[eq-dev] osgScaleViewer with Sequel?

2 views
Skip to first unread message

Robert Hauck

unread,
Jan 3, 2012, 8:24:08 AM1/3/12
to eq-...@equalizergraphics.com
Hello

Has someone already tried to port osgScaleViewer to Sequel, is this with the
current Sequel API possible? Is there a way to create the SceneView (from
eq::node and eq::window) in Sequel?

Cheers,
Robert

--
View this message in context: http://software.1713.n2.nabble.com/osgScaleViewer-with-Sequel-tp7146703p7146703.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

_______________________________________________
eq-dev mailing list
eq-...@equalizergraphics.com
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Stefan Eilemann

unread,
Jan 3, 2012, 8:33:06 AM1/3/12
to eq-...@equalizergraphics.com
Hello Robert,

On 3. Jan 2012, at 14:24, Robert Hauck [via Software] wrote:

> Has someone already tried to port osgScaleViewer to Sequel,

Not that I am aware of. I did do this for eqPly and eqHello.

> is this with the current Sequel API possible?

I would guess that there are a few minor methods missing. If you find one, can you propose what needs to be added?

> Is there a way to create the SceneView (from eq::node and eq::window) in Sequel?

Do you need one SceneView per pipe or per window, i.e., is it OpenGL context-dependent?

If per pipe, you can put it in your renderer class. If per window, either you have to do some magic in Renderer::initContext or we have to extend the API.


Cheers,

Stefan.

--
View this message in context: http://software.1713.n2.nabble.com/osgScaleViewer-with-Sequel-tp7146703p7146727.html

Reply all
Reply to author
Forward
0 new messages