AlienRage is a 2013 first-person shooter video game for Microsoft Windows, Xbox 360 (through Xbox Live Arcade), and PlayStation 3 (through PlayStation Network) developed by CI Games, then known as City Interactive, using Unreal Engine 3. The game has single-player and competitive multiplayer modes. In its single player campaign, players are put in control of an elite soldier named Jack which is sent to destroy a mining facility and its aliens after they turned against and killed the humans that they had shared the facility with.
Alien Rage is a first-person shooter, in which players fight through several linear levels, killing a variety of aliens. At the end of every few levels, players fight a larger alien in a boss fight. Players score points by killing a large number of aliens in a short period of time, or by killing them in special ways, such as by using explosions or shooting them in the head. These points can be used to upgrade the player character, for example by boosting his resistance to damage or by increasing the amount of ammunition that he is able to carry. Players are able to carry two weapons at a time, and also have a pistol with unlimited ammunition. The player character can use both human- and alien-manufactured weapons in the game, and alien weapons use a cool-down period instead of having to reload. Weapons in the game include assault rifles, sniper rifles, shotguns, rocket launchers, and miniguns.[1][2][3] The game is intentionally difficult; its easiest difficulty level is called "challenging", and the next easiest difficulty level is called "hard".[3]
Alien Rage takes place on an asteroid which humans and an alien species known as Vorus were jointly mining for Promethium, a highly efficient but extremely dangerous source of energy. After the Vorus turn on the humans and wipe the miners out for violating the agreement of not weaponizing Promethium as planet-cracking weapon, Jack, the player character, is sent to the mining facility to kill the aliens and destroy the facility.[1][2]
Alien Rage was first announced in early April 2012, under the name Alien Fear. The game was to be developed using Unreal Engine 3 by City Interactive's Bydgoszcz Studio, and would have a cooperative gameplay (co-op) mode.[6] The first screenshots from the game were released two months later, in June 2012.[7] In May 2013 the game's name was changed to Alien Rage, and two months later it was announced that the game would be released on the personal computer, Xbox 360, and PlayStation 3 on 24 September 2013.[8][9] The game was eventually released on 24 September 2013 for Windows, 18 October 2013 for the Xbox 360, and 21 October 2013 for the PlayStation 3, with and ESRB rating of Mature.[10][11][12]
Alien Rage received average to poor reviews upon release. At Metacritic, a video game review aggregator, the Windows version of the game received an average score of 52 out of 100, based on 27 reviews, while the Xbox 360 version revived a score of 46, based on 10 reviews.[16][17][B]
The game was heavily criticized for its lack of originality.[3][4][18][20] Daniel Shannon of GameSpot remarked that "If you have played a first-person shooter made in the last 10 years, then you have already experienced most of what Alien Rage has to offer.", and continued that "You've seen these weapons before, and you've shot these enemies before".[4] Reviewers especially took issue with the lack of creativity in level design, which Destructoid's Jim Sterling called "tedious corridors full of identical, monotonous, brainless combat encounters".[18] Hardcore Gamer's Nikola Suprak commented that several of the levels he played through were visually indistinct from one another, before saying that "level after level of redundant action and repetitive encounters ultimately drag the game down".[20] Critics also noted that the game had a number of technical issues. Sterling ran into two situations where glitches would not allow him to progress without restarting the level,[18] while Sam Turner of The Digital Fix experienced dramatic drops in frame rate during gameplay, and crashed to desktop several times.[5]
The game's multiplayer experience was received better than its single player campaign. Writing for Gaming Nexus, Jeff Kintner said that the "multiplayer is fun, if a bit repetitive". While Kintner expressed a desire for additional, objective-based, types of multiplayer, he praised the team deathmatch mode's intensity.[2] GameSpot's Daniel Shannon also commented on the limited number of multiplayer options, but went on to say that "For what it's worth, the action is fast-paced, and the maps are well designed for a balanced multiplayer experience."[4]
"The character animations in Alien Rage are pretty believable in the sense that the character has weight to him, and this is seen throughout all of his movements.Weapons shrug from left to right, sprinting causes a jerky sense of speed, and equipping different weapons displays a noticeable change in weight and control."
