New version 0.9.20 now up

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Paige

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Aug 26, 2009, 1:05:57 AM8/26/09
to Egg of P'an Ku-development
This new version should work with the new version of the cards.xml
including the removal of plurals in card types.

Paige

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Sep 1, 2009, 11:14:22 AM9/1/09
to Egg of P'an Ku-development
Okay, the new version of the Python application is 0.9.21 and uses the
newest cards.xml

Hopefully, with a few small bug fixes, I will now be able to focus on
the C# version. Thanks to you guys for sticking around during the
dregs of getting the C# version rolling.

Bryan Buschmann

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Sep 1, 2009, 11:17:41 AM9/1/09
to eopk-dev...@googlegroups.com
I just got a bug response from someone who says they've never been able
to get EoPK(py) running on an XP SP3 dual monitor computer. I'm
installing it on my work machine now to see if I can replicate the issue.

His error he forwarded to me:


Traceback (most recent call last):
File "program.py", line 44, in <module>
File "EoPK.pyo", line 853, in __init__
File "preview.pyo", line 100, in __init__
File "preview.pyo", line 46, in __init__
File "canvas.pyo", line 53, in __init__
File "wx\glcanvas.pyo", line 104, in __init__
wx._core.PyAssertionError: C++ assertion "m_glContext" failed at
..\..\src\msw\glcanvas.cpp(191) in wxGLContext::wxGLContext(): Couldn't
create OpenGL context

I don't know how deep we want to dig into this because I know we're
trying to get away from the Python version.

-Bryan

Bryan Buschmann

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Sep 1, 2009, 11:20:28 AM9/1/09
to eopk-dev...@googlegroups.com
Forgot to mention important bits...

This is running the 0.9.21 version. I just installed it on my work
machine and wasn't able to get the same error. I'm using a different
video card than him though so who knows what it could actually be.

-Bryan

Paige Watson

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Sep 1, 2009, 12:18:15 PM9/1/09
to eopk-dev...@googlegroups.com
I sent him a reply as well (with almost the same questions as you...)

I think it's a OpenGL issue with his video card drivers, but that's just a
quick assessment. I don't know if I will do much to fix this, instead
opting to get the C# version up and out sooner.

Thanks
Paige
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