I try to have one process creating two OpenGL windows (one per graphics
card). It works, but whatever I do, I don't get the performance benefits of
the second card: all OpenGL calls are being sent (and processed) by the same
graphics card.
I tried the same thing with AMD FirePro cards, and it works well.
Does anyone know if there's a way to support multi-GPU OpenGL rendering with
nVidia Geforce cards?
Is it something that the Equalizer library is known to do?
Thanks,
John.
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> I am just starting to experiment with multi-GPU OpenGL rendering on Windows 7.
> For now, I am using a pair of Geforce GTX 580 graphics cards in one PC, with two LCD displays (one per graphics card). I disable SLI in order to have access to the two graphics cards.
>
> I try to have one process creating two OpenGL windows (one per graphics card). It works, but whatever I do, I don't get the performance benefits of the second card: all OpenGL calls are being sent (and processed) by the same graphics card.
>
> I tried the same thing with AMD FirePro cards, and it works well.
>
> Does anyone know if there's a way to support multi-GPU OpenGL rendering with nVidia Geforce cards?
See http://www.equalizergraphics.com/documentation/parallelOpenGLFAQ.html#multigpu
Short story: You can't with Geforce on Windows. You can on Linux.
> Is it something that the Equalizer library is known to do?
Yes, using Quadro cards on Windows.
HTH,
Stefan.
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