I'm going to share some thoughts. They're mine and only mine, and you can feel free to ignore them.
I think we can all agree that something's broken here. We're stagnating, the magnitude of our plots have overwhelmed us, we've talked every minute detail of the game [from the allowable contents of the rooms to the politics of pretend politics] utterly to death, and we're exhausted. And I think that's probably to be expected in a game where a handful of mods are essentially trying to write and direct a sci-fi blockbuster every two months and all there is to do in between is spar or throw parties.
Honestly, I had reached a point where I was almost ready to bow out gracefully [officially, anyway, having pretty much quit by omission if I'm being totally honest], but the emails that have being going out over the last week or so make me hopeful; if there's interest, and I think there is, we should make an effort to keep playing together!
But for me, the space station is done. I think we need a massive scene change; a palate cleanser, at least a break from the two years of history, and nothing that we feel the need to regulate so heavily that it becomes a chore. I'm advocating for almost no moderating here, and while I know it's probably not fair to just throw that idea into the ring, the job is too big, you're all busy people, and it makes things go slowly or not at all. I'm in no way trying to undermine all the hard work you mods do -I could never handle it myself. But I think it wrings the joy out of being in this game for you, and I'd rather get to play with you!
My thought is a game-wide reboot. Partly a fast-forward to the end of the OG plot, where survivors end up on a spaceship and partly a re-imagining of the game's premise. Basically everyone we want to keep playing wakes up on the spaceship, and while they don't have a perfect memory, they wake up as if it is any other day on the spaceship they man, and have manned for the last 5 years. This isn't a '5 years in the future' of our current plot, it's a shared illusion, as though the station's parting gift was a vague sense of a real life on this ship, including a serene comfort with the present that tends to avoid questions or reflections on the past. Memory can trickle down as we play, for character development and plot purposes -
or not, depending on what you want and find interesting.
Keep the relationships you love from EoF, reset them for fun, and lose the ones you're not having fun with anymore. Bring in only who you really want to keep playing, the characters you wish you were tagging with right now. If we end up with 15 engineers and 3 captains, I'm so OK with that.
I think some really basic preliminary discussion would be a good idea, but I'm not down for a 50 email pitched battle over details that could make sense either way. If you want to chat me or email me privately with questions/comments/rude hand gestures, I'm also completely fine with that.
<3
Becky
B. Palmer