Despite the many points the game receives for integrating heavy action with an old school scoring system, it falls short due its inability to establish its own visual personality. Alien Rage could have been something much greater but because it plays on the Gears of War-like aesthetics of a gorilla sized man covered in an armoured vest and large artillery, it comes off as ShadowGun clone had it been revamped for home consoles with a first-person perspective. It would have been nice for Alien Rage to hold its own visual presence to go along with its efforts in its gameplay features.
"Alien Rage seeks to be a game of run in guns blazing. But because of the game's odd difficulty spike in which enemies can deal a significant amount of damage on the player while being able to move and take damage of their own, this cannot happen."
Aside from the obvious jaggies that are present, Alien Rage is a good looking game.The essence of sci-fi is clear throughout the entire game and this extends out of game directly into its menus and HUD elements. Colour grading, environmental assets, enemy boss designs, the universe that the game is going for here is clear. As to how well it exceeds on that is another story entirely. The game manages to get its portrayal across but the lack of exploration and corridor level design kills its message.
"Explosive objects within the games dark yet luminous environments allow for a brigade of visual effects. Seeing how the game is littered with these explosive treats, the idea of waiting for an enemy to run towards you as patiently have your trigger finger, at the ready is as much a treat for the eyes as it is satisfying to initiate."
"The best thing that Alien Rage manages to pull off although this may seem like a complete flaw to some, is its emphasis on placing a challenge on the player. Enemies swarm you aggressively and you're forced to remain quick on your toes."
Enemies take a visual influence from other games in the shooter genre such as Killzone. But the underwhelming and non-caring plot of the game distinguishes it, coupled by its focus on non-stop action, the only thing you actually care about is shooting aliens and watching things explode.
Developed and published by City Interactive, "Alien Rage is an action-packed, hard-core first-person shooter that will have you facing off against armies of the nastiest Alien forces ever encountered. Battle beastly-sized bosses relentlessly attacking you from every direction, hell-bent on taking you down. Tons of powerful dual-mode weapons, 14 intense levels, massive shootouts, destructible environments and over-the-top fast paced gameplay." Alien Rage can be purchased on the Xbox Live Arcade for $14.99. A demo is available.
Your first step on the road to completing this game is to start a new game on whatever difficulty setting suits you, however I would recommend starting out on Challenging (the easiest setting). If you choose to do Brutal first, you're going to have a bad time. Just try to get the game finished once first on Challenging. Along the way on this play-through, you will also unlock every achievement except 'Utility Belt' and 'Relentless.'
It will be in your best interest to unlock the rest of the player perks that you don't yet have. This step will ensure that you have all that you need for starting Brutal difficulty. If you instead wish to begin Brutal immediately, skip to step three. Otherwise, refer to 'Apex Predator' for an easy method to finish unlocking the rest of your perks.
The best way to kill him would be to use the Vorus Ion Rifle and spam all your alternative fire shots at him as soon as the battle begins. Duck behind the panels in front of you for cover. When he fires a bomb at you, move to another panel so that you don't take damage-over-time. He cannot get on the same level in which you are taking cover on. It's possible for reinforcements to show up, but for me it was only a couple small enemies. Use your primary fire to finish him off.
All you really have to do is take them out at your own pace. They will all be in the corners of the room you are in and they keep coming out until after you destroy both cores when you destroy the final two. Use cover, crouch, and snipe them out with whatever you have. The achievement will unlock once the final turret is destroyed.
GLITCH WARNING: It is possible that this boss fight may glitch. After the boss has died, the achievement will not unlock and the objective will still say to kill him. If this happens to you, unfortunately a chapter restart is the only way to resolve it. Credit goes to upindat for posting this information.
Thankfully, he's not THAT bad. Your goal here is to run your ass off and use the orange Promethium tanks against him. He will follow you around and go very close to them. Run near them and lure him beside them. Make sure you are far enough away and when he is around five or so feet from them, shoot them until they explode. These will bring good chunks of his health down. Don't bother trying to kill him with only your guns unless you have 'Mega Pistol.' Repeat the process until dead. There is no checkpoint during the battle.
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