WormsUltimate Mayhem is a 3D artillery turn-based tactics video game developed by Team17.[3][4] The game is a re-release of Worms 4: Mayhem with improved graphics. It features all-new content, story mode voice acting by Guy Harris, and other gameplay fixes such as reworked camera controls. The game features turn-based gameplay, a single-player campaign, and both local and online multiplayer. While primarily based on Worms 4: Mayhem, Ultimate Mayhem also includes content from Worms 3D, with its campaign and multiplayer maps included in the game.
As with all previous 3D Worms games, Worms Ultimate Mayhem features a 3D, turn-based artillery strategy that allows player to move freely in all directions. In the game lobby, players are able to choose from a wide variety of different weapons and use them when the game starts. At the start of the game, each player takes control of a team of worms. Due to the game's turned-base nature, each player controls one worm at a time within a set time limit; when the time limit expires, the worm fires a weapon, or the worm takes damage for any reason, the player's turn ends and game proceeds to the next player's turn.
The objective of the game is to eliminate all of the enemy team worms. There are two ways that a worm can be eliminated. The simplest, usual way is to deplete the worm of its health using any of the weapons available; some weapons provide the ability to push or knock back worms. The other, faster way is to knock the worm into the water, causing it to die as soon as it comes there. Once all worms from a team are eliminated, that team is out of play. The last team with worms left standing is the winner.
Multiplayer gameplay allows for up to four players, online or locally, where they can choose from a few different game modes, such as Statue Defend, Homelands, and Deathmatch.[5] In the classic Deathmatch game mode, the objective is simply to eliminate all opposing team worms. In Homelands, each team is given a home base and can only collect crates from the middle area, though the objective is the same as in Deathmatch. Statue Defend is similar to Homelands, but every time a worm dies, it will respawn in full health within its team's base, and there are also bird statues in each base, so the objective is to destroy all opponents' bird statues.
Single-player gameplay allows players to test their skill against AI opponents through a set of game modes, where they can also learn to familiarize themselves with the environment and the surrounding. These game modes include a tutorial series, a story mode and a challenge mode, all carried over from Worms 4: Mayhem, as well as a remastered Worms 3D campaign mode. Players can earn coins and unlock items for purchase in the shop through single-player gameplay.
All weapons and utilities in Worms Ultimate Mayhem are carried over from Worms 4: Mayhem, along with the Binoculars from Worms 3D. These range from classic weapons such as bazooka, fire punch and concrete donkey, to newer weapons like poison arrow, sentry gun and bovine blitz.
Players are able to customize their worms with different accessories and a variety of unique speech banks to show off their unique style and personality. Players can also customize their weapon; creating something new and powerful to face off enemy worms.
Worms Ultimate Mayhem received "mixed or average" reviews, according to review aggregator Metacritic.[6][7][8] Critics usually praised the multiplayer and panned the camera angles, although Play magazine considered the latter improved over earlier 3D titles.[14] TeamXbox believed that multiplayer was undoubtedly the best part for its breadth of content and customisation, but criticised the diminished dramatic effect of weapons on the environment compared to the game's 2D installments, as well as widely inconsistent artificial intelligence ranging from incompetence in campaign mode to firing bazooka shots with unrealistic accuracy in Quick Play.[15] GameSpot noted some graphical improvement, but also lengthy loading times, particularly when restarting challenges, and that moves requiring dexterity, such as those using a ninja rope or a jet pack, were hampered by the game's transition to 3D and the resulting environmental structure and unhelpful camera angles. Whilst praising the wealth of weapons, it was disappointed by the weapon creation system, which it found was constrained to damage sliders and modifiers that still failed to produce a dramatic effect seen in the 2D counterparts.[12] Destructoid criticised the controls, how the worms move, and the fact that, when paired with the turn-based nature of the game, both render single-player experience tedious.[13]
