* removed Renderer::notifyInit/ExitGL. Renderer::init/exitContext does already provide this.
* removed eq::Window for seq API: Can you give some background why this is needed, so that we can find a nice way of exposing the functionality?
* reverted event magics: Why do you need them different? Is this for other input devices, because the current values work well for me and are symmetric with the other Eq-based examples.