YeahI've heard this before. Brandon said that Yolen was the same as earth, for earth/cosmere measurement comparisons, and Roshar has lower gravity than Yolen/Earth, making rosharans like... really tall :
Yes, one of the months of the year is named after Vin. There are twelve months, one after each member of the crew, with a few tweaks. (The days of the week have different names too, but we ended up not using any in this book.)
Bone-white flora and bleached land. The plants bleed. The Sho Del are the fainlife equivalent to humans. It takes over the normal sections of Yolen and the folks in Dragonsteel Prime had to figure out how to control it lest they get taken over.
Scadrial was basically Ruin and Preservation making a copy of Yolen without fainlife, their size, gravity, atmosphere and day/year length are basically the same (in Era 2, of course in Era 1 it's not the case since the planet is not at the same position)
Kaladin I think is 6' 4"? But I'm not 100% sure how the equivalent-- Like he is 6' 4" to Rosharans, which may actually put him several inches taller to the 6' 4", like the feet on Roshar are not exactly the same as feet here.
Yeah, were they? Okay. I mean, yeah-- I mean all you have to do is hit-- Like really you only have to hit a stasis, right? You are creating as much as you're using. Like if you start with high oxygen and you create as much as you use, you stay high oxygen. It doesn't need to actually be creating a higher percentage than our world is creating, as far as I understand it.
Larger than a chasmfiend... the ones that wonder around out in the islands of Reshi could go on land. So yea, it is possible that there are larger ones. They do better in the water, because of how big they are, but the high oxygen, low gravity, and symbiotic bonds with the spren allow some mega fauna that is just really large and just could exist on earth, so yea.
So, they're big. Not godzilla big, but larger than elephant big. On average, they're going to loom over you at about twenty feet high, which is deceptive to their size, as they're longer than tall. And some do get even bigger.
The Reshi Isles, that's the biggest, and even with that I'm doing major fudging on the square-cube law. They've just spren-bonded, we'll talk about this. But even with the spren, those are a stretch. That's as big as it gets. They could exist in the oceans because the square-cube law doesn't apply the in same way, with buoyancy and things. But I think we don't need anything larger than islands.
Scadrial is, actually. Sel isn't too far off either. Yolen has some strangeness to it. Two competing ecologies, and some strange geography. But I have wavered on how to convey all of this, so none of it is set in stone yet.
Ask and ye shall receive. Here's my list of characters who are described as being short, broken down by category (I had most of these collected in one place already from going on a previous worldhopper hunt)
This makes me wonder about how Rosharan worldhoppers would fare on other planets with higher gravity? I feel like they would have very brittle bones growing up in a lowish gravity environment. If they traveled to a planet with, lets say 1.2 cosmere standard for gravity, would they get tired just walking around? Being that tall would really put quite a strain on ones joints, and then add the sudden increase of weight said joints now have to deal with (from being on a different planet) and all i see are knee problems. Maybe Lirin could make it big rehabilitating Rosharan worldhoppers with broken bones and blown out knees
I do have to wonder if this is offset by the concentration of Investiture in their environment. They might actually have denser bones than we would expect from light-worlders. I suspect we'll actually see attention given to this as Rosharans become more involved with the greater Cosmere. If nothing else, we know that the surge of gravitation overrules the actual gravity a subject should be experiencing and replaces it with a new one, so Rosharans might be able to, either through fabrials or just through Windrunners and Skybreakers, actually bring Rosharan gravity with them when they travel. If nothing else, Shardplate itself might be able to strengthen them in a way that would negate the effects of higher gravity. Though honestly, surgebinders wouldn't really need to be that concerned about the higher gravity in general with their healing abilities, and its more the average Rosharan that might have issues.
We do have that scene from Sanderson's reading of SoD2 where we see a Rosharan worldhopper on another planet, and they're perpetually floating as if they have a half-lashing upwards to make them weightless. This could indicate that the higher gravity is actually an issue for Rosharans, and so they have to send surgebinders with gravitation to counteract it, but we really can't be too sure. It might have just been an intimidation factor.
In which letters show Dave Arneson running Blackmoor for the Lake Geneva mob, and they set up their campign, with more areas taken from the Great Kingdom map. Interestingly the Grand Duchy of Urnst, south of Nyr Div lake, is full of dinosaurs and prehistoric mammals; Keoland, at this time much closer, not across the Wooly Bay and mountains, has Martian Thoats, Apts, etc. By the time of World of Greyhawk (1983), all traces of weird stuff has been erased, the encounter tables are all Knight, Pilgrim, Men, Men, Men; tho Blackmoor's table shows Gibberling, Quaggoth, Qullan, and Ice Troll encounters, at least.
The preposterous prices for armor are there from the beginning: Leather (15 GP), Chain-Type[sic] Mail (25 GP), Plate Mail[sic] (50 GP), Helmet (5 GP), Shield (5 GP); latter two doubled in price. In more realistic historical records, Chain should be at least 75 GP, and Plate as much as 200-300 GP. Also all prices should be silver standard instead, but that's the least of our problems. Armor beyond Jack (not here represented) was for knights with a much higher economy than the peasantry, but everyone's rich in D&D.
NPCs are at this time "NON-REAL PLAYERS". Rules for hiring & retaining monsters are simpler, they abandon post as you spend time away from your castle. Henchmen can be hired for 100 GP/Level up to Level 3 Swordsman.
Many adventuring parts were later moved to Book III, notably the MONSTER DETERMINATION & LEVEL MATRIX which has killed so many with the 1/6 4 HD, 1/6 3 HD which can appear on dungeon Level 1. The monster tables are odd, Level 1 is just missing Skeletons & Spiders. Level 2 has extra Skeletons, Spiders, Giant Ants, Anti-Warrior (F 2, but struck out?). Level 3 has Thaumaturgists (M-U 5!), Anti-Warrior (F 2), Wight, and Giant Hogs, Toads, Crabs. I can't make sense of the original ecology, but published isn't better.
Men vs. Men: If there are small numbers Fighting it will be most
interesting to use the Man-to-Man Melee Table. If large numbers are
fighting the Combat Table based on a troop ratio of 1:20 should be
used.
Fantasy vs. Fantasy: Because of the vast number of fantastic creatures
and levels of men, a matrix to show hits is totally impractical (we
know because we tried, but with 70 or more categories it becomes too
unwieldy to handle). We therefore recommend that a system utilizing a
20-sided die (increments of 5%) be adopted. The basis for this will be
the assumption that a man will require e score of 19 (90%) or better
hit an opponent in plate mail and shield. Armor Classes will be given
in such a vey as to indicate their efficiency, viz, deduct their
number from 20, and the base number to hit them is obtained. Thus,
Plate mail and shield is "Class 2" and 2 - 20 = 18 [sic]. Each fantasy
figure is listed below, giving its base Armor Class (along with
various other data regarding it). Armer Class and what scores the
various levels of Fighting Men need to score a hit are:
Monster list (moved to Book II) and castle encounters (Book III) are apparently unchanged. Wilderness encounters are mostly the same, but annotations in here for Optional Dinosaur Swamps of results 9-12 Crocodiles to Snakes were not included in published, making that terrain very very dangerous.
There are only Types A-H listed, published added Type I for Rocs only. Otherwise they seem similar. I should do some number-crunching, and also compare First Fantasy Campaign, see how the values line up.
For example, there can be "gates" through which the players will enter
into the primordial past, the world of Barsoom, Lankhmar, or a
fantastical moon peopled by whatever creatures you desire.
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