[eq-dev] multiple camera question

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Ufuk

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Jun 30, 2009, 11:01:55 AM6/30/09
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Hi i am working in a simulation project and i need multiple cameras which have different directions.
there are 6 monitors that covers 360 degree.
is there a way of configuring this with the configuration(.eqc) file?

since i could not find a way to do this, i wrote a code into channel which rotates camera.
but i got some cracks on intersection line of windows. 

do you have any idea how i can manage this in a better way?

thanks...

--
Ufuk

Stefan Eilemann

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Jul 2, 2009, 7:55:39 AM7/2/09
to Ufuk, Equalizer Developer List

On 2. Jul 2009, at 13:38, Ufuk wrote:

> suppose that i have a cave like cube. there are left front right and
> back views.
> if i rotate the cameras horizontally, there is no problem.
> but if i change the pitch value of the front camera, i expect to see
> roll values of left and right cameras. i also expect to see the
> change of back camera inverse propotion to front camera.
>
> i hope you understand the scenario. since i have 6dof platform, i
> have to rotate the scene.
>
> the question is: does equalizer already solves this problem?

Equalizer should do the right thing by default, if you use the same
camera in all draw calls.

It might be a bug -- can you reproduce it using eqPly with 5-
channel.cave.eqc (press 'i' to be in the data)?


Best,

Stefan.


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