The Strong Museum is the ultimate play destination for all ages! With nearly 150,000 square feet of dynamic, interactive exhibit space, The Strong provides entertaining, educational, and unforgettable intergenerational fun.
The promise's rejection handler is called with a DOMException object passed in as its sole input parameter (as opposed to a traditional exception being thrown). Possible errors include:
Provided if the user agent (browser) or operating system doesn't allow playback of media in the current context or situation. The browser may require the user to explicitly start media playback by clicking a "play" button, for example because of a Permissions Policy.
Although the term "autoplay" is usually thought of as referring to pages that immediately begin playing media upon being loaded, web browsers' autoplay policies also apply to any script-initiated playback of media, including calls to play().
If the user agent is configured not to allow automatic or script-initiated playback of media, calling play() will cause the returned promise to be immediately rejected with a NotAllowedError. Websites should be prepared to handle this situation. For example, a site should not present a user interface that assumes playback has begun automatically, but should instead update their UI based on whether the returned promise is fulfilled or rejected. See the example below for more information.
Note: The play() method may cause the user to be asked to grant permission to play the media, resulting in a possible delay before the returned promise is resolved. Be sure your code doesn't expect an immediate response.
In this example, playback of video is toggled off and on by the async playVideo() function. It tries to play the video, and if successful sets the class name of the playButton element to "playing". If playback fails to start, the playButton element's class is cleared, restoring its default appearance. This ensures that the play button matches the actual state of playback by watching for the resolution or rejection of the Promise returned by play().
When this example is executed, it begins by collecting references to the element as well as the used to toggle playback on and off. It then sets up an event handler for the click event on the play toggle button and attempts to automatically begin playback by calling playVideo().
\n The promise's rejection handler is called with a DOMException object\n passed in as its sole input parameter (as opposed to a traditional exception being\n thrown). Possible errors include:\n
\n Provided if the user agent (browser) or operating system doesn't allow playback of media in the\n current context or situation. The browser may require the user to explicitly start\n media playback by clicking a \"play\" button, for example because of a Permissions Policy.\n
\n Although the term \"autoplay\" is usually thought of as referring to pages that\n immediately begin playing media upon being loaded, web browsers' autoplay policies also\n apply to any script-initiated playback of media, including calls to play().\n
\n If the user agent is configured not to allow automatic or\n script-initiated playback of media, calling play() will cause the returned\n promise to be immediately rejected with a NotAllowedError. Websites should\n be prepared to handle this situation. For example, a site should not present a user\n interface that assumes playback has begun automatically, but should instead update their\n UI based on whether the returned promise is fulfilled or rejected. See the\n example below for more information.\n
\n Note: The play() method may cause the user to be asked\n to grant permission to play the media, resulting in a possible delay before the\n returned promise is resolved. Be sure your code doesn't expect an immediate response.\n
\n In this example, playback of video is toggled off and on by the\n async\n playVideo() function. It tries to play the video, and if successful sets\n the class name of the playButton element to \"playing\". If\n playback fails to start, the playButton element's class is cleared,\n restoring its default appearance. This ensures that the play button matches the actual\n state of playback by watching for the resolution or rejection of the\n Promise returned by play().\n
\n When this example is executed, it begins by collecting references to the\n element as well as the used to toggle\n playback on and off. It then sets up an event handler for the click event\n on the play toggle button and attempts to automatically begin playback by calling\n playVideo().\n
That means you can start playing with your PlayStation console connected to a TV, pause your game and access the PS Remote Play app on your chosen device, and your game will be there, ready to keep playing from exactly where you left it. Or you can switch on your PlayStation console and start playing directly from the app, with no need to ever switch on your TV.
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An innovative coin pusher game where players can win character cards based on the classic television series that can be collected or redeemed for redemption tickets. Collect the entire 8 card set or redeem the entire set for out-of-this-world ticket values.
Unlike coin pushers of the past, this pusher features rapid fire coin action utilizing a joystick and pushbutton operation. Players can skillfully direct the coins with the multi-directional automatic coin ramp; allowing the player to strategically place coins on the playfield to push cards, coins and game chips over the ledge for ticket redemption.
Join more than 70 million players in this fast-paced, third-person action shooter and choose where your journey begins. Will you carve a path through the sprawling Origin System, or enter the mind-bending unreality of The Duviri Paradox?
With a vast array of fully customizable Warframes -- each with their own unique abilities like Invisibility, Teleport or Mind Control -- the power is yours to create the perfect assassin, tank, support or stealth Warframe.
The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) is the international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI).
The goal of CHI PLAY is to highlight and foster discussion of current high quality research in games and HCI as foundation for the future of digital play. To this end, the conference features streams that blend academic research papers, masterclasses, interactive play demos, student game design competition, poster session and industry insights.
CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI). All accepted submissions will be distributed in the CHI PLAY Conference Proceedings available in the ACM Digital Library, where they will remain accessible to thousands of researchers and practitioners worldwide.
Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment.[1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.
Many prominent researchers in the field of psychology, including Melanie Klein, Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky erroneously viewed play as confined to the human species. They believed play was important for human development and used different research methods to prove their theories.
Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal-oriented, as in a game. Accordingly, play can range from relaxed, free-spirited, spontaneous, and frivolous to planned or even compulsive.[2] Play is not just a pastime activity; it has the potential to serve as an important tool in numerous aspects of daily life for adolescents, adults, and cognitively advanced non-human species (such as primates). Not only does play promote and aid in physical development (such as hand-eye coordination), but it also aids in cognitive development and social skills, and can even act as a stepping stone into the world of integration, which can be a very stressful process. Play is something that most children partake in, but the way play is executed is different between cultures, and the way that children engage with play varies.
Summing up the formal characteristic of play, we might call it a free activity standing quite consciously outside "ordinary" life as being "not serious" but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings that tend to surround themselves with secrecy and to stress the difference from the common world by disguise or other means.
This definition of play as constituting a separate and independent sphere of human activity is sometimes referred to as the "magic circle" notion of play, a phrase also attributed to Huizinga.[2] Many other definitions exist. Jean Piaget stated, "the many theories of play expounded in the past are clear proof that the phenomenon is difficult to understand."[3]
There are multiple aspects of play people home in on when defining it. One definition from Susanna Millar's The Psychology of Play[verification needed] defines play as: "any purposeful mental or physical activity performed either individually or group-wise in leisure time or at work for enjoyment, relaxation, and satisfaction of real-time or long term needs."[This quote needs a citation] This definition emphasizes the conditions and benefits to be gained under certain actions or activities related to play. Other definitions may focus on play as an activity that must follow certain characteristics including willingness to engage, uncertainty of the outcome, and productivity of the activity to society.
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