're interested or know anyone who might be, please don't hesitate to drop me a line and we can talk more about the project. Here are some pictures of the game. Thanks for reading!
CIS140. Computer Applications for Business (3).
A practical course in business problem solving, decision making, and presentation of information utilizing microcomputer technology. Through business problem simulations, the student will actively solve problems while learning about microcomputer hardware configuration, operating systems, and common business microcomputer software including spreadsheets, database management systems, and business graphics. (Prerequisite: MATH101).
CS100. Internet History, Technology, and Security (3).
This course will explain the Internet and how it works. It introduces students to the important technological issues currently facing society. Topics include the history of the Internet including commercialization and growth, computer generations, Internet and packets, transport control protocol, application protocols, security, and web security. This course is a great lead-in to web design, web development, programming, or even network administration. (Students cannot take CS100 and CS101 for credits towards a Computer Science minor or major. CS100 does not substitute for CS101).
CS101. Introduction to Computer Science (3).
This course gives students a broad look at Computer Science from both software and hardware perspectives. It introduces topics on the Internet as a global information infrastructure, computer networks, Internet browsing tools, HTML, data structures, algorithm problem solving, overview of computer organization, number systems, switching algebra, logic gates, security, and computing ethics and society. The course will cover theoretical and practical concepts. Students will develop basic projects. (Students cannot take CS100 and CS101 for credits towards a Computer Science minor or major).
CS103. Programming for Everyone I (3).
This course aims to teach students the basics of programming using Python. It covers the basics of how one constructs a program from a series of simple instructions in Python. This course will introduce the core syntax, commands, and data structures of the Python programming language. Topics include built-in data structures such as lists, dictionaries, and tuples to perform data analysis.
CS104. Programming for Everyone II (3).
This course introduces students to the fundamentals of data access, data management, and expands upon the topics learned in CS103. Students will work with different data formats (HTML, XML, and JSON), and be introduced to the fundamentals of Structured Query Language and database design as part of a multi-step data gathering, analysis, and processing effort. As part of the course, students will build web crawlers and multi-step data gathering and visualization processes. (Prerequisite: CS103).
CS203. Introduction to C (3).
This course introduces students to the techniques used to program in C and the necessary concepts required to understand how higher-level programming languages are developed. The concepts introduced here will help students develop an inherent understanding of how computers turn high-level code into ones and zeros and help students build more efficient programs. (Prerequisite: CS104).
CS222. Microprocessors (3).
This course is intended as an introduction to computer hardware and builds upon topics learned in CS203. It covers the techniques used to design and build microprocessors, memory, and other elements of modern-day hardware. Students will learn the fundamentals of machine language and assembly language. Students will also analyze the C compiler and learn how it produces the necessary strings of ones and zeros that will run on the hardware. (Prerequisites: CS203 and MATH135).
CS224. Networking Technologies and Telecommunications (3).
Whether a workplace is just a few people connected to a wireless router or a financial giant wired directly into the Nasdaq, it likely relies heavily on Network Technologies. This course will teach you how networks work, and how to set up and secure them. By the end of this course, you will be able to manage and maintain a range of different network types. (Prerequisite: CS221).
CS241. Cloud Computing Foundations (3).
This course will introduce students to the fundamentals of Cloud Computing, Infrastructure, and Networking, and will explore how the cloud is used in a range of situations, including IT, App Development, and Machine Learning. By the end of the course, students will know what the cloud is, and how to use it effectively. This course uses the Google Cloud Platform (GCP) and was built in concert with the Google Cloud Learning Services team. (Prerequisite: CS104).
CS242. Data Structures (3).
This course will introduce students to the fundamentals of data structures. Students will learn what a data structure is, how to perform a range of operations on them, and be introduced to the study of algorithms as it pertains to the covered data structures. Topics include linked lists, arrays, stacks, queues, trees, graphs, heaps, hashes, and the subsequent operations on the data structures such as adding elements, removing elements, and searching for an element. (Prerequisite: CS104).
CS283. PostgreSQL (3).
Whether a workplace is just a few people connected to a wireless router or a financial giant wired directly into the Nasdaq, it likely relies heavily on Network Technologies. This course will teach you how networks work, and how to set up and secure them. By the end of this course, you will be able to manage and maintain a range of different network types. (Prerequisite: CS104).
CS300. Special Topics in Computer Science (3).
This course covers new advanced areas in Computer Science not covered in any previous course in the program. It may be repeated with a different topic. (Prerequisite: Junior standing).
CS312. Application Development II (3).
This course is the second course in the Application Development series. Students will build a Web application to post classified ads, plan and build their own unique Web application. The course heavily emphasizes project-based learning. (Prerequisite: CS311).
CS321. Elements of Networking (3).
This course covers TCP/UDP protocols as well as Ethernet and describes the devices and services used to support communication and the role of protocol layers in networks. It introduces subnet masks and addresses and their calculation in IPv4 and IPv6 networks. The students will learn to build small Ethernet networks using networking devices such as switches and routers. (Prerequisite: CS101).
CS323. Computer Organization and Architecture (4).
This course covers the fundamental knowledge areas of computer organization and architecture. Topics include data representation, basic digital logic circuits, memory types and hierarchies, I/O and storage devices, CPU architectures such as RISC, CISC, parallel, and multi-core. Three hours of lectures, two hours of laboratory work per week. (Prerequisites: CS101 or CS103).
CS325. Operating Systems (3).
The course covers basic operating systems elements: management of processes and threads, concurrent execution of processes and threads, process synchronization, process communication, and deadlock concepts and synchronization basics. The course also covers memory management and protection as well as file systems. Two hours lectures and two hours of laboratory work per week. (Prerequisites: CS104, CS203).
CS326. Computer Networks (3).
The course covers the following topics: fundamentals of networking systems, network architectures, OSI model, elementary functions of protocols. The course presents protocols such as TCP/IP, UDP, Ethernet, WiFi, VLANs as appropriate. Elementary functions such as error detection, lost and duplicate detection, synchronization, flow control, and retransmission control are presented. Parallel and distributed systems are analyzed in terms of communication needs and performance. Two hours lectures and two hours of laboratory work per week. (Prerequisites: CS104 or CS203).
CS327. Network Security (3).
The course focuses on security issues while exchanging information between two parties. Authentication, authorization, and access control topics are covered. Data security and network security features are also discussed. Other topics such as firewalls, public key infrastructure, security standards and protocols, VPNs, and wireless network security are also discussed. (Prerequisites: CS326 or CS321).
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