Re: [eq-dev] stardust = equalizer + openframeworks

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Stefan Eilemann

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May 20, 2015, 4:16:03 AM5/20/15
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Hi Petros,

Great contribution!

I did back merge your Equalizer fork, with the following modifications (https://github.com/Eyescale/Equalizer/pull/444):

* removed Renderer::notifyInit/ExitGL. Renderer::init/exitContext does already provide this.
* removed eq::Window for seq API: Can you give some background why this is needed, so that we can find a nice way of exposing the functionality?
* reverted event magics: Why do you need them different? Is this for other input devices, because the current values work well for me and are symmetric with the other Eq-based examples.


Cheers,

Stefan.


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http://www.eyescale.ch
https://github.com/Eyescale/
http://www.linkedin.com/in/eilemann






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