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to eq-...@equalizergraphics.com
Hey guys,
as promised earlier, here is my project which integrates Ogre3D and Bullet
Physics into Equalizer: https://github.com/kepakiano/eqOgreBullet.
There is only one instance of bullet, which controls all the scene graphs on
the nodes. The new information bullet generates (positions and orientations
ob jects) is copied over to the graphical representation (Ogre) in the main
loop.
We built a game for our VR lab in Siegen around this basic architecture, so
it's focused on what we needed for a game (one central instance of bullet,
timing of the main loop, a central game state etc).