Overtime, my team and I have developed an amazing system of producing and launching these courses, and because I want everyone to avoid the overwhelm and succeed with building online courses, I put our step-by-step creation process, and launch strategies, into one single course for you.
Working through this process here, instead of as an afterthought at the end of course production, helps you to identify if there are any lessons your students would want that you've forgotten in your outline. Doing it at this stage in the process, and working through it piece by piece (headline, offer, price, testimonials, etc.) also ensures that you actually make progress and get it done.
There are strategies for where your business is at right now. Are you starting from scratch even with zero audience? There's a strategy for you. Do you have a huge email list and you want to rock out a huge launch? There are strategies for you.
I was able to launch right at the last week of the course and I launched very successfully. I got eight people to buy into my beta course and proved my content, my concept, and so I couldn't have done this without Heroic Online Courses."
Teachable is our preferred course hosting platform at SPI. It's easy to use and gives you access to powerful tools that can help boost your sales, which is why we're using it for demonstration purposes in this course. You certainly don't have to use Teachable to succeed with this course, but it is who we recommend. (And it's the platform this course is hosted on.)
How many times has a problem set you back (for months? years!), and then when you reach out for a little help, it only takes a little bit of work to get unstuck? And then you find yourself thinking, "Why did I let that hold me back for so long?"
Sometimes you just need to ask the teacher a question. That's why I host a weekly Zoom call that's only available to course students. Get your questions answered and learn from the questions of the other SPI course students. The last four call replays are available inside the course community, SPI Academy.
Yes! On the checkout page under the "Billing Information" section, switch from the Credit Card radio button to the PayPal radio button. Choose your country and click "Enroll in Course" to be directed to the PayPal checkout. PayPal is not available for the All-Access Pass purchase.
Oh no! We don't want that! We offer a 15-day money back guarantee on individual course purchases. If you are unhappy with the course for any reason, let us know within the first 15 days and we will refund your payment. This does not apply to the All-Access Pass. All-Access Pass purchases are non-refundable.
You should assume that any links leading you to products or services are affiliate links that I will receive compensation from just to be safe. Having said that, there are millions of products and services on the web. I only promote those products or services that I have investigated and truly feel deliver value to you.
Matt Gartland is CEO of SPI Media, the company behind the brand. In addition to running the business, he plays a big role in shaping the vision for new courses and other products. He's also an advisor to and investor in several creator economy tech companies. Together, Pat and Matt have generated over $5.1 million in online courses sales since 2017.
In Week 2, you'll develop a curriculum that delivers truly in-depth value to your students. You'll meet them where they are, describe the transformation your students will enjoy, and you'll produce a super-specific outline that gets them there.
In Week 4, we'll help you create a production plan for getting your recording and editing completed in a timely manner. We'll help you create a launch plan, as well as connect you with an accountability partner to ensure you launch!
With each lesson, you're signing it to work with a group of dedicated entrepreneurs who are just as eager as you to create a course that sells. Interact, learn from each other, and support each other as you grow.
Sometimes, learning happens best during the unplanned interactions between instructors and students. You'll have direct access to us from start to finish. Nothing is off limits. Ask big picture questions. Receive tactical feedback. Learn our inside stories. Whatever you need, we're here for you.
Students who enroll in the Heroic Online Courses Bootcamp also receive full access to our pre-recorded version course, Heroic Online Courses! This features 6 modules and 32 lessons covering your sales page, filming, editing, and more. This is a $599 value.
And this experience is not a one-way webinar. It's a live learning experience (via Zoom) where you can ask questions, participate in breakout chats, and interact with your cohort peers.
This course includes a private community within Maven where all of us can connect. This community will serve as your safe space to share progress, get feedback, ask for help, and much more during the cohort.
Over time, my team and I have developed an amazing system for producing and launching these courses. because I want everyone to avoid overwhelm and succeed with building online courses too, I put our step-by-step creation process and launch strategies into one single course for you.
