Android version status

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Derek

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Oct 11, 2010, 5:21:26 PM10/11/10
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Hi Jason,

Just wondering the status of your Android port of env3d and where I
can find the code?

Thanks!

jmadar

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Oct 12, 2010, 1:52:38 AM10/12/10
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Hi Derek,

I do have a preliminary version of env3d running on Android (I
basically rewrote env3d to work on opengl es). However, I haven't had
a chance to work on it since the term started. If you are interested,
I can post what I have so you can take a look at it. I'll work on
that when I get a chance.

Jason

jmadar

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Oct 18, 2010, 1:30:34 AM10/18/10
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I put up the experimental code for android in the env3d sourceforge
svn: http://env3d.svn.sourceforge.net/viewvc/env3d/andriod/

You'll notice that under the src/org/ directory, the env3d/ directory
contains the engine, and the game/ directory contains a simple example
of how to use it. The Game class is actually very similar to the J2SE
version of env3d. The major difference is that I'm not using
reflection here. Only objects of the EnvObject class can be added to
the environment. You'll notice that the Tux and Dude classes extends
from EnvObject. Currently, this code can only work with obj models.

Let me know if you need more clarifications/help on the code.

Jason

Erlend Sogge Heggen

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Nov 19, 2010, 12:31:35 AM11/19/10
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Hi. I'm a manager with the jMonkeyEngine project. We are also working
on Android for jME3, in other words implementing the OpenGL ES
renderer. Here's the dedicated project space:
http://jmonkeyengine.org/groups/android/

I think it would make a lot of sense for us to work together on this,
seeing as Env3D works on top of jME. I haven't looked closely into it,
but I suppose you're still using jME2? That makes things a little more
difficult, since we are only planning to support Android for jME3 and
OpenGL 2 and above. I understand that might be a problem for you.

Anyhow, figured I'd just drop you a line to let you know we're open to
talk whenever you'd like.

~ Erlend

jmadar

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Nov 19, 2010, 3:21:36 PM11/19/10
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Hi Erlend,

Thanks for your message. It's great to hear from the jMonkeyEngine
team!

I'm just starting to explore the Android OpenGL ES implementation
myself. I would very much welcome the opportunity to collaborate on
that front. You are correct that Env3D currently uses jME 2, as that
is still the stable version and I needed the stability for my
students. However, I have been following the development of jME 3 and
I am pretty excited with the new shader-based architecture. I plan to
port Env3D over to jME 3 this summer anyway, maybe I could help with
the Android side of things first?

I'll definitely head over to the jME android forum and see where
things are at.

Thanks!

Jason

Erlend Sogge Heggen

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Nov 19, 2010, 10:00:23 PM11/19/10
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Great! Last I heard from the active jME-Android developer
"antonyudin", he wants to get some more code and tutorials out this
weekend, so be on the lookout :)

See you on the forum Jason!

~ Erlend
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