(Suggestion) different decay for EP and GP

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Hans J. T. Stephensen

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Jan 16, 2018, 6:41:10 AM1/16/18
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Having used EPGP in our guild for quite some time now, I have noticed a problem that could be fixed if it was possible to add different decay to EP and GP.

The problem I'm trying to address is that if someone goes offline for an extended period of time (say a whole raid tier for instance), their PR does not change while they are away due to decay being equally decaying EP and GP. For the entirety of their leave, they might thus be the player with the single highest PR in the guild. When they get back they can pick and choose any one item from the new raid tier, without having contributed in the recent past. Some players feel this is unfair.

If it was possible to set the decay of EP higher than the decay of GP, Their PR would slowly decay as well. I'm aware this has other consequences, but at least then guilds have more choices on what type of players should be rewarded the most.

Kind regards
Hans

Matthew Seidl

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Jan 16, 2018, 2:08:47 PM1/16/18
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If you have a base GP and a reasonable decay rate, the base GP will start to dominate the equation and deteriorate the priority.

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Hans J. T. Stephensen

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Jan 17, 2018, 6:31:22 AM1/17/18
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Thank you for the response.

This is correct of course, but PR wouldn't change until you hit base GP. This brings me to question and a an arguement for adding this option.

Firstly, the leadership in my guild has decided to use base GP = 1000 and decay = 10% which is applied once every week. An example player from our guild has EP = 5076, GP = 3466 and thus a PR of 1.465. If he stopped playing now it would take
ceil( log(1000/3455)/log(1-0.1) ) = 12 weeks for his PR to start changing. So here are two questions:

1) What values would you suggest changing in our case? Raise base GP or increase decay. That should be the only parameters we can change to have an effect.

2) Wouldn't it be more dynamic to have the option to set EP decay higher than GP decay? The effect of this (as far as I can deduce) are that since EP is then removed proportionally faster than GP, it would be beneficial for players to use their higher PR ranking when they have it instead of waiting since taking a break from raiding would hurt their PR ranking more. In some sense I see it as a more dynamic way to lower PR for offline players instead of the more rigid base GP which is clips the value at some specific point.

As a small disclaimer. I know this might add complexity to the system and thus might not be a good idea to add for the reason regardless. Secondly, even though I have Math/Comp Science degree, I'm not sure I fully understand the consequences this would have on other aspects of loot distribution, or if my analysis is even correct. I like the discussion in any case!

Kind regards
Hans




Den tirsdag den 16. januar 2018 kl. 20.08.47 UTC+1 skrev Matthew Seidl:
If you have a base GP and a reasonable decay rate, the base GP will start to dominate the equation and deteriorate the priority.
On Tue, Jan 16, 2018 at 4:38 AM, Hans J. T. Stephensen <arn...@gmail.com> wrote:
Having used EPGP in our guild for quite some time now, I have noticed a problem that could be fixed if it was possible to add different decay to EP and GP.

The problem I'm trying to address is that if someone goes offline for an extended period of time (say a whole raid tier for instance), their PR does not change while they are away due to decay being equally decaying EP and GP. For the entirety of their leave, they might thus be the player with the single highest PR in the guild. When they get back they can pick and choose any one item from the new raid tier, without having contributed in the recent past. Some players feel this is unfair.

If it was possible to set the decay of EP higher than the decay of GP, Their PR would slowly decay as well. I'm aware this has other consequences, but at least then guilds have more choices on what type of players should be rewarded the most.

Kind regards
Hans

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J.K.

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Jan 17, 2018, 6:49:22 AM1/17/18
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This is one of the reasons there is min EP setting usually set between how many times you want a person at max EP to miss before irelavant and how many times a new person needs to show up before they are in the loot cycle per say.


In any of the loot add-ons that work with epgp people below min are listed below people that are in good working order EP for that response category.

Our settings are set so it takes two weeks of attendance to start being above min on week 3 or after 2 weeks of no show to be below min.

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