HS6e Heroic has a different design philosophy motivated by the needs of heroic settings such as Fantasy Hero and Star Hero. Over the last year or so I worked on a Star Hero campaign, but felt stymied because the existing character sheet was inappropriate for the setting. Eventually I decided I would either have to drop the idea or learn html and javascript and develop my own sheet. I hope the result makes running and playing Hero games easier, especially for new players. The project took about three months.
1) A bookkeeping system, which hopefully provides a full accounting of points spent on characteristics, skills, powers, talents, perks, and complications. Includes support for skill enhancers, group levels, and overall levels and calculates skill rolls.
I've added support for the optional hit location system. The sheet will calculate OCV penalties (with PSL support), roll target locations (for head shots, body shots, etc.), and calculate STUN for killing attacks. On the sheet weapons checked as AoE will not use hit locations, so the system can be turned on or off on a case by case basis. Whether or not an AoE weapon should use hit locations seems to be a GM-decision thing so this seemed a convenient marker. An AoE tag is useful with or without hit locations anyway.
The Dev server's ability to display your avatar on-sheet has still not been approved for general use by Roll20. Still hoping that gets sorted out soon. For now a text field can be used to fill in the gap.
I can add that I have made progress on a Hero Designer importer. It's only a start, but my current HDE and Roll20 API script will import all the standard characteristics and background text into the sheet. Basically, Page 1 of the Roll20 sheet above. The next bits will be harder to implement, but since I have a skeleton working, it should be only a matter of effort.
In other sheets, I noticed confusion around item names in HDC. Several attributes/ fields can make up the name. Even in HD, there seems to be confusion. THE HD name is not required but tends to override the default descriptions. If you have the space, maybe you can keep all and decide later what to display. In my games, I put priority on the name because name is the special effect description for my toons and a short hand of the power.
Just having access to the verbiage of each power / skill / item without any associated dice roll functions or system edits on game mechanics would be a win. Target numbers are way too complex, so plug in a default until the player can adjust. The game is far too complex to edit powers in roll20.
It went really well. Most don't know the Hero system. The two of us that know the system were able to talk them through it. Overall Everyone was very pleased with the experience. There were a couple of suggestions for improvement, but I can't remember the details off the top of my head. I'll double check and follow up with the players before reporting recommendations.
I made a lot of progress, but didn't quite finish before my move. Powers, equipment, weapons, armor, and martial arts maneuvers are pretty much done. The last page to do is skills, which I don't expect to cause too many problems. There are some ambiguities like group levels that may not work right, but overall I don't think it will be too bad. The hardest thing to deal with so far has been shields, because they are multipowers.
Hi ViG! I was searching for a way to play Fantasy Hero on Roll2 (been forever since I played, will be rereading my books), and found this thread. I want to thank you for your hard work on creating the character sheet! I just made a new test game on Roll20 and used your sheet to add points to a test character. Looks like it does all the character creation math which can be off-putting to many players.
2.1) When you select a skill type such as DEX, the sheet will calculate your success roll based on the number of points you spend. For a DEX skill, 1 point or "familiarity with" is (8-), 2 points is (10-), 3 points is (DEX/5 + 9), and after that you are adding skill levels at +1 for each additional 2 points. You will have to click in another field or anywhere else really to get the result to update. This is a limitation of Roll20 that I couldn't find a solution to. It's not really a big deal however.
3) Combat rolls are on the "Gear" page next to each weapon or maneuver. There are enough variables in combat that the GM really needs to step in and determine the chance for success. Even combat skill levels are very flexible as they can be assigned to things like OCV, DCV, or damage. HERO isn't really as complicated as it first appears, but it does give players a lot of choices.
A short update on the importer. It is mostly feature complete now. It's got warts, but it works. I need to do a couple of changes to the sheet itself and then I'll need to do more internal testing before asking for testing help.
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