I can't deside which one to play tiberium essence or the forgotten mod is there anyway to put both these mods together and have the forgotten mod with essence stuff for gdi, nob and scrin or the other way round cheers
I've seen that you can start mod: "CnC3 A New Experience" and for example Tiberium Essence mod at the same time, by adding a line in skudef file: look here: -a-new-experience/forum/thread/combining-experiences. I would like to do the same with my mod. So what do I have to do with the source files of my mod to be able to start it with Tiberium Essence mod via skudef file? (note: i don't want to change Tiberium Essence files)
It seems that you're not going to get much help on this forum, either because there are not many modders for this game or simply because those who know how to do it just don't care to tell you how to do it.
You see that what totally sucks about all the versions of C&C after Generals/ZH is that they made the game incredibly hard to mod because you need all these different programs to do what could have been done in Generals/ZH with just notepad.
In Generals/ZH or you had to do was add 2 or 3 lines of very small simple code and your unit was resized but with games like TW you need a separate program to do it and then you have to figure out how to use it.
The main problem about these later games is that they're in no way to change somebodies mod because the mods are encrypted and unless they are willing to also release the source codes along with their mod then you can't make any changes.
2nd: rather complain to the people like the The Forgotten team or the MEC2 team who have general knowledge that they don't share just to feel special (and imo Golans, Bibbers, and mine outstrips their knowledge of modding newer SAGE games by far anyway).
Add that up and you'll see that you're lucky you got anyone to answer your questions at all. Most people wouldn't still be here like us because of how the stuff they try to explain is just followed up with "I don't want to learn, this is all sooo complicated". People never gave the mod community any chance.
I've downloaded models for games like Supreme Commander and Generals/ZH and the downloads came with README files on how to get the units into the game but with this game, the units that I downloaded like the Titan from one person, assumed that you new how to do it,nor would he explain to me how to do it rather than just take 5 minutes to just write how to put the units into the game.
There aren't any tutorials because people like you don't give it a chance and are unwilling to learn the basics of XML which would make most things that are asked explain themselves. Like how to add a model, hell even the Documentation of the TW SDK says exactly how to do it. There is no need for more tutorials of how you add this stuff because it already comes with the SDK. If the people don't read it/don't try to understand it it's their problem.
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