Re: [eq-dev] osgScaleViewer

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Stefan Eilemann

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Mar 16, 2013, 7:29:40 AM3/16/13
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Hi,

On 16. Mar 2013, at 11:37, rarum [via Software] <ml-node+s171...@n2.nabble.com> wrote:

> What is different between osgUtil/SceneView and osgScaleViewer::SceneView?

* Based on osgUtil::SceneView, but stripped done to only render and not
* interfere with stereo setup.

Maybe it changed in the mean time, but the original SceneView did override glColorMask which broke anaglyphic stereo rendering.

> i think it is the same ....
> Is possible to replace osgScaleViewer::SceneView with osgViewer::Viewer? or after replacig can works all fine ?

In theory that might be possible, if you can coax it to render all eq::RenderContext parameters correctly.


> I want to use osgGA::GUIActionAdapter
> osgScaleViewer::SceneView create graphic window? or which class create graphic window ? EQ create window and OSG only render to it , or osg create window with setings from EQ ?

Your call - both are possible.

> off topic:Who makes CMakeFile Buildyard for Equalizer? or which operating system usig this person or which IDE/compiler using ?

Buildyard is a CMake-based multi-project, which generates some cmake files for the individual projects. See BUILDING.md and the Buildyard repo for more details.

> New cmake for buildyard not working under visual studio -> git cannot find git address,,, stil write to MVS output ".git not found " and last 5 buildyard configs has error under Visual studio .

I use the command line tool in a git shell to generate the .sln files, which then build fine on VS08 and VS10.


HTH,

Stefan.





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Stefan Eilemann

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Mar 16, 2013, 11:31:21 AM3/16/13
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On 16. Mar 2013, at 16:11, "rarum [via Software]" <ml-node+s171...@n2.nabble.com> wrote:

> >I use the command line tool in a git shell to generate the .sln files, which then build fine on VS08 and VS10.
>
> I don't understad this , can git generate .sln files ? (I don't find anything about this on google )
> Can you explain deeper how to generate .sln files ? or reply commands for git shell.
> Which version of git (cmake) you use ?

I meant to say that I use the command line cmake tool with '-G Visual ...' to generate the sln files. This way, Cmake/Buildyard can pick up git to clone the projects.



HTH,

Stefan.



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Stefan Eilemann

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Mar 17, 2013, 9:36:58 AM3/17/13
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On 17. Mar 2013, at 10:25, rarum [via Software] <ml-node+s171...@n2.nabble.com> wrote:

> fatal: Not a git repository (or any of the parent directories): .git

It seems your sources are not git repos. Try removing the src/ folder and rebuild to reclone.

> -> to SceneView class It seem not good idea to rewrite it before event handling .....it's better to move osgGa::Event adapter and other to osgScaleViewer::Config .

osgScaleViewer implements one approach, converting events early to eq::Events. Other approaches, like the one you're hinting at, are also valid.


Cheers,

Stefan.





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Stefan Eilemann

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Mar 20, 2013, 5:35:33 AM3/20/13
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On 19. Mar 2013, at 14:01, rarum [via Software] <ml-node+s171...@n2.nabble.com> wrote:

> 2 Error Launchbox gets error __builtin_clz __builtin_ctzll __builtin_expect identifier not found ...I use MS100 compiler not GCC and this function is from GCC .....any idea how to repair that ?

This is a regression, see the HAVE_ definitions in Lunchbox/lunchbox/CMakeLists.txt. We will fix it next time we compile on Windows...

> 3 . Missing boost library in linker
> unresilved external
> archive_serializer_map
> text_iarchive_impl
> and other

Same as above - the boost building/integration semantics are beyond broken on Windows. There are also some bugs with the serialization lib. Will look into it.


Cheers,

Stefan.





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Stefan Eilemann

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Apr 17, 2013, 10:07:20 AM4/17/13
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On 16. Apr 2013, at 11:22, rarum [via Software] <ml-node+s171...@n2.nabble.com> wrote:

> I have one simple question in new buildyard from git are boost library static or dynamic ?

From https://github.com/Eyescale/Buildyard/blob/master/config/Boost.cmake:
-> a month ago Create shared libraries for Boost build


HTH,

Stefan.





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