As requested some weeks ago, I uploaded an example project which integrates
Ogre3D into Equalizer (tested using version 1.4.1):
https://github.com/kepakiano/eqOgre
The scene graph (OGRE) is managed on pipe level, so there are as many copies
of it as there are pipes, but you can change its state from outside using
the function Config::setGameState(). This communication only goes one way:
OGRE is not capable of transfering any data up the Equalizer pipeline. Note
that there can only be one pipe per node, because Ogre::Root is a singleton.
This program is a trimmed version of the game we are currently developing
for the virtual reality lab at the University of Siegen. Since we use Bullet
physics in our program, I could also upload a framework which uses Bullet
physics, Equalizer and OGRE, if someone requests it.
This is my first time hosting a project like this one, so I would be
grateful if you had any feedback.
Regards,
Sebastian
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