GameRevolution's review was more positive. It praised the variety of game modes, and its attention was sustained by the cartoonish element of blowing up things, although it called the series' shift to 3D "a major mistake against the authenticity of the originals."[11] Conversely, GamePro believed that Team17 could have delivered a quality product superior to the 2D games if not for basic shortcomings such as camera angles. The publication described the graphics as having an art style streamlined with high-definition video, but still being unimpressively simplistic.[10] Digitally Downloaded was pleased by the variety of the single-player missions and the strategy involved, but felt that they become repetitive after some time.[16] Push Square found aiming weapons to be cumbersome and traversing large maps to be slow and noted plunging frame rates due to large explosions, but praised the sound effects, music, and worm accents.[9]
Worms: Ultimate Mayhem has more than enough content for the asking price, and you'll probably find more to do in this downloadable title than you would a full retail game. Whether you want to play for hours on end or for a few minutes, with friends or by your lonesome, there's plenty to do, plenty to customise and plenty of worms just asking to be blown up with a sheep. Considering the improvements introduced, it makes quite frustrating that there are multiple glitches and problems with the platforming sections that will negatively impact your experience with the game. It's a game that won't feel out of place when you have friends around, but leaves little to encourage you to try online. Personally, I enjoyed my time with the game and had a lot of fun, and there was a lot I enjoyed about it, but there were more than a few issues which prevented it from being a must have XBLA title. Any Worms fans who haven't tried out the 3D iterations have little excuse not to try out Ultimate Mayhem, as it proves that Worms works as well in the third dimension as it does in the second, but those who play this as their first Worms experience may find themselves wondering what all the fuss is about.
Worms 4: Mayhem is the third installment of the 3D Variants of the Worms series of games, developed by Team17. It was first released in 5 August 2005 for PC, and 4 October 2005 for the PlayStation 2. It is also available for the Xbox. Its features include more detailed customization for the Worms (new additions are Worm outfits and Team Weapons, which you can customize) and a Story Mode consisting of missions where you must travel to different times, such as the Middle Ages.
Starting in the first Tutorial, the player's chosen Worm team arrive at a college, Worminkle University, where grown-up Worms train to become powerful soldiers and soon join the military. At the university, Professor Worminkle (who resembles Albert Einstein and Doc Brown) greets you and says he'll let you join his university if you get rid of drunken enemy Worms from a rival school, who broke into the university's grounds. This serves as the basic weapons training.
The next Tutorial seems to take place some time afterwards with a football game in which the player college's team wins. But members of the opposing team seem to be bitter about this, and refuse to leave. Professor Worminkle tells the player team to deal with them. This is the first live-fire battle, it also counts as a small bit of utility training. The Professor also teaches the player about the Ninja Rope's new feature, which allows a worm to move around landscape objects, such as Crates, Oil Drums, Land Mines, and even Dynamite.
In the next and final Tutorial, Professor Worminkle is proud enough to take the player team to Mike's Secret Laboratory, where they meet Mike, the Professor's "brightest pupil", and the designer of the lab. Then, the Professor and Mike stand in front of an "enormous protective screen", but somehow they lose control of the lab and the malicious Cyberworms (which Mike created) in the containment pods escape and start rampaging, although Mike did not intend to program the Cyberworms to attack anyone. During the battle, the player can learn a little more about advanced weapons (a Sentry Gun is available too, in a Weapon Crate). After the player team defeats the Cyberworms, Mike is upset about his lab being ruined from the battle which took place, while Professor Worminkle states that it was just a test and he and Mike were actually under complete control of the lab (although it appears that he was lying). The Professor congratulates the player team and tells them that they're ready for the real missions.
Worms 4: Mayhem has an actual Story Mode with more details, unlike the Campaign Missions of previous Worms games. Instead of just a few minor quests, detailed background and narrated introductory cut-scenes show the correct information about the background of the mission. After the Tutorials are complete, Story Mode begins. There are five Themes in Story Mode (and in the overall game too), the first is Construction (Present Day), second is Camelot (Middle Ages), third is Wild West, fourth is Arabian, and fifth is Prehistoric (Stone Age). There are five chapters, and each chapter has five missions, with the final mission of the chapter being the "boss fight". The final mission of each chapter can only be unlocked by completing the other four missions first, which can be completed in any order.
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