Featuringoriginal story material by Brian Michael Bendis, Marvel Super Heroes includes three plots and includes characters from both Marvel and Disney properties. The main campaign is divided into three stories. The first storyline follows the Avengers as they prevent the Norse God Loki from rebuilding the Casket of Ancient Winters. The second storyline centers on Spider-Man and features him, Nova, Iron Fist, and Nick Fury teaming with Venom and being tasked with the objective to stop Green Goblin and Mysterio's symbiote invasion. The third and final storyline concentrates around the Guardians of the Galaxy, in a plot heavily inspired by the movie with the same name, where the Guardians must protect Knowhere from Ronan the Accuser.
Disney Infinity 2.0 expands Disney Infinity's array of tools to use in the Toybox mode, an open world sandbox. Additionally, the ability to personalize individual characters has been added, using a Skill Tree. Marvel Super Heroes adds on the previous game's community sharing options, including the sharing of personal creations.
The Guardians of the Galaxy Playset, which is heavily inspired by the Guardians of the Galaxy film in terms of design, centers on the Guardians stealing an Infinity Stone[14] from Ronan the Accuser. Ronan follows the Guardians to the planet Knowhere. With the help of Cosmo the Spacedog and The Collector the Guardians must protect Knowhere from Ronan and the Sakaaran fleet.[15] The Guardians of the Galaxy eventually make way onto Ronan's ship, the Dark Aster, to defeat him once and for all.[14]
Disney Infinity 2.0 features similar gameplay to Disney Infinity. Each character can equip a "Pack" or a "Tool". Packs are items that are worn and can be equipped on a character's back, occasionally shown as some sort of backpack. Tools are items, such as rifles, that can be equipped in a character's hand. Some aspects of the game, however, have been changed. In addition to ground movement, certain characters can fly and hover.[16] The size of Toybox worlds and Playset has been increased, notably due to the inclusion of flying.[16] Certain characters can climb walls, including the Hulk.[17] The level cap of playable characters has been expanded from Level 15 to Level 20.[16] Characters can be "leveled up" by collecting sparks.[18] A "Skill Tree" has been incorporated into the game and can be used to upgrade a character's abilities.[19][20][21] The figures from the first game also receive additional abilities through the Skill Tree.[22] The choices made in the Skill Tree are semi-permanent, as players have the option to reset the Skill Tree choices by resetting their character to Level 0.[18] Some characters can jump long distances, including Hulk.[12] Each character plays differently from another,[14] with characters being roughly divided into two categories, Ranged and Melee.[23] Ranged characters fight from far distances, while Melee characters fight using close combat. Signature moves can be unlocked as the player progresses.[24] For example, Drax primarily utilizes short-ranged melee attacks to defeat enemies, while Star-Lord can use ranged pistols.[14] As characters are leveled up, new abilities will be unlocked.[25] Iron Man's ground slam and Hulk's Thunderclap[25] abilities can be unlocked once players have enough Skill Points. Characters' upgrades differ. Iron Man can upgrade his blasting capabilities, while Thor and Hulk can upgrade their strength, using the new Special Skills and Combat system.[26] All upgrades, skills and progress applied to the character will be saved to the figurine.[27] The freeform unlock system in Disney Infinity 2.0 replaces the roulette-based unlock system from Disney Infinity.[28] If a player is defeated in-game, they must wait a certain time frame until they can use the character they were using again.[29] A map scanner has been implemented to allow players to get around worlds more easily.[29] Mission givers are also present in the game.[29] In order to web-sling players do not need to attach their webs to surroundings near by.[13]
The latter game mode, Toybox mode is a sandbox mode that allows players to create their own games and worlds, using items unlocked in Playset mode.[38] Certain characters, including Tinker Bell, cannot be played inside Playset mode and only in Toybox mode.[39] Toybox mode supports local and online multiplayer.[29] In Toybox mode, players are given a "Magic Wand",[38] which can be used to place items around the sandbox, customize items and access the Toy Shop[38] (a virtual shop where players can purchase new items for use in the Toybox). The Magic Wand can also be used to set commands on objects, using "Game Logic". Creativi-Toys, objects in the Toybox, can be set to make Game Logic return in the game, with 75 new additions.[40] For example, a player can set a party cannon to shoot confetti if they connect the cannon to a button. Players can also restrict access to certain packs and tools in the Toybox, including the Magic Wand.[40] The Toy Shop replaces the Toy Spinner from the first game.