2. Put the Arm & Ball in 1 group (aux channel 1 & 2), and the gun in a 2nd group. Create a null for the 1st group and animate the null directly on the timeline. Yes, both the arm and ball move from the same achor point now, BUT even when I think my anchor point is centered, the entire thing rotates from a weird angle, and again, I just can't get it right.
3. Have element 3D applied to 2 different solids : first one with the arm and ball, second one with everything else, and animate using ''world transformation''. = now I can't get one to be ''inside'' the other, it's always appearing either ''behind'' of ''in front of''.
Am I missing something here? I'm fairly new to element 3D, so please let me know if I need to include more details in order to receive any help! I can also send the .ae project.
Please help me, I'm desperate
Playwright comes with the ability to generate tests for you as you perform actions in the browser and is a great way to quickly get started with testing. Playwright will look at your page and figure out the best locator, prioritizing role, text and test id locators. If the generator finds multiple elements matching the locator, it will improve the locator to make it resilient that uniquely identify the target element.
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Playwright will record your actions and generate the test code directly in VS Code. You can also generate assertions by choosing one of the icons in the toolbar and then clicking on an element on the page to assert against. The following assertions can be generated:
Use the codegen command to run the test generator followed by the URL of the website you want to generate tests for. The URL is optional and you can always run the command without it and then add the URL directly into the browser window instead.
You can use the test generator to generate tests using emulation so as to generate a test for a specific viewport, device, color scheme, as well as emulate the geolocation, language or timezone. The test generator can also generate a test while preserving authenticated state.
At the beginning of my career, I worked a lot in the space of Model-Driven Development (MDD). We would come up with a modeling language to represent our domain or application, and then describe our requirements with that language, either graphically or textually (customized UML, or DSLs). Then we would build code generators to translate those models into code, and leave designated areas in the code that would be implemented and customized by developers.
GenAI unlocks a whole new area of potential because it is not another attempt at smashing that force field. Instead, it can make us humans more effective on all the abstraction levels, without having to formally define structured languages and translators like compilers or code generators.
If you used the Teams Toolkit or Yeoman generator for Office Add-ins to create your add-in, you can validate your project's manifest file with the following command in the root directory of your project.
Dialogs can be created by means of a dialog generator. The input to the dialog generator is a specification of the intended dialog behavior. The output of the dialog generator is code that defines the user interface and enables the execution of the dialog.
It is important to emphasize an important Creo Elements/Direct Modeling 'look and feel' issue at this stage: All feasibility checks of input data should occur immediately and as far as possible while the data is being entered. This technique avoids the generation of error messages at later stages of the user interaction and enhances the users confidence and understanding of the purpose of the dialog. The dialog generator supports a rich set of functions that enable immediate checking of input data and updating of dependent data.
The dialog generator produces dialogs that can be activated simultaneously with other dialogs in the standard Creo Elements/Direct Modeling manner. The resulting dialogs are managed by a common underlying dialog execution model, called action routines.
Warning: The property names and UI component names returned by this function are closely related to the internal workings of the dialog generator and are therefore subject to change in future releases of Creo Elements/Direct Modeling. It is therefore good practice to avoid using explicit comonent names and to use this function instead.
The option :incremental-selection allows the user to incrementally redefine the objects that have been assigned to a variable. The previously selected elements are used as initial selections when entering the selection process again.
The option :on-empty-selection controls the behavior of the dialog when the select subaction is terminated without having selected any elements. This can, for example, be achieved by pressing the 'End' button in the Select Menu during a list selection. The following values are possible for :on-empty-selection
Setting the option :curr-wp-only to nil allows 2D elements to be selected on non-active workplanes. The default value of the option :curr-wp-only is t, that is, 2D elements are only selected on the current workplane.
The returned position is automatically derived from the pick ray when the selection is focussed on an edge, face, vertex or workplane. In all other cases, the user is explicitly requested to enter a position point. Explicit positions are, for example, requested when the selected element
The pick point returned by sd-retrieve-pick-point only exists if the selected element was picked in the graphics viewport or via a 3d coordinate. A pick point is returned after the selection of an edge, face, vertex or feature component. A graphical pick on a part, assembly or workplane also yields a pick point.
Variables with commonly used selection types can be specified before the dialog is initiated by means of the preselection facility. When a :parallel dialog is initiated, the preselected objects will automatically be inserted into the visible and invisible variables that have a matching value type. Preselected objects can also be inserted into a :sequential dialog, provided the first prompting dialog variable is a selection type variable. Preselection is currently supported for elementary selection types, such as parts, assemblies, workplanes, edges and faces.
By default, the displayed scale contains the variable title, the scale value and labels with the maximum and minimum values at the ends of the scale. These UI elements and other UI behavior can be modified or removed by means of the following keywords
The option :initial-direction-negative controls the initial direction that is used when the mouse hovers over a new element. For example, when the mouse hovers over a planar face, the default direction is normal to the face and points outwards, away from the part. If this option is set to t, then the initial direction will point inwards, into the part. The tab key or the right-click context menu can be used to flip that initial direction.
File selections sometimes cause a confirmation dialog to appear on the screen, requesting the user to choose one of the modes :overwrite or :append, or to abort the file selection. The chosen mode is stored as the second element of the variable's LISP data type.
Most UI related issues are taken care of by the dialog generator automatically, thus contributing to a consistent use model. Under normal circumstances, the UI of a dialog need not be programmed explicitly and the dialog developer can skip this section.
The push and selection action of a UICT controls should not be specified in the UICT creation function. The dialog generator will automatically insert a suitable push, release or selection action that matches with the behavior of the dialog variable.
Warning: The above subaction specifications will be ignored for variables that involve an object or element selection. Variables of that type call an internal subaction that cannot be overridden. When returning selections from subactions, it is therefore recommended that the calling variable has the :value-type :list and that the subaction returns a list containing the selected object rather than the sel_item itself.
Warning: The compilation of a file that contains a dialog definition within a lexical scope can cause the dialog generator system to become inconsistent. After compiling such a dialog file, it is therefore recommended to load the source or compiled file before referencing the dialog interactively or referencing it as a subaction call in some other dialog.
Visual Copilot not only converts your Figma design into HTML but also generates the associated CSS code, ensuring that the stylistic elements of your design are preserved. This accelerates the development cycle dramatically, bridging the gap between design and deployment.
Name the version of the AI tool as specifically as possible. For example, the examples in this post were developed using ChatGPT 3.5, which assigns a specific date to the version, so the Version element shows this version date.
DALL-E allows users to download the AI-generated images they create or generate a publicly-available URL that leads to an image. If you choose to create a shareable link for an image you generate with DALL-E (or other similar AI image generators), include that unique URL that leads to the image instead of the general URL.
Thank you for this guidance about ChatGPT! This is very timely and helpful. Can you please confirm the order of the core elements in your guidance here? Specifically the "Publisher" element and the "Date" element. Thank you!
Thank you for your question about the order of the Publisher and Date elements. We have corrected this post to show that the Publisher element should be before the Date element in works-cited-list entries.
Thank you for bringing that to our attention. We have updated the note in the post to acknowledge that if someone chooses to create a shareable link for an image generated with DALL-E (or other similar AI image generators), that unique URL should be included instead of the general one.
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