Train Simulator Classic is just beginning of your new hobby. Build a dream collection of your favourite routes, locomotives, trains and rolling stock from a vast array of content. With hundreds of DLC available and new releases every month.
I made a post a while back on here asking for some good train games, or train centric games, and I got some. Rolling Line in particular was recommended and I do really like it but I'm in a bit of a creativity drought. There's a few other games I'm interested in like Railroads Online and Derail Valley but my computer can't quite run them according to Steam's system requirements
So I'm asking to yall fellow railfans, what is widely considered the absolute best simulator that is currently available right now? I'd prefer it if it had some sort of passenger system but I'm not too picky.
Is there an article or webpage that objectively compares the various train simulators? And I'm specifically talking about train simulators as opposed to railroad simulators and games. So it would include Trainz, Train Simulator, Train Sim World, Run 8, MSTS, etc. Would not need to include Ticket to Ride, Railroad Empire, etc. Thanks.
Driving a train, I discovered, is largely about remembering things. Getting the thing rolling involves activating a series of switches, levers, and buttons in a very specific order. I drove that train for almost 2 hours, up and down a track somewhere in the Kent countryside, but I've already forgotten the sequence. Hell, I forgot it a few times while I was doing it. Luckily I had a patient instructor in the cabin with me to help when my mind suddenly went blank. Every time I forgot something I felt like I'd failed him, but he didn't seem to care. He told me he's done this hundreds, maybe even thousands, of times, and nothing surprises him anymore. That made me chill out a bit.
Train Sim World 3 is an attempt by Dovetail Games to make train simulators more approachable. Once upon a time these games were largely exclusive to PC, making use of every key on the keyboard. But you can comfortably play this one on the sofa, on an Xbox or a PlayStation, thanks to an intuitive controller-driven UI. Starting one of the game's trains involves just as many steps as it did for me in real life, but in the game the HUD tells you what to press and in which order. There are a bunch of new rookie-friendly tutorials as well, in which the guy who played Vesemir in The Witcher 3 explains the ins and outs of making these big, complicated feats of engineering go.
Once the train was moving, my priority as the driver shifted to carefully monitoring my speed. I had a strict limit of 15 miles per hour, and whenever I started to creep over it I had to nudge the brakes to slow down. It was a strangely relaxing experience trundling along, watching the scenery go by, listening to the clatter of the wheels on the track, and periodically squeezing the brake to keep my speed legal. Occasionally I'd have to slow down for a level crossing, or to pull in at a platform, which meant knowing exactly when to slow down to get the train to stop precisely where I wanted it. It was thrilling being in full control of an actual train, even at this comically slow pace.
There's a brand new weather system, with wind that can rock your carriages and rain-slicked tracks, making braking more difficult. The lighting system has also been overhauled, to impressively realistic effect, and there are fluffy volumetric clouds floating in the sky now. It's basically the ultimate train set. You can even paint your own liveries. I'm a casual sim player, and not really into trains if I'm being honest, but there's something bizarrely compelling about this game and other such simulators. I find them immensely peaceful and atmospheric, like a screensaver for your brain. Train Sim World 3 is out now on PC, PlayStation, and Xbox if you want to hit the rails yourself.
I'm working on an arcadey train sim game for Playdate called Zero Zero: Perfect Stop. I am making this using the C API. Of course, the Playdate's crank is used to control the throttle and brake!
I'm familiar with the series and actually was assuming that was what you were doing! I did not anticipate the part about the E break- if not for that, my suggestion would work. What Alberto's method prevents is the awkwardness of swinging around fully and going straight from E to 5 or vice versa, that's what I meant about "immersion." Another idea could be to dock for E. Anyway I'll stop telling you how to control this train and just look forward to a release (or beta?)
I have also done a first pass implementing SFX for driving the train. In the interest of keeping RAM and Disk usage down, I have done all the SFX in mono 8-bit @ 16KHz (About on par with SFX for a GameCube or Wii game). Despite the somewhat crunched samples, I think it still sounds nice. I was also able to use the built-in TwoPoleFilter to do a bandpass and implement a dynamic wind sound effect.
Right now I'm not sure whether to feel violated or grateful. During the night RS.com, with Steam's assistance, broke into my home and meddled with one of my favourite train sims. RailWorks 2 is gone and in its place is something prettier, slightly less nimble, but otherwise very similar. Something called Train Simulator 2012.
As well as driving trains, you need to operate a successful company. Create your own company; buy and maintain your trains; hire conductors and give them new contracts; explore new routes; and optimize your Passenger and Freight activities. Make the right choices to earn money and grow your business!
I've closed the MacroWorks 3.1 window, but the RailDriver still isn't working with my other simulator.
MacroWorks 3.1 is not completely turned off when you close the programming window. To shut it down completely, you will need to either right-click on the system tray icon and select 'Exit', or open up the programming window and go to 'File' > 'Exit'. When you do this you will get a box asking you to confirm shutting down the software, and you must choose 'Yes' to completely shut down the software.
TEDS is a computer program used to conduct longitudinal train dynamics simulations in an effort to assist in the development of guidelines and recommendations to improve train operation safety. It is also capable of simulating train handling, head-end and distributed power, train makeup, ECP and automatic brake applications for speed control, stopping distances, and emergency stops.
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