[18] Items that can be used in Toybox mode can be unlocked through Playset mode.[38] In an attempt to make Toybox building easier, the game features improved and enhanced Toybox editor tools (including in-game "brushes", that automatically create scenery for players, including cities, dungeons and race tracks).[16][21] Templates, pre-built mini-games when placed into a world or "Auto Creators"[24] are also present in the game.[41] Templates range from Cliff-side beat 'em up Battle Arenas[41] (similar to Super Smash Bros.) to obstacle courses. Players can then tweak and change Templates to their liking.[24] In order to add some Templates into the Toybox, players must decide the length, width and height of a box, that will house and generate the desired structure.[18] A Challenge Maker has also been implemented into the game, allowing players to create structured games.[40] Result screens were also added for competitive play Toyboxes.[40] A new feature introduced in Disney Infinity 2.0 is the Text Creator, which allows players to write their own text bubbles in the Toybox.[40] All text, however, must be filtered and moderated through a safe chat server.[40] The game also introduces the Toy Box Game Maker, a tool that can restrict access to certain actions, including the use of the Magic Wand.[42] An undo button has also been implemented into the game.[43] Objects from the first game can be unlocked in Disney Infinity 2.0 by placing a Disney Infinity Playset piece on the Disney Infinity 2.0 base.[44] It also features automated builders, that can be dropped into the Toybox and generate worlds for players.[16] Automated builders include Eve from WALL-E and Sultan from Aladdin.[35] In the Toybox mode players can also create interior areas, a feature absent from the first game.[45] Interior areas (styled in-game as INteriors)[18] can also be themed to certain characters.[46] More than twenty rooms can be added inside an INteriors.[18] Multiple INteriors can be connected through doorways inside buildings.[18]
In Disney Infinity each figure had their own "Adventure", a playable level that was made specifically for the character. Toybox Adventures did not return in Disney Infinity 2.0.[29] An introductory Toybox is pre-loaded into the game, and is filled with Game Play Hosts, who can assign missions and answer questions a player may have.[40] Rewards are given to players once Game Play Host missions are completed.[40] Players can share their Toybox creations with friends by uploading them onto the internet.[25][47] To help incorporate the new sharing features, a Newsfeed screen was added to the main menu.[40] Players can upload up to 300 Toyboxes to a private cloud and can save up to 100,000 Toyboxes.[40] Players can "like" favorite published Toyboxes and find other Toyboxes, that have found positive reception from other players.[40] In order to make searching through the shared Toyboxes easier, players can set categories and filters that apply to the Toybox that they want to play in.[40]
Power Discs, physical discs placed on the Infinity Base to unlock skies, textures and in-game toys, return from the first game.[20] There are two types of Power Discs, Circular and Hexagonal. Circular Power Discs give in-game boosts to playable characters and Hexagonal Power Discs unlock skies, textures and in-game toys (including vehicles).[46] The game also features two-wheeled vehicles, like motorcycles in addition to four-wheeled vehicles.[19] Eighty-two Power Discs have been released.[50] Some Power Discs feature "Team-Ups". Team-Ups make other characters pop up in-game to fight alongside the player.[20] Certain Power Discs also unlock new costumes for characters,[20] including Gamora's "space armor".[51] Additionally, some Hexagonal Power Discs can launch "Area of Effect" attacks.[24]
All figures, Power Discs and toyboxes, from Disney Infinity are compatible with Disney Infinity 2.0.[52] Bases from Disney Infinity are also compatible. However, an Xbox 360 base is not compatible with Xbox One.[44] Whether or not players decide to use the Infinity Base from the first or second game, that base must be connected to a console via USB.[23]
Disney Infinity was originally described to be a "platform that's always growing and will ultimately have something for everyone,"[53] and that the Infinity platform is open to expanding. When Disney Infinity was yet to be released, Avalanche Software CEO, John Blackburn stated that discussions about the inclusion of Star Wars and Marvel characters in the game, took place.[54] On that subject Blackburn said "I hope so! As a developer, I so want that. When Disney bought Lucasfilm, I was like, 'Holy crap! This is awesome!' But at this point in time, there's been some discussions about that, there's just been no decisions made."[54] In February 2014, Avalanche Software began hiring game testers for a potential Disney Infinity sequel.[55] Star Wars characters and playsets would eventually be added in the following expansion, Disney Infinity 3.0.
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