The rounding of rates, slightly affects the trading fee. For large numbers the effect is negligible, and as you buy, the CTF converges to the expected value. For example with guilds, the fee is usually between 14% and 16%. But at the lower limit, there is indeed a small difference. The CTF almost never diverges from the average values more than 1%.
Tower of ChampionsThe Tower of ChampionsPropertiesAge All AgesBuilding Time 00:00:05Size 4x4Production Varies (See Tiers)Age Advanceable Renovation Kit or
One Up Kit requiredAvailabilityIntroducedGuild BattlegroundsFragments 7,500 requiredUpgradesUpgrade Items Tower of Champions Upgrade KitThe Tower of Champions (ToC) is a special building given as a reward for taking part in the Guild Battlegrounds. Players of top three placed guilds in a season in Diamond League are rewarded with Fragments of Tower of Champions Selection Kit, 7,500 fragments are required to assemble the kit.
The Tower of Champions produces forge points, and when motivated guild goods every 24 hours. It also provides attack and defense boosts for Guild Battlegrounds and attack and defense boosts for Guild Expeditions for both attacking and defending armies. The number in goods given below is the total amount of goods produced, while the goods are evenly distributed between the goods of the building's age.
The Tower of Champions can be upgraded by Tower of Champions Upgrade Kit item. To upgrade the Tower of Champions, use the Tower of Champions Upgrade item on the Tower of Champions that is already situated in your city. Its upgraded version will then be placed directly on the same spot in your city and the production timer will not be reset. Note that the upgraded building will be from your current era, even if the old one was from one of the earlier ages.
Guilds can earn Prestige by having it's members accomplish tasks, and for every 100 Prestige earned, a guild will increase its Guild Level by 1. There is no cap to a guild's maximum level. A Guild's Server Rank is how their guild's Total Prestige amount they have earned compares to other guilds on the server. Visit the Guild Prestige page for more detailed information.
This category contains all of the Guilds of the original Majesty. This is not to be confused with Category:Temple, or Category:Non-human Guild which both recruit Heroes like guilds, but are governed by a different set of requirements.
With increasingly specialized economic system, where entire generations of family members follow the same trade, it is no wonder that in time same-type craftsmen (or merchants) became organized. The guilds system formalizes these organizations, enacting rules for their functioning and what they can and cannot do. This prepares the ground for some of the more advanced social organizations of the future, such as Diplomatic Service. It also enables new and useful Economic Policies, as well as a new Wildcard Policy for attracting Great Merchants. Finally, both the Australians and the Dutch receive their unique improvements with this civic, which are invaluable progression tools.
A Guild can be joined in order to give the player access to additional features of Knights and Dragons. You can either make a request to be accepted into a guild, or pay to create your own. Guilds are available on both Android and iOS versions of Knights and Dragons. Being in a Guild lets you partake in Guild Wars, which allows guilds to battle each other in order to earn rewards; much like the Arena and Epic Bosses.
If you are not part of a guild, the "My Guild" button is replaced with the "Create Guild" button. Here, you may go through the process of creating a guild in this tab. It requires you to have at least 300,000 Gold to pay for the creation of it. Once you click on the Create Guild button, you need to choose a name for it, select a main element, as well as create a Banner for your guild. Banners have different Icons available depending on what element you select, such as a Ghost for Spirit, a Tornado for Air, and so forth.
In the Main tab, there are a number of quests you can assist with in order to help your guild level up. You can also view the Guild Description, the Requirements for joining, and you have the option to leave the guild here.
These are unlike normal quests in that they are undertaken by the entire guild together, with your cumulative efforts being recorded. If you press the MVP shield on the right side of the Quest Board, you can view which guild members have done what for a quest, ranked in order of who has contributed the most. If you have contributed the most at the end of a quest, then you earn an MVP badge on the Members page.
Here, you can bring in new members to your guild, inviting from your Friends List or by entering a Friend Code. You also have the option to see members profiles, or boot them from the guild. If you are the Guild Master, have the additional option to rank your Members up or down.
Found as (i) in the top right corner. Here you can see the rankings of the leaders of the guild. There is only one Guild Master, Champion, and Sentinel, but there can be more than one High Commander and Commander.
