Stefan Eilemann wrote
> On 23. May 2014, at 15:40, alinakipoglu [via Software] <
> ml-node+s1713n7585652h97@.nabble
> <
http://software.1713.n2.nabble.com/attachment/7585654/0/signature.asc>
Thanks for suggestions. I will be using that setup.
I have couple more questions:
In my application i will be drawing a separate scene graph for each window.
After i get this Equalizer configuration working im i going to have an
OpenGL context and a thread created for each window?
To have a valid resource (Textures, VBO, FBO, etc.) creation procedure on
the main thread (where i have interaction, scene graph manipulations and
application logic) do you advice to have a shared context on the main thread
for each renderer context created by the Equalizer?
If im not wrong, this way i can manipulate my scene graph directly and all
resources will be valid. The only thing i need is to share the scene graph
between threads and sharing OpenGL resources between contexts. I dont know
if there is a better way to design a solution for this problem? Any other
suggestions with Equalizer?
Note : Im developing only for windows...
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