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A save editor is a software tool that allows you to modify every aspect of your game save files without losing any data. The online save editor is the ultimate tool for customizing your favorite games. With support for popular formats like Ren'Py, RPG Maker MV/MZ/VX/XP, NaniNovel, and JSON, our editor is compatible with a wide range of games. Save Editor ensures that you never lose any data and makes it easy to make changes to your game saves.
With a powerful search feature, you can quickly find the values you need to customize. SaveEditor.online gives you complete control over your gaming experience and unlocks new possibilities. Try it out today and start taking your gaming to the next level!
The save editor prioritizes safety and security and is designed to make modifying your game saves as safe as possible. However, it's always a good idea to make a backup of your original save file before using the editor, just in case something goes wrong. This will ensure that you can revert to your original save file if any issues arise.
Our editor is designed to be non-destructive, meaning that it won't affect your original game or save files. Instead, our tool creates a copy of the original save file and makes changes to that copy. This way, you can make changes to your game saves without the risk of data loss or corruption.
While using our save editor, you should also be careful not to modify any fields that you're unsure about. Some game saves have complex structures and interdependencies, and modifying the wrong field could cause issues with your game. However, with Save Editor's user-friendly interface and powerful search feature, you can quickly and easily find and modify the fields you need to customize.
In summary, while SaveEditor.online is designed to be safe and secure, it's always a good idea to make a backup of your original save file before using the editor. With our non-destructive editing and powerful search features, you can safely and easily customize your game saves to your liking.
You can edit anything from in-game resources like money, level, and progress to various game settings. Our tool allows you to view and change all the information you need without removing any data. However, we recommend creating a backup before making any changes to avoid losing progress. Try it out today and take control of your gaming experience!
Our search feature is designed to be both powerful and versatile, providing you with the ability to efficiently locate any value or variable in your save file. With multiple search modes and filters, you can easily find the information you need to customize your gaming experience. Here's an overview of what our search function offers:
For a detailed, step-by-step guide on how to make the most of our search feature, please refer to our comprehensive instruction. This guide will help you utilize our search functionality effectively and customize your gaming experience like never before.
We understand that having the ability to undo changes made to your game save files is an important feature for a better user experience. Currently, our editor does not have a built-in undo feature. However, we offer a "Show only changed fields" checkbox that allows you to filter and see all of the changes you've made to your save file.
By using this feature, you can observe all of the changes you've made and manually reset any fields back to their original values. While this may not be as convenient as an undo feature, it can still be a helpful way to revert any unwanted changes.
We want to assure you that we are actively working on adding an undo feature to our editor in the near future. We are committed to providing the best possible user experience, and we understand the importance of having this feature for our users. In the meantime, we recommend that you use the "Show only changed fields" checkbox to help you keep track of your changes and make it easier to manually reset any fields if needed.
Currently (as far as I know) only supports US save files, from game cartidges, emulators, or the 3DS VC re-releases. If someone can link me to documentation of the JP save offsets, I'd be happy to add support for JP games.
This came about from my implementing Gen I pokemon reading (so that PKHeX will be able to easily convert from Gen I -> Gen VII when Sun/Moon release), and when I realized that the current Gen I save editors have pretty bad UIs.
Our current save editors didn't have the best UIs yeah, but also I've heard that a lot of them didn't always work well and would tend to cause corruption. If this one works (close to) perfectly, that'll be great.
I think the problem is more related to OT/NICKNAME having only 5 chars + terminator and the japanesse games having different amount of pokemon in each box (and different amount of boxes) than locating the offsets.
Also, what's the pk1 format structure? I'm asking mostly because even though this is a gen 1 save editor, people might want to import pk1 files into a gen 2 save and I wonder if you mirrorred pikasav's pkm file structure.
Anyway, I've tried out this program and it's great. It has a nice UI, is generally easy to use (I say generally because I didn't know at first that you had to export the sav file and overwrite the previous sav instead of saving or saving as, but it's not really a problem), one can complete the Pokdex with the click of two buttons instead of slowly and painfully ticking every Pokmon's seen and caught boxes like in Pikasav, and one doesn't need to fumble around with Pokmon types and catch rates like in Pikasav. Wonderful.
The catch rate of Yellow's starter Pikachu, however, is 163, and I found out that using this program to change its moves and then setting the Pikachu set its catch rate to its common 190. Yeah, I don't know how Prof. Oak caught it on full HP in one try, either. Maybe the Pok Ball he used was secretly an Ultra or even a Master Ball in disguise. Speaking of the previously mentioned Pikasav...
Could you possibly extend this program to include Pokmon GSC some day in the future, or create a separate program that does the same thing? RSE has A-Save and DPPtBW has PokGen, but GSC doesn't have a program that can edit it other than Pikasav and PKXDelta, both of which do the job but both of which I've had problems with, too. Pikasav's UI is bad and has the previously mentioned flaws, and PKXDelta has deleted items and Pokmon from my game without my consent. Fail! It would be wonderful if you could do this, and you would be doing me and many other GSC fans a huge favour.
I'm an impatient twit, I know, but I've been following this program here and on GBATemp and there hasn't been any activity from SciresM for over a week. No replies to anybody's posts or anything. I'm really conflicted. Over a week isn't long at all and Scires has a life outside of the Internet, and I shouldn't feel this stressed over something like this, but I was hoping a quick reply to me, Metropolis, or theSLAYER would have been posted, especially theSLAYER after the gracious effort he put into translating the program. I hope nothing bad has happened to Scires. Okay, I'll shut up now since I feel ashamed of myself for writing a comment like this.
Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers.
Built as an
ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokmon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo.
Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ).
Quick update: I've made some architectural changes to the app, so now the first time you visit the page, it will run off the server using a persistent connection. The next time you visit, it will have silently downloaded an offline version, so it will run directly on your browser. The end result hopefully will be invisible to users, but it should mean that it starts a bit faster!
Hi, I've been using this web app and it's amazing. I'm using it on my pokemon scarlet save file for a while but after the teal mask and indigo disk update, I can't edit it anymore because it won't load and there's this unhandled error message at the bottom. Do you have any thoughts why? Thank you.
Wow, I had no idea people were using this app! I checked on this topic several times and hadn't seen any activity. Then for whatever reason I never received any notifications that there were new posts. Sorry about the delayed response folks!
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