Here, you can see what Bonuses the Guild gives you for a certain element of the armor you wear. The Bonuses can be improved for an ever-increasing amount, starting at 1,000,000 Gold. The effects gained apply to BOTH elements of an armour (E.g., an Earth/Water Armor in a guild with +10% to those elements would have a +20% Boost)
You can contribute gold to your guild . The minimum amount of gold to give is 10,000 gold, and if you donate enough gold, you can get rewards. Donations go toward upgrading your Elemental Bonuses, and the purchase and upgrading of Guardians. Note that needed donation amounts to gain your Fusion Armor reward does NOT reset when switching guilds.
Guardians are creatures (formerly boss monsters) that can be used by your guild. They each cost 100,000 gold, and can be individually upgraded. The maximum amount of guardians your guild can have is 70. All purchased guardians can only be used once per battle. Even if they survive the battle, they will vanish.
Here, you can purchase a Guardian for the sum of 100,000 Gold. Having Guardians will assist in the upcoming Guild Wars events, with more powerful ones reducing the amount of points earned by an opposing guild.
From the Profile, you can see the Guild's Message, requirements for joining, amount of members, and view the profiles of individual members. If you do not have a guild, you may ask to join from this page as well.
Guild Wars is where Guilds compete for supremacy & prizes. Certain armors, keys and gems will be rewarded to EACH MEMBER of the top guilds in the competition based on your Guilds ranking similar to how arena rankings work. This means that if a guild wins, each of the members will get an amount of gems, keys, and armors - irrespective of individual level at the end of the Guild War event.
Ranking is determined by the number of points your guild has earnt during battles with other guilds - so be mindful, even if you are winning by a good margin, don't stop bringing the pain - the goal is to get as many points as possible as victory gives 50% bonus points to the winning guild.
If you have Guardians, 1 will be deployed each battle - if your Guardian is not defeated, the opposition are points penalised depending on the strength of the Guardian - See Guardians - Guardians once deployed will be lost forever even if unbeaten at the end of the battle, so I'd suggest if you are a low level guild don't waste money on lvl 10 Guardians! In my experience, lvl 5 Guardians are usually sufficient for all but the most organised opponents.
You should have a Guild Sentinel nominated and this should be one of your strongest members - a strong sentinel prevents the enemy guild from being able to pick off weak members earlier. You are able to bring down a Guild Sentinel by defeating it or by attacking and losing to the Sentinel 5 times. When the Sentinel of a Guild is brought down, the rest of the Guild becomes open to attack.
This is where all the Guild bonuses really add up - there is really no point having a non active Sentinel, Champion or Master as you need to take advantage of the accumulated bonuses for best effect (i've seen guilds with Commanders and High Commanders with much better ATT/DEF than the Sentinel and Champion)
Attack Guardian: You will receive a small number of points for each attack and the points penalty will no longer apply if you defeat it. Additionally, if the guardian is defeated, a reward will be given to the player who did the most damage against the guardian,
Attack Sentinel: Bring the sentinel down as fast as possible to allow the rest of your guild to attack any of the players of the opposition. This is where you get the most points - the sooner you beat Sentinel and Guardian, the bigger the points reward for each individual PvP.
Timing in a Guild War is important. Each Battle lasts just one hour, however it also takes 100 minutes to regenerate 100% of battle health (4). As a battle lasts 1 hour, it is possible to attack 6 times without having to spend gems per battle - 4 attacks at the start of the battle and then once every 25 minutes as your Battle Points regenerate. Avoid spending extra energy if your guild is losing the battle and splurge on energy if your guild is winning.
War should be declared when everyone has maximum energy and can expand all of them in the next hour. This maximizes the chance of victory. Therefore, it is recommended that only the top management in the guild declares war. Juniors going "What does this button do?" can often result in a bit of tension within the Guild.
When your Guild Master is inactive for a longer period of time, consider sending Gree Support a message to get him replaced, this is best done by either Guild Sentinel or Guild Champion. Whether this works if others send the request (like when all top 3 guild ranks are inactive) is not known.
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