Hi Erlend,
Thanks for your message. It's great to hear from the jMonkeyEngine
team!
I'm just starting to explore the Android OpenGL ES implementation
myself. I would very much welcome the opportunity to collaborate on
that front. You are correct that Env3D currently uses jME 2, as that
is still the stable version and I needed the stability for my
students. However, I have been following the development of jME 3 and
I am pretty excited with the new shader-based architecture. I plan to
port Env3D over to jME 3 this summer anyway, maybe I could help with
the Android side of things first?
I'll definitely head over to the jME android forum and see where
things are at.
Thanks!
Jason