all the member functions of eq::FrameBufferObject and eq::Texture are
missing the EQ_EXPORT declarations. I guess none of you use Windows
regularly? ;P
Thanks,
Marc
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Stefan Eilemann wrote:
>
> On Mon, Sep 7, 2009 at 12:58 PM, m0bl0 (via
> Nabble)<ml-user+2481...@n2.nabble.com> wrote:
>
> The eq and eq::net APIs are not yet fully defined yet, they are only
> 'official' when they are being used by one of the examples.
>
> The Texture and FBO classes are relatively new, and the contract of
> certain methods is not yet well defined. Nevertheless I added the
> exports I thought useful and tried to improve the documentation
> somewhat. They are still not 'stable' and you might find certain
> limitations and quirks with them. Rev 3340 is for you.
>
Okay, that goes a long way (and the better documentation is also
appreciated!), but I still have more wishes: I'd also like access to
FrameBufferObject's addColorTexture and getColorTextures functions (and, I
guess, getDepthTexture and getStencilTexture for consistency). The reason
is, I want to render something into an FBO (with two color textures) and
then use it as a texture in another pass.
Thanks,
Marc
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> I'd also like access to
> FrameBufferObject's addColorTexture
That's an oversight on my end, fixed.
> and getColorTextures functions (and, I
> guess, getDepthTexture and getStencilTexture for consistency).
These should be fine since they are inlined!?
Cheers,
Stefan.
Stefan Eilemann wrote:
>
> On Mon, Sep 7, 2009 at 5:22 PM, m0bl0<tr...@in.tum.de> wrote:
>
>> I'd also like access to
>> FrameBufferObject's addColorTexture
>
> That's an oversight on my end, fixed.
>
>
Okay, perfect!
Stefan Eilemann wrote:
>
>
>> and getColorTextures functions (and, I
>> guess, getDepthTexture and getStencilTexture for consistency).
>
> These should be fine since they are inlined!?
>
>
Ah, of course. Sorry.
Thanks again,
Marc
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