I am trying to make my webpage mobile friendly. So, I am using Chrome DevTools to design a mobile version of my webpage. I have it the way I want it to look in DevTools. I uploaded it to my website & viewed it on a actual mobile phone & objects are not in the same places as they are in DevTools. I used the iPhone 6 mobile design in DevTools and also view it on an actual iPhone 6. They don't match. Anyone else have this problem? I have read articles about this, but don't know how to fix it. Any ideas? Should I use a different emulator?
DevTools technical writer here. DevTools is just a simulation of mobile devices. It can't truly simulate an iPhone. So it's always a good idea to check how it actually looks on the devices that you care about (like you did). I don't think there's any bug or issue here. It's just an instance where the DevTools simulation doesn't reflect reality 100%.
Hi there, when I visit your site on my Android phone, I get the Accelerated Mobile Pages (AMP) view with a link to View Full Site at the very bottom, after the image widgets in the left sidebar of your website. You can learn more about AMP here: -accelerated-mobile-pages/
So it's a cartoonish shooter where you move the doomguy around a small area with a few enemies. In order to shoot you just stop touching the display. He'll stand still and autofire. You'll be rewarded with currencies and abilities for killing demons. When the room is cleared you just move to a transition point and Doomguy the Slayer enters a new room which is almost identical save for some different obstacles and enemy placements.
If you're lucky you'll get the chance to do a glory kill in which you will get some healing. If not, well then you'll eventually die. When you do die you can use currency to revive or watch an ad. After watching the ad you should be revived but in my case the app froze on a screen just saying "connecting". Of course it froze AFTER the ad. The only aspect that works really good is actually the adverts and the ability to buy currency with real money.
i dont have anything against the game but... why? why was it made? its so weird becase doom has an official port for mobile if they wanted money they could make it ftp and put some ads into it in the status screen or in the menu and thats it you have a free doom game for mobile that doesnt have to compromise since its literaly doom on mobile
They should have made a more DOOM-y game. It now just looks like a regular mobile game. They should have modeled it after the real doom with Arena fights to make it more of a mobile game, and in First-person to make it more like DOOM.
I agree, but they did, and I feel like what they did make looks sort of dumb and repetitive. the actual DOOM game never gets old. I feel like they could have made an actually great game if they put effort into it rather than copying and pasting this game.
well, as a gacha game that is aimed for the kiddies while the adulties play the real deal and fullfil their power fantasies on the hard earned consoles, i think its just OK.
It is fun when you don't have nothing to play.
Problem is that is surely needs internet connection to play, as most gacha games, and thats a big let down as the best moment to play it is when you are waiting for something, but probably you will not have internet connection to play it :P
It's literally the exact same as Archero, which TR already copied entirely. (Sure they're technically licensing the game engine or something but it's blatantly the same game.)
I'd rather have either Doom 3 Resurrection get an Android port (Since I'm on Android and can't play it.) or even just re-releases of the Doom RPG games instead honestly. (Also on Android.)
Anyway, I don't plan on ever buying this or any future games like this. I don't play the nu-Doom games, but I don't imagine there are many games left in the series, and it would be awful if Beth sent off Doomguy through a pay-to-win game. If they do, we as a community should make a huge WAD to send off Doomguy in a satisfying way. But, that's a while from now.
I say all of this as i play Dx2: Shin megami Tensei since my wife gifted me a new cellphone for my birthday in march of 2020, and from that day, i'm still playing it.
Its really good, there are rewards for almost anything you make, and so, there are a lot of things to buy with in-game currency. It gets addictive for sure, as the more you play, the more you will earn acces to better things.
Obviously, in these kind of games, the one who pay will have the best from the get go, but you can play it enough to have the best in the game by just earning it with constant playing and pure effort.
Unfortunatelly, Mighty Doom is still not downloadable on my country, so i can't say if what i described applies to it.
This is entirely on Apple and Google. These games are the kind of junk that makes them money on their stores, and they alone have the power to stop this. If they wanted to de-prioritize gacha games or even ban lootboxes for being gambling they would. But they don't - because they don't care. They get a slice of the proceeds, who cares about fostering an ecosystem of games that actually have mechanics and aren't trying to siphon every last dollar you have out of your wallet.
Oh no fuck me. I thought this was a shitpost thread at first and then I looked it up on YouTube and it's actually fucking real. I'm kind of heartbroken and un-surprised they'd stoop this low, chalk it up to me trying to unlearn my past consoomerist care for a series that was long dead to me after Doom 3 since imho nuDoom as a whole just feels extremely corporate and disgusting to me and an extreme caricature and misunderstanding of the classic Doom games.
Mobile web automation involves testing websites or web apps on real mobile devices like Android and iOS. Testing the appearance and performance of websites and web apps on a real device ensures that the test runs on real-world conditions, has better performance, and improves test coverage (across devices).
LambdaTest allows you to perform mobile web automation via Appium on a wide range of real Android and iOS devices. You can test on mobile devices from a wide range of OEMs like Samsung, Apple, Xiaomi, and more.
In the below Python test script, we will take an example of our sample ToDo app. We will check two checkboxes of the list and add another item to the list. The test is performed on iPhone 11 with platform version iOS 13.
In the below test snippet, you will need to add your LambdaTest Username and LambdaTest Access Key. You can get them from the LambdaTest dashboard. In the Hub URL, we have added a beta prefix (mobile-hub.lambdatest.com/wd/hub).
Observe UI events such as button presses, text inputs, list interactions, system-level events and custom UI events, and filter and analyze user sessions by geography, device type, OS, carrier, memory, disk space, battery and more.
With the integration of Cisco AppDynamics and Cisco ThousandEyes, correlate (browser or mobile) application performance with the networks, APIs and cloud-based services your business relies on - isolating application issues from underlying network disruptions.
Through unifying synthetic internet insights into real-user experience monitoring, promptly address mobile user experience problems by pinpointing whether the root cause lies in the application or the network, and route resolution to the right teams for rapid response.
Getting the most out of your live and automated testing means including a healthy mix of Emulators, Simulators, and real devices as your mobile testing platforms. Why? Most aspects of the mobile experience you can test on Emulators or Simulators, while some scenarios require testing on physical real devices (e.g., memory consumption, CPU usage, location-based apps that use manufacturer-specific device sensors).
Our public cloud, available to all users regardless of pricing plan, contains a wide selection of thoroughly cleaned devices. They are subject to availability. On the mobile device selection screen, if a device is in use, it'll be marked with a In Use flag.
While we take these actions to clean public real devices after each test session, we do not perform factory resets nor do we have anti-virus software installed on them. It is possible that other users of the public RDC may engage in malicious, careless or unsecure activity, and that sophisticated, persistent malware could therefore be present on any device in the public RDC.
Regardless of the test frameworks you're using (Appium, Espresso, XCUITest), you can configure your real device tests using static and dynamic device allocation. While the syntax may be different (i.e., --device, deviceName), the functionality is the same across all frameworks.
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