Hi Steve,
The Env3d template that you have downloaded is very stable, I have
just finished another term using it. If you are wondering why are
there so many svn activities to the trunk, here is a little preview of
what I'm doing:
1) The trunk version of env3d is now using the Java Monkey Engine
(
http://www.jmonkeyengine.com/) as it's back-end (compared to using
lwjgl/opengl directly). From the users (students) point of view,
there is no change to their code (they still use the same Env class
with the same interface).
2) The reason for this is that many of my students are requesting more
advanced features, and I simply don't have the time/resources to
implement my own advanced 3D engine, so I am looking to leverage some
of the existing resources in the community and the JMonkey Engine
seems to be a great fit.
3) The old version of env3d is still accessible - but in a different
package.
4) Next on the features list would be transparent texture support and
importing different model formats (with bone animation).
5) The latest version of the JMonkey engine will support andriod - I'm
hoping that in the near future, we could have students writing env3d
games that can be deployed to andriod phones. This would be a dream
come true :)
I hope that answers your questions.
P.S. I'm extremely disappointed that apple has decided to close off
their iphone os platform to Object-C only. Env3d would run really
well on the ipad.
Jason